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{{Games|Gen|ZH}}
+
{{Games|YR}}
  +
{{MapBox
{{For|the Red Alert 1 vehicle of the same name|Ranger (Red Alert)}}
 
 
|name = Hail Mary
{{UnitBox
 
|name = Ranger
+
|image = Hail_Mary.jpg
|cameo = CNCG_Ranger_Cameo.png
+
|imgdesc =
|image = Generals_Ranger.jpg
+
|location =
|faction =
+
|env = Temperate
 
|setting =
* {{Subfaction|USA|G1}}
 
 
|players = 2
* {{Subfaction|Laser}}
 
 
|tileset =
* {{Subfaction|AF}}
 
 
|size =
* {{Subfaction|SW}}
 
  +
|game = {{GL|Yuri's Revenge}}
* {{Subfaction|BOSS}}
 
|role = Basic infantry
+
|missions =
|useguns =
+
|internalname =
* M16 assault rifle
 
* Flashbang grenades
 
|usearmor = Low
 
|hp = 180
 
|shield =
 
|energy =
 
|timedlife =
 
|armortype =
 
|trans =
 
|cost = $225
 
|time = 0:05
 
|produced =
 
* [[American barracks]]
 
* [[Chinese barracks]] ([[Leang]] only)
 
|req =
 
|hotkey = A
 
|groundattack =
 
|airattack =
 
|cooldown =
 
|airspeed =
 
|landspeed = 20
 
|seaspeed =
 
|range =
 
|sight = 100-400
 
|parent =
 
|addons =
 
|evolvesto =
 
|power =
 
|produce =
 
|allows =
 
|research =
 
|ability =
 
* [[File:CNCG Building Capture Cameo.png|25px]] [[Capture Building]]
 
* [[File:CNCG Flashbangs Cameo.png|25px]] [[Flash-Bang Grenades]]
 
* [[File:CNCG_Minimi_Cameo.png|25px]] Switches to rifles
 
|upgrades =
 
* [[File:CNCG Building Capture Cameo.png|25px]] [[Capture Building]]
 
* [[File:CNCG Flashbangs Cameo.png|25px]] [[Flash-Bang Grenades]]
 
* [[File:CNCG Chemical Suits Cameo.png|25px]] [[Chemical Suits]]
 
* [[File:Gen1 Advanced Training Icons.png|25px]] [[Advanced Training]]
 
 
|notes =
 
|notes =
 
}}
 
}}
  +
'''Hail Mary''' is a two player skirmish map for {{GL|Yuri's Revenge}}.
{{Q|What's the mission, sir?|Rangers reporting for duty}}
 
'''Rangers''' are [[United States of America (Generals)|USA]]'s basic infantry in [[Command & Conquer: Generals|Generals]].
 
   
==Background==
+
==Overview==
  +
* Climate Type: Temperate
{{Q|Special Forces here!|Ranger}}
 
  +
* Water: No
US Army Rangers are some of the most elite infantrymen in the American military and the frontline infantry deployed during the [[War against the GLA]]. They use M16A2 assault rifles and wear PASGT vests and helmets for protection. Rumor has it that Chinese Gen. [[Leang]] trains Rangers and that she uses them as her basic infantry in place of traditional Chinese [[Red Guard]].
 
  +
* Garrisonable Structures: No
  +
* Number of Ore Fields: 4
  +
* Number of Gem Fields: 1
  +
* Number of [[Tech Outpost|Outposts]]: 0
  +
* Number of [[Tech Oil Derrick (Red Alert 2)|Oil Derricks]]: 12
  +
* Number of [[Tech Machine Shop|Machine Shops]]: 0
  +
* Number of [[Tech Hospital (Red Alert 2)|Hospitals]]: 0
  +
* Number of [[Tech Airport (Red Alert 2)|Air Fields]]: 0
  +
* Number of [[Tech Secret Lab|Secret Labs]]: 0
   
==Abilities==
+
==Game map==
  +
The map takes place in a stadium that is surrounded by car parks in the north-west, south-west, south-east and north-east. On these, there are two ore fields in both the south-west and north-east positions. They also have two [[Tech Oil Derrick (Red Alert 2)|Tech Oil Derricks]] near them. Four of the Tech Oil Derricks each are located in both the south-east and north-west positions. Near them are two dumpsters each. In the stadium, the grass surrounds the top bit and it is inside the stadium grounds at the bottom. Two ore fields sit near the players' position, while a gem field is sitting in the middle of the battlefield.
{|
 
|[[File:CNCG_Building_Capture_Cameo.png|left|50px]]
 
|'''C'''apture Building
 
|Allows Rangers to capture neutral and hostile structures.
 
