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RA3 Seaport Icons.png Seaport
RA3 Allied Seaport.png
Structure
Internal name AlliedNavalYard
Affiliation Allies RA3.png Allied Nations
Role Naval production
Properties
Hit points 2500
Armor type BaseFactionStructureArmor (0% Melee, 0% Sniper, 100% Gun, 50% Auto Cannon, 100% Flak, 100% Rocket, 100% Cannon, 100% Concussive, 100% Prism, 100% Tesla, 125% Explosive, 0% Radiation)
Amphibious No
Production
Cost 1000
Build time 0:20
Requires Ore refinery
Hotkey F5
Function
Power -50
GDI Engineer 2047.jpg
Prepping blueprints for expansion...
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The Seaport was the Allied naval production structure in Red Alert 3 and Uprising.

Background

Like most Allied production structures, Seaports make use of Standardised Production Automated Manufacturing (SPAM) Modules to assemble a wide variety of military vessels from a single universal component. These structures are also equipped with repair drones, which automatically repair any damaged vessels nearby. In addition, they are also responsible for training dolphins.

By receiving encrypted signals from the Virtually Operated Industrial Production (VOIP) system of a nearby Construction Yard or Command Hub, Seaports are able to produce more advanced naval units.

Produced unit

Icon Unit Requirements Cost Build time
RA3 Prospector Icons.png Prospector none 1000 0:20
RA3 Dolphin Icons.png Dolphin none 750 0:10
RA3 Riptide ACV Icons.png Riptide ACV none 750 0:10
RA3 Hydrofoil Icons.png Hydrofoil none 900 0:10
RA3 Assault Destroyer Icons.png Assault destroyer Heightened Clearance 1500 0:20
RA3 Aircraft Carrier Icons.png Aircraft carrier Max Clearance 2000 0:30
RA3 Allied MCV Icons.png MCV none 5000 1:00

See also

RA3 Emblem Allies.png Allied Red Alert 3 Arsenal RA3 Emblem Allies.png