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Tag: Visual edit
 
Tag: Visual edit
 
Line 1: Line 1:
{{Games|TD|CO}}
+
{{Games|Gen|ZH}}
  +
{{For|the Red Alert 1 vehicle of the same name|Ranger (Red Alert)}}
 
{{UnitBox
 
{{UnitBox
|name = A-10 Thunderbolt II
+
|name = Ranger
|cameo = <gallery>
+
|cameo = CNCG_Ranger_Cameo.png
  +
|image = Generals_Ranger.jpg
TDR_A10_Cameo.png|A-10
 
  +
|faction =
TDR_Air_Strike_Cameo.png|Airstrike
 
  +
* {{Subfaction|USA|G1}}
</gallery>
 
  +
* {{Subfaction|Laser}}
|image = <gallery>
 
  +
* {{Subfaction|AF}}
TDR_A10_Ingame.jpg|Remastered
 
  +
* {{Subfaction|SW}}
TD_A10_Ingame.png|Classic
 
  +
* {{Subfaction|BOSS}}
</gallery>
 
  +
|role = Basic infantry
|internalname = A10
 
|faction = {{Subfaction|GDI|TD}}
 
|role = Bomber
 
 
|useguns =
 
|useguns =
  +
* M16 assault rifle
* [[Napalm]] charges
 
  +
* Flashbang grenades
* 30 mm [[Vulcan Cannon|Gatling gun]] (cutscenes only)
 
|usearmor = Heavy
+
|usearmor = Low
|hp = 60
+
|hp = 180
|shield =
 
|energy =
 
|timedlife =
 
 
|armortype =
 
|armortype =
 
|trans =
 
|trans =
|cost =
+
|cost = $225
|time =
+
|time = 0:05
 
|produced =
 
|produced =
  +
* [[American barracks]]
  +
* [[Chinese barracks]] ([[Leang]] only)
 
|req =
 
|req =
|hotkey =
+
|hotkey = A
|squadsize =
+
|groundattack =
|groundattack = 100 (Fire)
 
 
|airattack =
 
|airattack =
|cooldown = 5
+
|cooldown =
|airspeed = 40
+
|airspeed =
|landspeed =
+
|landspeed = 20
 
|seaspeed =
 
|seaspeed =
|range = 4.5
+
|range =
|sight =
+
|sight = 100-400
|notes = Does [[splash damage]]
+
|ability =
  +
* [[File:CNCG Building Capture Cameo.png|25px]] Capture Building
  +
* [[File:CNCG_Minimi_Cameo.png|25px]] Machine Gun
  +
* [[File:CNCG Flashbangs Cameo.png|25px]] Flash-Bang Grenade
  +
  +
|upgrades =
  +
* [[File:CNCG Building Capture Cameo.png|25px]] [[Capture Building]]
  +
* [[File:CNCG Flashbangs Cameo.png|25px]] [[Flash-Bang Grenades]]
  +
* [[File:CNCG Chemical Suits Cameo.png|25px]] [[Chemical Suits]]
  +
* [[File:Gen1 Advanced Training Icons.png|25px]] [[Advanced Training]]
  +
|notes =
 
}}
 
}}
  +
{{Quote|There is no fighting man like the USA Ranger. Trained with the latest techniques and armed with the best weapons, the Ranger is a low-cost, effective weapon in Urban Terrain numbers. His ability to clear neutral structures by upgrading to Flash Bang Grenades makes him an effective fighter in urban combat. Rangers can also combat drop into neutral structures via Chinooks. When trained to do so, Rangers can capture enemy facilities or tech buildings. |Generals manual|Command & Conquer: Generals manual}}
The '''A-10 Thunderbolt II''', also nicknamed ''Warthog'', is a ground support aircraft used by [[GDI]] during the [[First Tiberium War]].
 
  +
  +
'''Rangers''' are [[United States of America (Generals)|USA]]'s basic infantry in ''[[Command & Conquer: Generals|Generals]]''.
   