|-
 
|[[File:CNCG_Flashbangs_Cameo.png|left|50px]]
 
|'''F'''lash Bang mode
 
|Switches to flash bangs for crowd control and building clearing
 
|-
 
|[[File:CNCG_Minimi_Cameo.png|50px]]
 
|'''M'''achine Gun mode
 
|Switches to regular rifles
 
|}
 
   
  +
With [[Civilians]] watching from the stand to see which faction wins, at least eight flags surround the stadium grounds near the stands. The south-west player's position have the flags of [[Germany]], the [[United States of America (Red Alert)|United States of America]] and [[Libya]] behind him or her as the player. The north-east player's position have the flags of [[Cuba]], the [[Union of Soviet Socialist Republics|Soviet Union]] and [[France]]. At the points of where some female cheerleaders are is the flags of both the [[Republic of Korea]] and [[Great Britain]]. Only one flag is missing from the map: the flag of [[Iraq]].
==Upgrades==
 
{|
 
|[[File:CNCG_Building_Capture_Cameo.png|50px]]
 
|[[Capture Building]]
 
|Allows Rangers to capture some neutral and hostile structures.
 
|Purchasable at any [[Barracks (Generals)|Barracks]] for $1000.
 
|-
 
|[[File:CNCG_Flashbangs_Cameo.png|50px]]
 
|[[Flash-Bang Grenades]]
 
|Destroys enemy infantry groups in the open or in buildings. No effect on vehicles.
 
|Purchasable at any American [[Barracks (Generals)|Barracks]] for $800.
 
|-
 
|[[File:CNCG Chemical Suits Cameo.png|50px]]
 
|[[Chemical Suits]]
 
|Ranger moving through toxin and radiation contaminated terrain via Anthrax or nuclear radiation will take damage much, much slower.
 
|Purchasable at any [[Strategy center|Strategy Center]] in [[Zero Hour]] for $1000
 
|-
 
|[[File:Gen1 Advanced Training Icons.png|50px]]
 
|[[Advanced Training]]
 
|Allows Ranger, along with all other USA units to gain veteran status twice as fast.
 
|Purchasable at any [[Strategy center|Strategy Center]] for $1500
 
|}
 
   
==Game unit==
+
==Trivia==
  +
* The name of the map is a reference to the football term with the same name, which is fitting for the map due to its design that resembles a football field.
Generally the same as the GLA Rebel and Chinese Red Guard in terms of power, it's the most expensive base infantry unit at $225 each. They have the same training time with the Rebel and similar damage capabilities. Rangers used in massive numbers can be a very real threat to any small armour column of any tank, and when upgraded with the Flashbang ability they're devastating against infantry, even in relatively small groups. Other abilities make it indispensable in various situations, but against a Toxin General or Nuclear General, like all infantry units, the Ranger is extremely vulnerable.
 
 
Garrisoned in buildings or bunkers, Rangers can be very dangerous against other infantry types or versus some tanks. They're completely useless against any aircraft and fall relatively quickly in small groups. Their short range means they're highly vulnerable against artillery or well positioned tanks. Also, their Flash bang ability can sometimes backfire due to graphics defects and minor bugs, and flash bangs fired from buildings can hit the parent structure, killing all units with friendly fire.
 
 
The Ranger may clear garrisoned structures with flash-bang grenades. The flash-bang may be used to clear out Stinger Sites, but it seems in some versions of the game, this ability was removed. In later versions however, Rangers in Zero Hour could garrison a building with flash-bangs equipped to use on [[Stinger site]]s. Rangers may also use [[Chinook (Generals)|Chinooks]] to enter and clear garrisoned structures. Rangers may also be created by using the [[Paradrop (Generals 1)|paradrop]] General's power.
 
 
It is also worth noting that when using flash-bangs the unit has improved range compared to his assault rifle, however unlike the rifle attack which cannot miss its target, the flash bang grenade takes time to reach its target and enemy infantry may be able to move away from where it was aimed (due to it not being adjustable on the fly), however the flash-bang grenade has an area of effect impact damage, which may compensate for the delayed time.
 
 
Like the Rebel and Red Guard, they can be upgraded to capture enemy structures or neutral tech structures on the map. Doing this is however dangerous, as the Rangers take up to a minute to fully capture the structure. They can also be used as cheap(er) ways to recapture neutralised (driverless) vehicles attacked by Jarmen Kell or the Neutron Shell attack.
 
