Plasma disc launchers
Heavy (100% Cannon, 75% Rocket, 50% Grenade, 60% Gun, 1% Sniper)
75 (Rocket), fires in volleys of 5 discs, 200% scalar against civilian buildings, 25% scalar against infantry
0.5 seconds to fire clip of 5 shots, 1.7 seconds to reload clip
Seekers are apparently designed for scouting and reconnaissance missions. Thanks to their ability to 'glide' over the battlefield, Seekers boast a high degree of speed and maneuverability. They are armed with plasma disc launchers (slightly weaker but similar to the stationary Photon Cannon) that are effective against vehicles (in particular light vehicles) as well as aircraft, but less effective against infantry. Seekers are rather lightly armoured, making them ill-suited at taking out heavy vehicles such as tanks head-on without considerably superior numbers.
|Uncombine with Buzzers||Orders the Buzzer swarm attached to the vehicle to detach and roam freely (Ctrl+A).|
|Attenuated Forcefields||Provide a fair amount of protection to Seeker, adding a shield that can take up to 500 points of damage. Shields take 100% damage from all damage types except Sniper (1%). Shields return 1:45 after taking damage or being destroyed (Ctrl+A).||Purchasable at any Nerve Center for $2000 and takes 1:00 to research.|
|Shard launchers||Alter the weapons of the Seeker from plasma discs to lethal Tiberium shards propelled towards their targets at high velocity (Ctrl+S).||Purchasable at any Technology Assembler for $2500 and takes 1:15 to research.|
The Scrin have a peculiar Tier 1 vehicle lineup of only two vehicles, and the Seeker is an odd combination of tank and scout. Its weapon does similar damage to cannons, but the vehicle lacks their health. It has detection like a scout, but it lacks their speed and its projectiles do not have the anti-air bonuses of missiles. Seekers tend to be fairly aggressive units, and can benefit from support from Gun Walkers, because the walkers have more health and better armour resistance.
In health and durability, the Seeker is vastly inferior to the Predator and somewhat inferior to the Scorpion tank. It also lacks their resistance to gun damage. Its main advantage is the good damage output of plasma launchers, for $300 less than Predator Tank, and its speed to run into good fights (or away from bad ones). These can give it an advantage in harassment, or in overwhelming the enemy. Unfortunately in practice it is unwieldy and does not maneuver well.
The Seeker is the faster of the two Scrin ground vehicles and has stealth detection, but is still very different compared to other factions' scouts. Compared to the attack bike and the Pitbull it is still notably slower, and also does not fire traditional missiles. Plasma discs do much worse against Infantry and Air units compared to scout missiles, emphasising Gun Walker support. Seekers and the Planetary Assault Carrier are the only mobile detectors for the Scrin faction.
- Versatile; can be used as a land scout, MBT, and AA
- Only Scrin land unit that can detect stealthed units, and the only stealth detector available to Reaper-17
- Effective against vehicles, structures and harvesters
- Benefits from researching Shard launchers and Forcefields (Kane's Wrath only)
- Poor movement, hardly escapes from nasty situations
- MBT role the weakest when compared to Predator or Scorpion
- It hovers like Slingshot but cannot crush any infantry
- More expensive than any land scout
- Poor armour and HP, even the most basic gun type weapons can deal good damage on it