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{{Games|RA2|YR|Gen|ZH|TW|KW|RA3|RA3U|G2}}
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{{Games|RA1|CS|AM}}
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{{For|more uses|Heavy tank}}
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{{UnitBox
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|name = Heavy Tank
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|cameos = [[File:RA_DOS_HeavyTank_icon.png]] [[File:CNCRA_Heavy_tank_Cameo.png]] [[File:RAR_Heavy_Tank_Cameo.png|64px]]
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|slides = File:RAR_Heavy_Tank_Ingame.jpg {{!}} Remastered
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File:RA1_Heavy_Tank_Ingame.png {{!}} Classic
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|imgdesc =
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|internalname = 3TNK
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|faction = {{Subfaction|Soviet|RA1}}
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|baseunit =
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|role = Main battle tank
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|useguns = Twin 105 mm cannon
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|usearmor =
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|hp = 400
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|tier = 1
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|shield =
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|energy =
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|timedlife =
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|armortype = Heavy
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|trans =
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|cost = $950
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|time =
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|produced = {{L|War factory|Red Alert 1}}
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|req =
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|hotkey =
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|techlvl = 2
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|groundattack = 30 (x2) (AP)
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|airattack =
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|cooldown = 70
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|armor =
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|airspeed =
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|landspeed = 7
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|seaspeed =
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|range = 4.75
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|sight = 5
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|parent =
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|addons =
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|evolvesto =
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|power =
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|produce =
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|allows =
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|research =
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|ability =
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}}
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The '''heavy tank''' is the [[Soviet Union]]'s main battle tank in {{GL|Red Alert}}. While the tank is purely fictional, the tank resembles a twin-barreled [[wikipedia:T-80|T-80U]] in cutscenes, albeit with smaller guns.
   
  +
==Background==
{{Quote|Lock it down!|Peacekeeper order to lock down the Structure}}
 
  +
The heavy tank epitomizes the basic approach of the Red Army: overwhelming firepower. They are stronger than the Allied tanks but more expensive to produce, and slower. Soviet commanders can even the odds by constructing more than one war factory in order to produce Heavy tanks faster, thus allowing them to overwhelm Allied tanks (this of course requires a lot of resources).
'''Garrisoning''' is a tactic used in urban combat. As high ground and cover are both effective measures to protect infantry, commanders often choose to send their troops inside buildings whenever possible, vastly increasing their survivability. A trained group of infantry can easily turn a civilian structure into a makeshift fortress, keeping them safe, at least as long as the structure stands. The number of infantry that can be garrisoned inside a building depends upon the building's size.
 
   
 
===Legacy===
Starting from ''[[Command & Conquer: Red Alert 2|Red Alert 2]]'', infantry units may garrison friendly or civilian structures to use as makeshift defenses.
 
  +
The heavy tank was replaced by the [[Rhino tank (Red Alert 2)|Rhino heavy tank]] by the {{L|Third World War|Red Alert 2}}.
   
==Game analysis==
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==Game unit==
  +
The basic tank of the Soviets, the heavy tank is equipped with twin 105mm cannons, giving it twice the punch of the nearest Allied equivalent during initial contact, the [[Medium tank (Red Alert 1)|medium tank]]. It sacrifices movement speed and rate of fire for this bonus, but the net result still makes it a formidable opponent on the battlefield.
<tabber>
 
Red Alert 2=
 
===Red Alert 2===
 
Only basic infantry, such as [[Conscript (Red Alert 2)|conscripts]] and [[GI]]s are prepared to garrison buildings, as while their more advanced contemporaries were receiving training in advanced weapons systems, they were being trained to make the most of basic automatic weapons.
 
   
  +
Contrary to popular belief, the heavy tank '''does not''' deal twice the damage per second compared to the medium tank. Though it sports twin 105 mm cannons, the medium tank sports a single 90 mm cannon which shoots faster than the heavy tank's 105 mm cannon while dealing the same damage. By the time it takes a medium tank to fire out 7 shots, a heavy tank has fired out 10.
The Soviets were also capable of building [[Battle Bunker (Red Alert 2)|Battle Bunkers]], a garrisonable structure that only requires a Construction Yard.
 