 
Rangers have the unique ability exclusive to USA generals, the Chinook Combat Drop. When in a flying Chinook the ability becomes available. The Chinook will fly directly over the targeted building or area and the Rangers within will rappel down and garrison the building, killing any enemy infantry within. Note: ONLY the Rangers will do the Combat drop. Any other infantry will remain behind in the Chinook.
 
 
Rangers are especially effective when used alongside Humvees or the Combat Chinook, increasing their overall lethality and mobility.
 
 
==Changelog==
 
*[[Zero Hour patch 1.03|''Zero Hour'' patch 1.03]]:
 
**General [[Granger]] now uses his own Rangers
 
**flash-bangs no longer damage [[Chinook (Generals)|Chinooks]]
 
**increased flash-bang primary damage from 25 to 35
 
 
== Trivia ==
 
{{Q|Flash Bangs are ready!|Flash bang grenades upgrade complete}}
 
* Rangers are the first units that the player uses in Generals, being available as the starting units in the [[Silent Dawn|Generals' training level]].
 
* The Flash Bang grenades are actually non-lethal weapons in real life and are incapable of clearing buildings, being unlikely to seriously harm enemy soldiers. Flash bang grenades only overwhelm the senses of people in their range with bright flash and loud bang. The game mechanic is likely an abstraction, implying that the Ranger moved in to finish off or capture stunned infantry when using flash-bangs.
 
* The United States Army Rangers in real life are not basic infantry; they fall under the umbrella of the United States Special Operations Command (USSOCOM). The Rangers themselves are elite light infantry and are closer to commandos, much like Burton, than the front-line grunts shown in Generals. However it is possible that it wasn't supposed to be viewed as a front-line grunt and more of the special forces soldiers as evidenced by the fact that one of its quotes are "Special Forces here!".
 
* Apparently, the Ranger was supposed to mount a snowbike under snow conditions. This was more than likely planned for all infantry, rather than just this one. However, there would be all kinds of issues with it (like snowbikes entering transport vehicles), which was likely why the idea was abandoned.
 
* The weapon shown in the picture is the M16A2 assault rifle, however, the weapon shown on the button when you want to switch back the normal weapon is an M249 Para, which seems more likely, as in both, the game and in real life since the preferred weapon of special forces and even grunts are light machine guns that can provide much more firepower than a regular assault rifle, especially in urban medium-medium close range engagements. Rangers can parachute out of planes and the M249 Para is a modified version of the normal M249 '''SAW''' ('''S'''quad '''A'''utomatic '''W'''eapon) which is a preferred firearm of many special forces and grunts, alike, thanks to its firepower. The LSAT utilizing caseless ammunition is starting to replace SAWs and Paras thanks to its lighter weight of its ammo, meaning LMG gunners can carry more ammunition and other equipment.
 
* Rangers shoulder their primary weapons instead of poise them while not firing. One possible reason is their primary weapons are M249 machine guns which are too heavy to be constantly poised.
 
{{Q|Laser scopes clean!|Laser Ranger unused quote}}
 
* According to [[Zero Hour]]'s sound files, General [[Townes]] was supposed to have his own version of the Ranger called the Laser Ranger, equipped with a laser assault rifle, but it was removed from the final version of the game.
 
 
==Selected Quotes==
 
{{Q|What's the mission, sir?|When emerging from the Barracks|margins=0|sides=0}}
 
{{Q|Army's elite.|When selected|margins=0|sides=0}}
 
{{Q|Need a point man?|When selected|margins=0|sides=0}}
 
{{Q|Always prepared.|When selected|margins=0|sides=0}}
 
{{Q|We'll lead the way.|When selected|margins=0|sides=0}}
 
{{Q|Special forces here.|When selected|margins=0|sides=0}}
 
{{Q|Ready for action.|When selected|margins=0|sides=0}}
 
{{Q|On the go.|When moving|margins=0|sides=0}}
 
{{Q|Rally point confirmed.|When moving|margins=0|sides=0}}
 
{{Q|Taking new position.|When moving|margins=0|sides=0}}
 
{{Q|Heading out.|When moving|margins=0|sides=0}}
 
{{Q|Search and destroy!|When moving|margins=0|sides=0}}
 
{{Q|Raid in progress!|When ordered to attack with rifle|margins=0|sides=0}}
 
{{Q|Fully engaged!|When ordered to attack with rifle|margins=0|sides=0}}
 
{{Q|Enemy identified!|When ordered to attack with rifle|margins=0|sides=0}}
 
{{Q|He's on the target list!|When ordered to attack with rifle|margins=0|sides=0}}
 