 
==Background==
 
==Background==
  +
{{Quote|Special Forces here!|Ranger}}
{{Quote|These units are highly maneuverable, ground-hugging craft that level enemy units with napalm. When playing as GDI in the solo play missions, destroying all Nod SAM sites will give you access to the A-10 airstrikes. Since the A-10 bombs in a line, it is a good idea to pick a target that is part of a group. You can do damage to more enemies this way.|Tiberian Dawn manual|Command & Conquer (1995) manual}}
 
   
  +
US Army Rangers are some of the most elite infantrymen in the American military and the frontline infantry deployed during the [[War against the GLA]]. They are equipped with M16A2 assault rifles and wear PASGT vests and helmets for protection. In addition to being deployed by the USA, Chinese [[Leang|General "Tigress" Leang]] has command over a detachment of Rangers, which she uses in place of the standard Chinese [[Red Guard (Generals 1)|Red Guard]].
The A-10 is built for high-survivability, featuring titanium construction and multiply-redundant systems, but its most distinguishable quality is the nose-mounted GAU-8/A Avenger Gatling gun, firing depleted uranium shells capable of shredding a tank in as little as a six-shot burst. While advancement of ground-based anti-aircraft missile systems meant that close air support missions are better carried out by other faster or lower-flying tactical aircraft, the A-10's payload capacity allows it to excel as a light bomber- it was used occasionally as precision attack weapon during the First Tiberium War, but GDI more often than not armed it with napalm bombs that can blanket area targets such as troop concentrations or fortification clusters with an intense firestorm, giving Nod an ironic taste of their highly-inflammable medicine. After the First Tiberium War, its battlefield presence would be displaced by that of the [[Orca bomber (Tiberian Sun)|Orca bomber]], a VTOL aircraft that can be deployed from bases much closer to the frontline and respond to any situation in a much shorter notice.
 
   
 
==Game unit==
 
==Game unit==
  +
{{Quote|What's the mission, sir?|Ranger, reporting for duty}}
The A-10 airstrike consists of one to three A-10s flying in and attacking a designated area with napalm bombs. The airstrike is mostly effective against infantry, as well as lightly armoured buildings and vehicles.
 
   
  +
Generally the same as the GLA [[Rebel (Generals 1)|Rebel]] and Chinese Red Guard in terms of power, the Ranger the most expensive base infantry unit at $225 each. They have the same training time with the Rebel and similar damage capabilities. Rangers used in massive numbers can be a very real threat to any small armour column of any tank, and when upgraded with the Flashbang ability they're devastating against infantry, even in relatively small groups. Other abilities make it indispensable in various situations, but against a Toxin General or Nuclear General, like all infantry units, the Ranger is extremely vulnerable.
In the GDI campaign missions, the A-10 airstrike becomes available if the player destroys all Nod ''starting'' SAM sites on the map. What this means is that if you destroy a [[Surface-to-air missile site (Tiberian Dawn)|SAM site]] and it is later rebuilt by the AI, the new SAM site will not count against you gaining the airstrike capability, only the ones which were present when the mission started. As a result, in the later GDI missions when the AI is more likely to rebuild SAM sites, you need only to destroy each SAM once in order to obtain the airstrike ability. A-10s can then be deployed against targets despite the presence of SAMs, and no penalty is incurred even if any are shot down.
 
   
  +
===Abilities===
In the Nod campaign missions, A-10s will periodically attack you. More often than not, the A-10s will attack whatever unit or structure you have closest to the upper-left corner of the map, so simply leaving a sacrificial minigunner (or a tank, which can be repaired) in that position can prevent damage to the rest of your forces. Also note that the computer-controlled A-10 will actually acquire a target and attempt to chase it down, unlike the airstrike in the GDI campaign which can only be directed against a target area. Destroying the [[GDI communications center]] in a given mission will prevent airstrikes from being directed against you.
 
