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Applications-multimedia This article is written from a real world point of view.

The 09 June 2021 balance update[1][2] for Command & Conquer: Rivals.

Changes[]

  • Tiberium Harvest rate reduced during late game to balance usage of all units
  • Tech lab / Temple of Nod – Tiberium cost increased to 180 (from 150)
  • Base health increased by 15% (from 30000 to 34500)
  • Disabling challenge battles in Tiberium League by increasing Unit Level Cap from 15 to 19. Units will not be able to level beyond 15.

GDI[]

Strongarm[]

  • Tiberium cost increased from 40 to 50

A.P.C.[]

  • Tiberium cost increased from 80 to 90
  • Vehicle damage reduced from 65 to 45

Talon[]

  • Speed reduced from fastest to faster

Jump jet troopers[]

  • Speed reduced from fastest to faster

Nod[]

Banshee[]

  • Tiberium cost reduced from 60 to 30
  • Health reduced from 1210 to 909
  • Default weapon damage reduced from 382 to 211
  • Infantry damage reduced from 55 to 42
  • Aircraft damage reduced from 382 to 270
  • Speed reduced from fastest to faster
  • Turn speed increased from 300 to 450
  • Attack speed reduced from 1.4 to 1.3

Catalyst Gunship[]

  • Tiberium cost increased from 50 to 60
  • Tiberium cloud canister launch-time duration increased from 3.6 to 4.5 seconds
  • Weapon damage reduced from 510 to 200
  • Speed reduced from fastest to faster

Shade[]

  • Tiberium cost increased from 60 to 70
  • Speed reduced from fastest to faster

Fanatics[]

  • Weapon damage reduced from 57 to 49

Stealth Tank[]

  • Vehicle damage reduced from 510 to 382

References[]

  1. EA_Avinash, 09 June 2021. C&C Rivals - Balance Patch June 2021 . EA Answers. Last accessed: 12 June 2021.
  2. Entsorger, 09 June 2021. Balance Patch June 2021. Blogspot. Last accessed: 12 June 2021.
Command & Conquer official patches
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