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The 11 July 2018 patch for Command & Conquer: Rivals was the game's fifth official patch[1], which affected the game's balance but not the build number.

Announcement

On 9 July 2018, game designer Greg Black announced the focus points of the patch.[2]

This week we'll be improving underperforming units and making a few targeted tweaks to units and powers that are a little too good (or a lot too good if you're the Basilisk).

We'll be giving some love to: - Chemical Warriors - Jump Jet Troopers - Stealth Tank - Banshee

We'll be dialing down: - Basilisk - Mammoth Tank - M.L.R.S. - Heroic Charge - Fanaticism

I'm sure you've noticed that we've been rapidly and aggressively making balance changes. We'll continue to experiment and rapidly course-correct throughout this Early Access period, all in the interest of gaining as much feedback and data as possible prior to worldwide launch. We'll settle into a regular, steadier balance-change cadence post-launch.

GLHF!
- Greg Black, 9 July 2018

Changes

We are not seeing too much in the way of game breaking balance issues so instead this week we are focusing on changes to improve underperforming units and making a few targeted tweaks to units and powers that are a little too good.

GDI Changes

Col. Jackson

  • Heroic charge buff decreased to 50% (was 75%)
  • Heroic charge base duration reduced to 8 seconds (was 10)

Jump Jet Troopers

  • Health increased to 240 (was 180)

Mammoth Tank

  • Cost increased to 170 (was 150)

M.L.R.S

  • Health decreased to 1800 (was 2200)

Nod Changes

Basilisk

  • Low damage reduced to 50 (was 100)
  • High damage reduced to 150 (was 200)
  • Low damage vs Infantry reduced to 20
  • High damage vs Infantry reduced to 50

Banshee

  • Cost reduced to 60 (was 70)

Chemical Warrior

  • Gas spawn delay reduced to 0.5 seconds (was 1.0)
  • Health increased to 375 (was 300)

Oxanna

  • Fanaticism attack buff decreased to 75% (was 100%)
  • Fanaticism movement buff decreased to 50% (was 100%)
  • Fanaticism damage taken penalty increase to 25% (was 15%)
  • Fanaticism base duration reduced to 8 seconds (was 10)

Stealth Tank

  • Cost reduced to 70 (was 80)
  • Initial attack delay reduced to 0.0 seconds (was 0.25)
  • Number of missiles reduced to 4 (was 5)
  • Damage increased to 500 (was 375)

References

  1. Greg Black, 11 July 2018. Balance Update Notes July 11th. EA Answers. Last accessed: 2 August 2018.
  2. Greg Black, 9 July 2018. Upcoming Balance Changes - 7/09/2018. EA Answers. Last accessed: 2 August 2018.
Command & Conquer official patches