  +
{{Sidebox
  +
|name = <u>C</u>apture Building
  +
|image = CNCG_Building_Capture_Cameo.png
  +
|desc = Orders the Ranger to capture neutral or hostile structures.
  +
|note = Requires [[Capture building|Capture Building]] upgrade
  +
}}
  +
{{Sidebox
  +
|name = <u>F</u>lash-Bang Grenade
  +
|image = CNCG_Flashbangs_Cameo.png
  +
|desc = The Ranger switches to flash bangs for crowd control and building clearing.
  +
|note = Requires [[Flash-bang grenades|Flash-Bang Grenades]] upgrade
  +
}}
  +
{{Sidebox
  +
|name = <u>M</u>achine Gun
  +
|image = CNCG_Minimi_Cameo.png
  +
|desc = The Ranger switches to regular rifles.
  +
|note =
  +
}}
   
==Gallery==
+
===Upgrades===
  +
{{Sidebox
<gallery>
 
  +
|name = [[Capture building|Capture Building]]
CNC1_A10_Missile_Strike.jpg|Render
 
  +
|image = CNCG_Building_Capture_Cameo.png
A-10-3.jpg|Cutscene render
 
  +
|desc = Allows Rangers to capture some neutral and hostile structures.
TD_A-10_DOS_Manual.gif|DOS manual render scan
 
  +
|note = Purchasable at the [[American barracks|American Barracks]] for $1000
TD_A-10_Pilot.jpg|An A-10 pilot
 
  +
}}
TD_A-10_bombing_run.png|A-10 bombing run
 
  +
{{Sidebox
</gallery>
 
  +
|name = [[Flash-bang grenades|Flash-Bang Grenades]]
  +
|image = CNCG_Flashbangs_Cameo.png
  +
|desc = Equips Rangers with flash bangs, which can dispatch enemy infantry groups in the open or in buildings. No effect on vehicles.
  +
|note = Purchasable at the [[American barracks|American Barracks]] for $800
  +
}}
  +
{{Sidebox
  +
|name = [[Chemical suits|Chemical Suits]] <small>(''[[Command & Conquer: Generals - Zero Hour|Zero Hour]]'' only)</small>
  +
|image = CNCG_Chemical_Suits_Cameo.png
  +
|desc = Rangers affected by toxin contamination or nuclear radiation will take damage slower.
  +
|note = Purchasable at the [[Strategy center|Strategy Center]] for $1000
  +
}}
  +
{{Sidebox
  +
|name = [[Advanced training|Advanced Training]]
  +
|image = Gen1_Advanced_Training_Icons.png
  +
|desc = Allows Rangers to gain [[Veterancy|veteran]] status twice as fast.
  +
|note = Purchasable at the [[Strategy center|Strategy Center]] for $1500
  +
}}
   
===Cameos===
+
===Usage===
  +
Garrisoned in buildings or bunkers, Rangers can be very dangerous against other infantry types or versus some tanks. They are completely useless against any aircraft and fall relatively quickly in small groups. The Rangers' short range means they are highly vulnerable against artillery and well positioned tanks.
Airstrike:
 
  +
{{CameoTable
 
  +
The Ranger may clear garrisoned structures with flash-bang grenades. The flash-bang may be used to clear out Stinger Sites, but it seems in some versions of the game, this ability was removed. In later versions however, Rangers in Zero Hour could garrison a building with flash-bangs equipped to use on [[Stinger site]]s. Rangers may also use [[Chinook (Generals)|Chinooks]] to enter and clear garrisoned structures. Rangers may also be created by using the [[Paradrop (Generals 1)|paradrop]] General's power.
|DOS=TD DOS Airstrike icon.png
 
  +
|EN=TD_Air_Strike_Icons.gif
 
  +
It is also worth noting that when using flash-bangs the unit has improved range compared to his assault rifle, however unlike the rifle attack which cannot miss its target, the flash bang grenade takes time to reach its target and enemy infantry may be able to move away from where it was aimed (due to it not being adjustable on the fly), however the flash-bang grenade has an area of effect impact damage, which may compensate for the delayed time.
|EU=TD AirStrike EU cameo.png
 
