The Scrin often reveal themselves to human settlements with a small, agile hovercraft known as the Seeker. Apparently designed for scouting and light skirmishing, the Seeker is equipped with advanced scanners, as well as plasma disc launchers whose ionized, superheated target-seeking warheads prove effective against armor and aircraft.
Uncombine with Buzzers
Orders the Buzzer swarm attached to the vehicle to detach and roam freely (Ctrl+A).
Provide a fair amount of protection to Seeker, adding a shield that can take up to 500 points of damage. Shields take 100% damage from all damage types except Sniper (1%). Shields return 1:45 after taking damage or being destroyed (Ctrl+A).
Purchasable at any Nerve Center for $2000 and takes 1:00 to research.
The Scrin have a peculiar Tier 1 vehicle lineup of only two vehicles, and the Seeker is an odd combination of tank and scout. Its weapon does similar damage to cannons, but the vehicle lacks health. It has detection like a scout, but lacks the speed and anti-air bonuses of missiles. Seekers can benefit from support from Gun Walkers, because the walkers have more health and better armour resistance.
In health and durability, the Seeker is vastly inferior to the Predator and somewhat inferior to the Scorpion tank. It also lacks their resistance to gun damage. Its main advantage is the good damage output of plasma launchers, for $300 less than Predator Tank, and its speed to run into good fights. These can give it an advantage in harassment, or in overwhelming the enemy. Unfortunately in practice it is unwieldy and does not maneuver well.
The Seeker is the faster of the two Scrin ground vehicles and has stealth detection, but is still very different compared to other factions' scouts. Compared to the attack bike and the Pitbull it is still notably slower, and also does not fire traditional missiles. Plasma discs do much worse against Infantry and Air units.