{{Q|On task!|When ordered to attack with rifle|margins=0|sides=0}}
 
{{Q|Exploiting target!|When ordered to attack with rifle|margins=0|sides=0}}
 
{{Q|Providing fire support!|When ordered to attack with rifle|margins=0|sides=0}}
 
{{Q|Pin them down!|When ordered to attack with flash-bang grenades|margins=0|sides=0}}
 
{{Q|Put your arms in the air!|When ordered to attack with flash-bang grenades|margins=0|sides=0}}
 
{{Q|Don't want any trouble here!|When ordered to attack with flash-bang grenades|margins=0|sides=0}}
 
{{Q|Hold it right there!|When ordered to attack with flash-bang grenades|margins=0|sides=0}}
 
{{Q|Exterminator has arrived!|When ordered to clear garrison building|margins=0|sides=0}}
 
{{Q|Cleaning house!|When ordered to clear garrison building|margins=0|sides=0}}
 
{{Q|Anybody home?|When ordered to clear garrison building|margins=0|sides=0}}
 
{{Q|Little house party!|When ordered to clear garrison building|margins=0|sides=0}}
 
{{Q|Where's the extraction point!?|Under fire|margins=0|sides=0}}
 
{{Q|Who's covering me!?|Under fire|margins=0|sides=0}}
 
{{Q|Need some help here...!|Under fire|margins=0|sides=0}}
 
{{Q|This is bad...!|Under fire|margins=0|sides=0}}
 
{{Q|We're under fire!|Under fire|margins=0|sides=0}}
 
{{Q|Man down!|Under fire|margins=0|sides=0}}
 
{{Q|Pretty banged up here!|Under fire|margins=0|sides=0}}
 
{{Q|Entering the structure.|When ordered to garrison building|margins=0|sides=0}}
 
{{Q|Let's get in there.|When ordered to garrison building|margins=0|sides=0}}
 
{{Q|Take the building.|When ordered to garrison building|margins=0|sides=0}}
 
{{Q|Secure and occupy.|When ordered to garrison building|margins=0|sides=0}}
 
{{Q|Arming flash-bangs.|When ordered to use flash-bang grenades|margins=0|sides=0}}
 
{{Q|Grabbing a flash-bang.|When ordered to use flash-bang grenades|margins=0|sides=0}}
 
{{Q|Plenty of flash-bangs here.|When ordered to use flash-bang grenades|margins=0|sides=0}}
 
{{Q|We'll take them prisoner.|When ordered to use flash-bang grenades|margins=0|sides=0}}
 
{{Q|Arming assault rifle!|When ordered to use rifle|margins=0|sides=0}}
 
{{Q|Assault rifle ready!|When ordered to use rifle|margins=0|sides=0}}
 
{{Q|Armed and loaded!|When ordered to use rifle|margins=0|sides=0}}
 
{{Q|Let's change the decor.|When ordered to captured building|margins=0|sides=0}}
 
{{Q|Meet your new owner.|When ordered to captured building|margins=0|sides=0}}
 
{{Q|Taking charge!|When ordered to captured building|margins=0|sides=0}}
 
{{Q|Let's take the building!|When ordered to capture building|margins=0|sides=0}}
 
{{Q|We'll take it from here.|When ordered to capture building|margins=0|sides=0}}
 
{{Q|Building capture complete!|After captured building|margins=0|sides=0}}
 
{{Q|The building is captured, sir!|After captured building|margins=0|sides=0}}
 
{{Q|The building is ours!|After captured building|margins=0|sides=0}}
 
{{Q|We have their building!|After captured building|margins=0|sides=0}}
 
{{Q|Our base is under attack!|When the base is under attack|margins=0|sides=0}}
 
{{Q|General, our base is under attack!|When the base is under attack|margins=0|sides=0}}
 
{{Q|They're attacking our base!|When the base is under attack|margins=0|sides=0}}
 
{{Q|Our base is being attacked!|When the base is under attack|margins=0|sides=0}}
 
{{Q|General, they've stolen our building!|When enemy captured building|margins=0|sides=0}}
 
{{Q|They've taking one of our buildings!|When enemy captured building|margins=0|sides=0}}
 