  +
  +
Like the Rebel and Red Guard, they can be upgraded to capture enemy structures or neutral tech structures on the map. Doing this is however dangerous, as the Rangers take up to a minute to fully capture the structure. They can also be used as cheap(er) ways to recapture neutralised (driverless) vehicles attacked by Jarmen Kell or the Neutron Shell attack.
  +
  +
Rangers have the unique ability exclusive to USA generals, the Chinook Combat Drop. When in a flying Chinook the ability becomes available. The Chinook will fly directly over the targeted building or area and the Rangers within will rappel down and garrison the building, killing any enemy infantry within. Note: ONLY the Rangers will do the Combat drop. Any other infantry will remain behind in the Chinook.
  +
  +
Rangers are especially effective when used alongside Humvees or the Combat Chinook, increasing their overall lethality and mobility.
  +
  +
==Quotes==
  +
{{Quotes
  +
|created =
  +
* ''What's the mission, sir?''
  +
|select =
  +
* ''Army's elite.''
  +
* ''Need a point man?''
  +
* ''Always prepared.''
  +
* ''We'll lead the way.''
  +
* ''Special forces here.''
  +
* ''Ready for action.''
  +
|move =
  +
* ''On the go.''
  +
* ''Rally point confirmed.''
  +
* ''Taking new position.''
  +
* ''Heading out.''
  +
* ''Search and destroy!''
  +
|attackname = Machine Gun
  +
|attack =
  +
* ''Raid in progress!''
  +
* ''Fully engaged!''
  +
* ''Enemy identified!''
  +
* ''He's on the target list!''
  +
* ''On task!''
  +
* ''Exploiting target!''
  +
* ''Providing fire support!''
  +
|attack2name = Flash-Bang Grenades
  +
|attack2 =
  +
* ''Pin them down!''
  +
* ''Put your arms in the air!''
  +
* ''Don't want any trouble here!''
  +
* ''Hold it right there!''
  +
|clearing =
  +
* ''Exterminator has arrived!''
  +
* ''Cleaning house!''
  +
* ''Anybody home?''
  +
* ''Little house party!''
  +
|garrison =
  +
* ''Entering the structure.''
  +
* ''Let's get in there.''
  +
* ''Take the building.''
  +
* ''Secure and occupy.''
  +
|suppress =
  +
* ''Where's the extraction point?!''
  +
* ''Who's covering me?!''
  +
* ''Need some help here!''
  +
* ''This is bad!''
  +
* ''We're under fire!''
  +
* ''Man down!''
  +
* ''Pretty banged up here!''
  +
|captured =
  +
* ''Building capture complete!''
  +
* ''The building is captured, sir!''
  +
* ''The building is ours!''
  +
* ''We have their building!''
  +
|baseattacked =
  +
* ''Our base is under attack!''
  +
* ''General, our base is under attack!''
  +
* ''They're attacking our base!''
  +
|enemycaptured =
  +
* ''General, they've stolen our building!''
  +
* ''They've taken one of our buildings!''
  +
* ''They captured our building!''
  +
|ability1name = Capture Building
  +
|ability1 =
  +
* ''Let's change the decor.''
  +
* ''Meet your new owner.''
  +
* ''Taking charge!''
  +
* ''Let's take the building!''
  +
* ''We'll take it from here.''
  +
|ability2name = Flash-Bang Grenade
  +
|ability2 =
  +
* ''Arming flash-bangs.''
  +
* ''Grabbing a flash-bang.''
  +
* ''Plenty of flash-bangs here.''
  +
* ''We'll take them prisoner.''
  +
|ability3name = Machine Gun
  +
|ability3 =
  +
* ''Arming assault rifle!''
  +
* ''Assault rifle ready!''
  +
* ''Armed and loaded!''
  +
|upgrade1name = Flash-Bang Grenades
  +
|upgrade1 =
  +
* ''Flash-bangs are ready!''
  +
|upgrade2name = Chemical Suits
  +
|upgrade2 =
  +
* ''These chemical suits are going to help!''
  +
* ''The new chem suits have just arrived!''
  +
* ''Upgrading to chemical suits!''
  +
|upgrade3name = Advanced Training
  +
|upgrade3 =
  +
* ''Advanced training is completed, sir!''
  +
* ''We've completed the advanced training!''
 
