The Shatterer is a rare GDI vehicle unit in Command & Conquer: Rivals.


The GDI Shatterer is an infantry suppression weapon that combines GDI hover tech and sonic tech. The Shatterer's concentrated sonic-seismic hybrid wave damages and stuns enemy infantry units.


  • Stuns enemy Infantry with each attack.

Game unit

The Shatterer is a middle-game anti-infantry vehicle. The main strength of the unit is its ability to stun infantry, greatly reducing their Movement Speed and somewhat reducing the Attack Speed. This gives the Shatterer great defenders advantage — lighter infantry will fall even before they manage to get into position and even heavy infantry like Cyborgs will not survive an attack on the Shatterer.

Like all sonic units in the GDI arsenal, the Shatterer is effective against structures. It is not a unit of choice for a direct base attack but will deal more than a fair share of damage to Minigun turret and the Obelisk of Light.

The slow movement speed and relatively light armor makes the Shatterer unsuited for offensive operations against heavy anti-vehicle infantry. This issue can be mitigated by first sending in a bait, like War dogs. They can draw the fire to themselves and will give time for Shatterer to position itself.

Being a specialist unit, it is vulnerable to any anti-vehicle armor and aircraft. If the infantry is the only available counter to the Shatterer, sending in several squads at the same time can overwhelm it. This approach is not effective if the Shatterer is boosted by M.S.V. or Jackson.

Shatterer works well with other specialist units, like Slingshot and M.L.R.S., and is a good choice when setting up a fortress.



  • Can now hover over lakes


  • Damage increased to 362 (was 230)
  • Attack cooldown increased to 1.3 seconds (was 1.0 seconds)
  • Speed increased to Fast (was Average)
  • Stun duration increased to .85 seconds (was .45 seconds)
  • Time until the next stun increased to 1.3 (was 1)
  • Shatterer deceleration reduced to 0


  • Speed down to Average (was Fast)


When created

  • Shatterer in the house!
  • Shatterer, queued up!
  • Time to shatter the enemy
  • [Air horn]

When selected

  • Sweet beats!
  • Rocking out!
  • Flipping on sonics
  • Resonance in effect
  • Hovertech pulsing
  • Breaking it down

When moving

  • Charming
  • Moving and grooving!
  • Moving and grooving! [autotuned]
  • Spinning it up!
  • Perfect tempo!
  • Hitting my groove [autotuned]

When moving to attack favorably

  • [Air horn]
  • Will mess them up!
  • Feeling the groove!
  • Sounds sweet!
  • Amping it up!
  • Let's get groovy

When moving to attack neutral

  • Trumping the beat!
  • Shatterer raising the roof!
  • Shatterer pumping it up!
  • They don't like my groove :(
  • Cranking up the volume!
  • Amp it up!

When moving to attack unfavorably

  • [Makes no sound whatsoever]

When unable to attack target

  • Can't ... beat it
  • Can't even scratch it
  • Can't break that down
  • Sonics won't work

When attacking

  • Dropping the mic!
  • Pew, pew pew pew
  • Pumping up the volume!
  • And the hits keep coming!
  • Giving a beat down!

When under attack

  • Not feeling the groove!
  • Shatterer scratched!
  • Kicking a beat down!
  • Fading out!
  • And the beats keep coming!
  • It's getting hot in here!
  • No-o-ot groovy!


  • Modeled after the Shatterer in Kane's Wrath.
  • House music DJ. Male.
  • When taking orders, puts the music on.
  • Uses air horn when happy.


See also

CNCR GDI logo.png Global Defense Initiative Rivals Arsenal CNCR GDI logo.png
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