{{Q|They captured our building!|When enemy captured building|margins=0|sides=0}}
 
{{Q|We surrender!|When surrender|margins=0|sides=0}}
 
{{Q|We're standing down!|When surrender|margins=0|sides=0}}
 
{{Q|Hold your fire!|When surrender|margins=0|sides=0}}
 
{{Q|Flash-bangs are ready!|When the Flash-Bang Grenades upgrade is completed|margins=0|sides=0}}
 
{{Q|These chemical suits are going to help!|When the Chemical Suits upgrade is completed|margins=0|sides=0}}
 
{{Q|The new chem-suits have just arrived!|When the Chemical Suits upgrade is completed|margins=0|sides=0}}
 
{{Q|Upgrading to chemical suits!|When the Chemical Suits upgrade is completed|margins=0|sides=0}}
 
{{Q|We can now take control of enemy structures!|When the Capture Building upgrade is completed|margins=0|sides=0}}
 
{{Q|Let's go capture some buildings!|When the Capture Building upgrade is completed|margins=0|sides=0}}
 
{{Q|We can capture the enemy's building now!|When the Capture Building upgrade is completed|margins=0|sides=0}}
 
{{Q|Advanced training is completed, sir!|When the Advanced Training upgrade is completed|margins=0|sides=0}}
 
{{Q|We've completed the advanced training!|When the Advanced Training upgrade is completed|margins=0|sides=0}}
 
 
===Cut Laser Ranger quotes===
 
{{Q|Ranger here, equipped with laser rifle.|When selected|margins=0|sides=0}}
 
{{Q|Laser Ranger ready for combat!|When selected|margins=0|sides=0}}
 
{{Q|Laser scopes clean!|When selected|margins=0|sides=0}}
 
{{Q|Got my laser with me!|When moving|margins=0|sides=0}}
 
{{Q|We'll cut through!|When ordered to attack with laser rifle|margins=0|sides=0}}
 
{{Q|Light them up!|When ordered to attack with laser rifle|margins=0|sides=0}}
 
 
==Gallery==
 
<gallery widths="180">
 
Ranger (Generals) Idle.png|Idle Rangers
 
Ranger (Generals) Fire.png|Ranger engaging the enemy
 
Ranger (Generals) Fire Flashbang.png|Ranger launching flash-bang grenades
 
Generals CivilanBuilding flashbanged.png|Flash-banged building
 
Ranger (Generals) Move.png|Ranger on the move
 
Ranger (Generals) Dying.png|Heavily injured Ranger
 
Ranger (Generals) Die.png|Dead Ranger
 
GensZHSnowbikeRanger.png|Snowbike Ranger
 
WEB CHEMIN 5101 1259230868.jpg|Concept art
 
Gen1_Ranger_German_Icons.jpg|German icon
 
</gallery>
 
   
 
==See also==
 
==See also==
  +
* {{YRMapDB|92|Hail Mary}}
* [[Red Guard (Generals 1)|Red Guard]], Chinese counterpart
 
  +
{{Red Alert 2 skirmish maps|game=Yuri's Revenge}}
* [[Rebel (Generals 1)|Rebel]], GLA counterpart
 
{{Generals 1 USA Arsenal}}
 
{{Generals Leang Arsenal}}
 
[[Category:Generals 1 infantry]]
 

Latest revision as of 02:52, 26 August 2021

Hail Mary is a two player skirmish map for Yuri's Revenge.

Overview

Game map

The map takes place in a stadium that is surrounded by car parks in the north-west, south-west, south-east and north-east. On these, there are two ore fields in both the south-west and north-east positions. They also have two Tech Oil Derricks near them. Four of the Tech Oil Derricks each are located in both the south-east and north-west positions. Near them are two dumpsters each. In the stadium, the grass surrounds the top bit and it is inside the stadium grounds at the bottom. Two ore fields sit near the players' position, while a gem field is sitting in the middle of the battlefield.

With Civilians watching from the stand to see which faction wins, at least eight flags surround the stadium grounds near the stands. The south-west player's position have the flags of Germany, the United States of America and Libya behind him or her as the player. The north-east player's position have the flags of Cuba, the Soviet Union and France. At the points of where some female cheerleaders are is the flags of both the Republic of Korea and Great Britain. Only one flag is missing from the map: the flag of Iraq.

Trivia

  • The name of the map is a reference to the football term with the same name, which is fitting for the map due to its design that resembles a football field.

See also

Red Alert 2 and Yuri's Revenge skirmish maps