   
  +
In one of the expansion missions a malfunctioning [[Chronosphere]] altered the weapons of units, causing its guns to discharge lightning instead.
[[Yuri (faction)|Yuri's forces]] can not only garrison their [[Initiate (Yuri's Revenge)]|Initiates]], but they can also build [[tank bunker]]s which allow a single vehicle to be garrisoned. Though not for defense, garrisoning a [[bio reactor]] will increase the power supply for the base.
 
   
  +
Heavy tanks are available starting in mission [[Behind the Lines]].
Nevertheless, garrisoning is an extremely useful defensive tactic. While individually weak, a large number of garrisoned soldiers can make short work of almost anything; Apocalypse tanks included.
 
   
  +
==Trivia==
However, garrisoning is not a flawless strategy. First, units with extremely long range, such as the [[V3 rocket launcher]] can strike a garrisoned building from long range, allowing it to be untouchable by the defenders. Also, garrisoning troops are not equipped to deal with airborne threats; given the time, any aircraft can destroy a garrisoned building. Finally, failing any other strategy, even the most tightly defended garrison will fall if enough tanks roll in for engagement. Luckily engineers can repair it.
 
  +
* While it is a double-barreled tank, some cutscenes show it as having only a single barrel (resembling a normal T-80U, although the gun is noticeably smaller than that on the real-life T-80). It's likely that the single-barreled versions were earlier models from which the twin-barreled version was developed; When the player first meets [[Georgi Kukov]] in the second Soviet mission, several single-barreled Soviet tanks are seen in the background, including one which strongly resembles a T-54. Another possibility is that they were developed as lower-cost variants of the double-barreled Heavy tank.
  +
* The cutscenes portray the heavy tank as a double-barreled T-80. The in-game heavy tank sprite, however, has a lot of resemblance to GDI's medium tank of Tiberian Dawn. In fact, the Allied medium tank, Soviet heavy tank, and GDI medium tank all use the same hull sprite in-game, but with different turret sprites.
   
  +
==Gallery==
; Garrisoning infantry
 
 
<center><gallery>
* [[GI]]
 
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RA1_Heavy_Tank_Render.png|Render
* [[Conscript (Red Alert 2)|Conscript]]
 
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Heavy_Tank.png|Urban camouflage render
* [[Initiate (Yuri's Revenge)|Initiate]]
 
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Heavy_Tank_single-barrel.jpg|Single-barrelled variant
* [[Guardian GI]] (garrisonable vehicles only)
 
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Heavy_Tank_destroyed_in_forest.png|Heavy tank knocked out in the forest
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Red_Alert_-_Longbow_attacking_Heavy_Tank_-_colour.jpg|Heavy tanks being attacked by Allied Longbows
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Barrels_exploding.jpg|A Soviet base under Allied bombardment. A single-barrelled heavy tank is parked behind the guard tower.
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Heavy_tank_Red_Alert_1.jpg|Heavy tank in the view of binoculars
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RAR Heavy Tank Steam Trading Card render.jpg|Render from Command & Conquer: Red Alert - Remastered, used as Steam trading card
 
</gallery></center>
   
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==Videos==
; Garrisonable structures
 
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<center>
* [[Battle bunker (Yuri's Revenge)|Battle bunker]]
 
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{{YouTube|R0v7N9nPXTU|Single-barrelled heavy tanks approaching an Allied base}}
* [[Tank bunker]] (garrisoning vehicles)
 
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{{YouTube|ZRnNiO06pOU|Double-barrelled heavy tanks passing through a mountain}}
 
  +
</center>
; Garrisonable vehicles
 
* [[Infantry Fighting Vehicle]]
 
* [[Battle Fortress]]
 
 
|-|Generals=
 
===Generals===
 
A trained group of infantry, other than GLA [[Angry Mob]]s, can easily turn a civilian structure into a makeshift fortress, keeping them safe, at least as long as the structure stands; in order to increase the longevity of a building, generals may order their [[Construction dozer (Generals 1)|construction dozers]] or [[Worker (Generals 1)|workers]] to repair and maintain it.
 
 
A civilian building is open to garrison to all sides, as long as an enemy doesn't garrison it first. Usually, up to 8 (Generals) or 10 (Zero Hour) soldiers can occupy one building. Larger building generally has more health and allows its occupants to cover more grounds, while smaller buildings sometimes can only houses fewer infantry.
 
 
[[GLA]]'s expert mercenary, [[Jarmen Kell]], and the [[United States of America (Generals)|American]] [[Pathfinder]]s could garrison a building without being noticed.
 