}}
 
}}
  +
A-10:
 
  +
===Cut quotes===
{{CameoTable
 
  +
{{Quotes
|DOS=TD DOS A10 icon.png
 
  +
|selectname = Laser Ranger
|EN=Supportaircraft_cameo_cnc.png
 
  +
|select =
|EU=TD A10 EU cameo.png
 
  +
* ''Ranger here, equipped with laser rifle!''
  +
* ''Laser Ranger ready for combat!''
  +
* ''Laser scopes clean!''
  +
|move =
  +
* ''Got my laser with me!''
  +
|attackname = Laser Ranger
  +
|attack =
  +
* ''We'll cut through.''
  +
* ''Light them up!''
  +
|surrender =
  +
* ''We surrender!''
  +
* ''We're standing down!''
  +
* ''Hold your fire!''
  +
|upgrade1name = Capture Building
  +
|upgrade1 =
  +
* ''We can now take control of enemy structures!''
  +
* ''Let's go capture some buildings!''
  +
* ''We can capture the enemy's building now!''
 
}}
 
}}
   
==Videos==
+
==Changelog==
  +
*[[Zero Hour patch 1.03|''Zero Hour'' patch 1.03]]:
<center>
 
  +
**General [[Malcolm Granger|Granger]] now uses his own Rangers
{{YouTube|9_n3sZuNaJs|An A-10 squadron being recalled}}
 
  +
**flash-bangs no longer damage [[Chinook (Generals)|Chinooks]]
{{YouTube|56cqWRmBt7I|An A-10 squadron destroying a base}}
 
  +
**increased flash-bang primary damage from 25 to 35
</center>
 
  +
  +
==Trivia==
  +
{{Q|Flash Bangs are ready!|Flash bang grenades upgrade complete}}
  +
* Rangers are the first units that the player uses in ''Generals'', being available as the starting units in the [[Silent Dawn|Generals' training level]].
  +
* The Flash Bang grenades are actually non-lethal weapons in real life and are incapable of clearing buildings, being unlikely to seriously harm enemy soldiers. Flash bang grenades only overwhelm the senses of people in their range with bright flash and loud bang. The game mechanic is likely an abstraction, implying that the Ranger moved in to finish off or capture stunned infantry when using flash-bangs.
  +
* The United States Army Rangers in real life are not basic infantry; they fall under the umbrella of the United States Special Operations Command (USSOCOM). The Rangers themselves are elite light infantry and are closer to commandos, much like Burton, than the front-line grunts shown in Generals. However it is possible that it wasn't supposed to be viewed as a front-line grunt and more of the special forces soldiers as evidenced by the fact that one of its quotes are "Special Forces here!".
  +
* Apparently, the Ranger was supposed to mount a snowbike under snow conditions. This was more than likely planned for all infantry, rather than just this one. However, there would be all kinds of issues with it (like snowbikes entering transport vehicles), which was likely why the idea was abandoned.
  +
* The weapon shown in the picture is the M16A2 assault rifle, however, the weapon shown on the button when you want to switch back the normal weapon is an M249 Para, which seems more likely, as in both the game and in real life since the preferred weapon of special forces and even grunts are light machine guns that can provide much more firepower than a regular assault rifle, especially in urban medium-medium close range engagements. Rangers can parachute out of planes and the M249 Para is a modified version of the normal M249 '''SAW''' ('''S'''quad '''A'''utomatic '''W'''eapon) which is a preferred firearm of many special forces and grunts, alike, thanks to its firepower. The LSAT utilizing caseless ammunition is starting to replace SAWs and Paras thanks to its lighter weight of its ammo, meaning LMG gunners can carry more ammunition and other equipment.
  +
* Rangers shoulder their primary weapons instead of poise them while not firing. One possible reason is their primary weapons are M249 machine guns which are too heavy to be constantly poised.
  +
* Rangers will emerge from most American structures if they are destroyed, a feature unique to the USA faction.
  +
{{Q|Laser scopes clean!|Laser Ranger unused quote}}
  +
* According to [[Zero Hour]]'s sound files, General [[Townes]] was supposed to have his own version of the Ranger called the Laser Ranger, equipped with a laser assault rifle, but it was removed from the final version of the game.
  +
  +
===Bugs===
  +
* The Ranger's Flash-Bang ability can sometimes backfire due to graphics defects, and flash bangs fired from buildings can hit the parent structure, killing all units with friendly fire.
  +
  +
==Gallery==
  +
<gallery>
  +
GensZHSnowbikeRanger.png|Snowbike Ranger
  +
WEB_CHEMIN_5101_1259230868.jpg|Concept art
  +
Gen1_Ranger_German_Icons.jpg|German cameo
  +
Ranger_(Generals)_Idle.png|Idle Rangers
  +
Ranger_(Generals)_Fire.png|Ranger engaging the enemy
  +
Ranger_(Generals)_Fire Flashbang.png|Ranger launching flash-bang grenades
  +
Generals_CivilanBuilding_flashbanged.png|Flash-banged building
  +
Ranger_(Generals)_Move.png|Ranger on the move
  +
Ranger_(Generals)_Dying.png|Heavily injured Ranger
  +
Ranger_(Generals)_Die.png|Dead Ranger
  +
</gallery>
   
