Nod's elite society of Combat Engineers - known as the Saboteurs - includes some of the most loyal and brilliant Clerics. Saboteurs use their special talents and skills to take over key enemy structures. Saboteurs can also rig certain civilian structures and bridges with proximity-detonated explosive charges. A Saboteur is made by years of training in science and in the dark arts of sabotage, infiltration, appropriation, and hijacking.
If an Air Tower is deployed, Saboteur can call in a Carryall transport for pickup for a small fee of $200. This ability has a 2 minute cooldown (Ctrl+S).
For a small fee of $100, Saboteurs can booby trap neutral structures: causing them to explode when an enemy attempts to capture them. The Booby Trap does 200 Grenade damage - more than enough to kill enemy Engineers. Booby Traps placed on Husks, tech structures, or bridges also kill the object to which they are attached when triggered. If enemy infantry attempt to enter a booby trapped garrisonable structure, they are instantly killed. This ability has a 20 second cooldown (Ctrl+A).
Extensive research into cybernetic limbs has yielded enhanced actuators that provide Marked of Kane Saboteurs with twice as much speed as they had before. (Ctrl+A).
The Saboteurs can perform all the standard duties of a engineer: capturing enemy and neutral structures, repairing friendly structures and bridges, and reactivating walker husks. In addition, they can plant booby traps on structures, bridges, and husks, causing them to explode when an enemy attempts to capture them.
The Marked of Kane sub-faction saboteurs can be enhanced with Cybernetic legs that make them faster, and thusly more capable of achieving their goals.