 
When garrisoned, the building will take damage instead of its occupants, until it has 1/3 of its original health left, then it will no longer available garrisoned until repaired enough, and the occupants will left the building with half of their original health. Units garrisoned in buildings are immune to [[Pathfinder]] or [[Jarmen Kell]]'s sniping attack, as well as Fire, Radiation, and Toxin as long as the building is still standing.
 
 
As a downside, [[Missile Defender]]s cannot use laser locking ability while inside a building, Pathfinders and [[Black Lotus]] will also lose their stealth detection capability, Hackers, Black Lotus, Worker, Terrorist, Hijacker, Saboteurs also becomes useless, thus garrisoning for them should be used as temporary protection rather than long term defense.
 
 
Red Guards, Tank Hunters and Mini Gunners cannot grant horde bonus when garrisoned, but they will keep the horde bonus they had when entering a building, thus it's advantageous to gather them around the building and put them in all at once before the horde bonus fades. They still need to exit and reenter the building to get the bonus from nationalism or patriotism if the technology is researched while they are inside.
 
 
====Military structures====
 
When civilian structures are not available, all factions can build its own structures for garrison, the US can build [[Fire Base]]s (house 4 infantries and has a built in cannon), China can build [[Bunkers]] or [[Fortified Bunker]]s (house 5 or 10 infantries), while GLA can build [[Palace]]s (house 5 infantries).
 
 
The Chinese [[Internet Center]] and GLA [[Tunnel Network]] and [[Toxin Network]] can also be garrisoned, but they are used for hacking, transport and healing/repairing rather than defense, and does not allow garrisons to fire from inside.
 
 
Compare to civilian structures, these specifically built fortifications are sturdier, and can keep its occupants inside until it is destroyed, Bunkers, Fortified Bunkers, Palaces, Tunnel Network and Toxin Network are also equipped with ABC defense and can shield its occupants from anything other than [[Bunker Busters]] and [[Neutron Shells]]. [[Fire Base]]s, however, are open air and leaves its occupants vulnerable, but the cannon can keep firing even when the garrisons are killed.
 
 
====Counters====
 
[[Image:Generals Dragon Tank.jpg|thumb|right|200px|Though garrisoning a building is an effective defense certain units like the Dragon Tank will be a serious problem to it unless it is destroyed quickly.]]
 
 
{{Quote|Anybody home?|Ranger}}
 
 
The simplest method to deal with occupants is to destroy the building itself, this prevents the enemy from ever using the building again, but the escaped infantry can scatter and keep fighting, or enter another nearby building. To quickly eliminate the infantry or keep the building for future use, specific weapons must be employed.
 
 
There are a variety of counters to garrisoning. For the USA, [[Ranger_(Generals)|Rangers]] work well both when upgraded with [[Flash-bang grenades|Flash-Bang Grenades]] or rappelling from a [[Chinook_(Generals)|Chinook]]. The [[Microwave Tank]] can burn the garrisoned infantry without damaging the building. Also, the [[Stealth_fighter|Nighthawk]] can kill garrisoned forces when upgraded with [[Bunker Busters]], even units garrisoned in [[Tunnel Network]]s. Chinese [[Dragon_tank_(Generals_1)|Dragon Tanks]] and GLA [[Toxin Tractor]]s can get rid of a building of its infantry enemies with fire or toxins.
 
 
Any artillery could outrange and destroy the building, without being countered himself. The [[Nuke cannon]] could be upgraded with [[Neutron Shells]], killing all infantry instantly and leaving the building intact.
 
 
====Anti-garrison weapons====
 
; USA
 
*[[Ranger]] armed with [[Flash-Bang Grenades]]
 
**Can be garrisoned and attack from [[Humvee]], [[Combat Chinook]] or other nearby structures
 
*Microwave Tank
 
*[[Chinook]]/[[Combat Chinook]] rappeling [[Ranger (Generals)|Rangers]] (Trades a Ranger for each garrisoned infantry)
 
*[[Stealth Fighter]] with [[Bunker Busters]] upgrade, also works against Military Structures, including [[Tunnel Network]] and [[Toxin Network]].
 
 
; China
 
*[[Dragon Tank]] (direct attack)
 
*[[Nuke Cannon]] armed with [[Neutron Shell]]s, also works against Military Structures other than [[Tunnel Network]] and [[Toxin Network]].
 