 
==See also==
 
==See also==
  +
* [[Red Guard (Generals 1)|Red Guard]], Chinese counterpart
* {{WikipediaLink|Fairchild Republic A-10 Thunderbolt II}}
 
  +
* [[Rebel (Generals 1)|Rebel]], GLA counterpart
* [[A-10 ground support plane (Renegade)|A-10 ground support plane]], ''[[Command & Conquer: Renegade|Renegade]]'' variant
 
{{Tiberian Dawn GDI Arsenal}}
+
{{Generals 1 USA Arsenal}}
  +
{{Generals Leang Arsenal}}
[[Category:Tiberian Dawn aircraft]]
 
  +
[[Category:Generals 1 infantry]]
   
  +
[[ru:Рейнджер (Generals)]]
[[de:A10-Geleitjäger]]
 

Revision as of 20:54, 8 February 2024

Disambig
For the Red Alert 1 vehicle of the same name, see Ranger (Red Alert).

There is no fighting man like the USA Ranger. Trained with the latest techniques and armed with the best weapons, the Ranger is a low-cost, effective weapon in Urban Terrain numbers. His ability to clear neutral structures by upgrading to Flash Bang Grenades makes him an effective fighter in urban combat. Rangers can also combat drop into neutral structures via Chinooks. When trained to do so, Rangers can capture enemy facilities or tech buildings.
- Generals manual(src)

Rangers are USA's basic infantry in Generals.

Background

Special Forces here!
- Ranger

US Army Rangers are some of the most elite infantrymen in the American military and the frontline infantry deployed during the War against the GLA. They are equipped with M16A2 assault rifles and wear PASGT vests and helmets for protection. In addition to being deployed by the USA, Chinese General "Tigress" Leang has command over a detachment of Rangers, which she uses in place of the standard Chinese Red Guard.

Game unit

What's the mission, sir?
- Ranger, reporting for duty

Generally the same as the GLA Rebel and Chinese Red Guard in terms of power, the Ranger the most expensive base infantry unit at $225 each. They have the same training time with the Rebel and similar damage capabilities. Rangers used in massive numbers can be a very real threat to any small armour column of any tank, and when upgraded with the Flashbang ability they're devastating against infantry, even in relatively small groups. Other abilities make it indispensable in various situations, but against a Toxin General or Nuclear General, like all infantry units, the Ranger is extremely vulnerable.

Abilities

Upgrades

Usage

Garrisoned in buildings or bunkers, Rangers can be very dangerous against other infantry types or versus some tanks. They are completely useless against any aircraft and fall relatively quickly in small groups. The Rangers' short range means they are highly vulnerable against artillery and well positioned tanks.

The Ranger may clear garrisoned structures with flash-bang grenades. The flash-bang may be used to clear out Stinger Sites, but it seems in some versions of the game, this ability was removed. In later versions however, Rangers in Zero Hour could garrison a building with flash-bangs equipped to use on Stinger sites. Rangers may also use Chinooks to enter and clear garrisoned structures. Rangers may also be created by using the paradrop General's power.

It is also worth noting that when using flash-bangs the unit has improved range compared to his assault rifle, however unlike the rifle attack which cannot miss its target, the flash bang grenade takes time to reach its target and enemy infantry may be able to move away from where it was aimed (due to it not being adjustable on the fly), however the flash-bang grenade has an area of effect impact damage, which may compensate for the delayed time.

Like the Rebel and Red Guard, they can be upgraded to capture enemy structures or neutral tech structures on the map. Doing this is however dangerous, as the Rangers take up to a minute to fully capture the structure. They can also be used as cheap(er) ways to recapture neutralised (driverless) vehicles attacked by Jarmen Kell or the Neutron Shell attack.

Rangers have the unique ability exclusive to USA generals, the Chinook Combat Drop. When in a flying Chinook the ability becomes available. The Chinook will fly directly over the targeted building or area and the Rangers within will rappel down and garrison the building, killing any enemy infantry within. Note: ONLY the Rangers will do the Combat drop. Any other infantry will remain behind in the Chinook.

Rangers are especially effective when used alongside Humvees or the Combat Chinook, increasing their overall lethality and mobility.

Quotes

Cut quotes

Changelog

Trivia

Flash Bangs are ready!
- Flash bang grenades upgrade complete
  • Rangers are the first units that the player uses in Generals, being available as the starting units in the Generals' training level.
  • The Flash Bang grenades are actually non-lethal weapons in real life and are incapable of clearing buildings, being unlikely to seriously harm enemy soldiers. Flash bang grenades only overwhelm the senses of people in their range with bright flash and loud bang. The game mechanic is likely an abstraction, implying that the Ranger moved in to finish off or capture stunned infantry when using flash-bangs.
  • The United States Army Rangers in real life are not basic infantry; they fall under the umbrella of the United States Special Operations Command (USSOCOM). The Rangers themselves are elite light infantry and are closer to commandos, much like Burton, than the front-line grunts shown in Generals. However it is possible that it wasn't supposed to be viewed as a front-line grunt and more of the special forces soldiers as evidenced by the fact that one of its quotes are "Special Forces here!".
  • Apparently, the Ranger was supposed to mount a snowbike under snow conditions. This was more than likely planned for all infantry, rather than just this one. However, there would be all kinds of issues with it (like snowbikes entering transport vehicles), which was likely why the idea was abandoned.
  • The weapon shown in the picture is the M16A2 assault rifle, however, the weapon shown on the button when you want to switch back the normal weapon is an M249 Para, which seems more likely, as in both the game and in real life since the preferred weapon of special forces and even grunts are light machine guns that can provide much more firepower than a regular assault rifle, especially in urban medium-medium close range engagements. Rangers can parachute out of planes and the M249 Para is a modified version of the normal M249 SAW (Squad Automatic Weapon) which is a preferred firearm of many special forces and grunts, alike, thanks to its firepower. The LSAT utilizing caseless ammunition is starting to replace SAWs and Paras thanks to its lighter weight of its ammo, meaning LMG gunners can carry more ammunition and other equipment.
  • Rangers shoulder their primary weapons instead of poise them while not firing. One possible reason is their primary weapons are M249 machine guns which are too heavy to be constantly poised.
  • Rangers will emerge from most American structures if they are destroyed, a feature unique to the USA faction.
Laser scopes clean!
- Laser Ranger unused quote
  • According to Zero Hour's sound files, General Townes was supposed to have his own version of the Ranger called the Laser Ranger, equipped with a laser assault rifle, but it was removed from the final version of the game.

Bugs

  • The Ranger's Flash-Bang ability can sometimes backfire due to graphics defects, and flash bangs fired from buildings can hit the parent structure, killing all units with friendly fire.

Gallery

See also

Gen USA Logo United States of America War against the GLA Arsenal Gen USA Logo
China General Leang Arsenal China