 
; GLA
 
*[[Toxin Tractor]] (direct attack)
 
*[[Toxin Rebel]] (Dr. Thrax only)
 
**Can be garrisoned and attack from [[Battle Bus]]es or other nearby structures.
 
*[[Toxin Network]] (Dr. Thrax only)
 
*[[Booby Traps]] (Set on buildings prior to its garrison, Vanilla GLA or General Juhziz only)
 
 
====Mobile bunkers====
 
{{Quote|Get out there and take care of business!|Helix, unloading}}
 
Several vehicles are also capable of holding infantry and allows them to fire from the inside.
 
*[[Humvee]], ''when destroyed, the infantry inside is also killed''
 
*[[Overlord tank (Generals 1)|Overlord tank]] ''when upgraded with Bunker'', ''when destroyed, the infantry inside is also killed''
 
*[[Helix]]/[[Assault Helix]] ''when upgraded with Bunker'', ''when destroyed, the infantry inside is also killed''
 
*[[Assault Troop Transport]]'', ejects infantry with half health when destroyed''
 
*[[Listening Outpost]]'', ejects infantry with half health when destroyed''
 
*[[Attack Outpost]]'', ejects infantry with half health when destroyed''
 
*[[Combat Chinook]]'', infantries garrisoned in humvees inside can also fire from its ports, when destroyed, the unit inside is also killed''
 
*[[Combat Cycle]]'', gains unique weapons when garrisoned by different infantry, when destroyed, the infantry inside is also killed''
 
*[[Battle Bus]], ''when first destroyed, becomes immobile and infantry can leave with half health, self destructs when all infantry left; when destroyed for the second time, the units inside is also killed''
 
 
|-|Tiberium Wars=
 
===Tiberium Wars===
 
[[File:CNCTW_Foxhole_Build_Cameo.png|right]]
 
Unlike in ''Red Alert 2'' and ''Generals'', garrisoned buildings in ''Tiberium Wars'' are unable to be repaired and since infantry are deployed in squads, garrisonable structures can only hold a maximum of 3 units compared to 10 in the mentioned games. Some vehicles like epic units, Hammerheads, [[Armored personnel carrier|APCs]] and deployed [[Reckoner|Reckoners]] can carry any type of infantry which will fire out of the vehicle. The Brotherhood's Reckoners will deploy into bunkers that can't be cleared or bombed by Commandos. GDI's [[Rifleman squad|riflemen]] can dig up [[Foxhole|foxholes]] and should prove very effective while being on the defensive. Epic units such as the MARV can garrison up to 4 troops but cannot be evacuated once troops entered it.
 
 
There are a variety of counters to garrisoning. [[GDI]] trains its [[Grenadier squad|Grenadier squads]] exceptionally well; they are capable of killing any infantry squad that garrisons itself by lobbing grenades through the windows if they can get to it. Similarly, [[Nod|Nod's]] [[Flame tank (Tiberium Wars)|Flame tanks]], [[Avatar (Tiberium Wars)|Avatars Flamethrower]], [[Purifier|Purifiers]] and [[Black Hand (Infantry)|Black Hand troopers]] are well trained in urban combat scenarios, and their flamethrowers can quickly incinerate every room in the building, along with the helpless soldiers inside. The [[Marked of Kane]] lacks [[flame weaponry]], but their [[Tiberium trooper]]s are able to fill in the same role with its tiberium gun which will spray Tiberium gas to poison every room in the building. During the [[Scrin]] invasion, [[Buzzers]] have been known to enter structures and shred troops holed up inside. [[Corrupter]]s can flood the structure with [[Tiberium]] sludge and kill the troopers inside. Also, massive damage to the building will force the infantry out of hiding to avoid dying in a structural collapse.
 
 
Certain large infantry units, such as the Zone Raider and Zone Trooper are unable to easily maneuver around the inside of a building and cannot garrison them. Scrin are foreign to the concept of urban warfare and so do not garrison buildings, with the exception of their adaptable [[Buzzers|Buzzer]] swarms and formerly-human [[Cultist (Scrin)|Cultists]].
 
 
Interestingly, Nod is the only faction that can garrison their heavy infantry (Black Hand/Tiberium Trooper) whereas GDI and ZOCOM [[zone trooper]]s and [[Zone Raider|zone raiders]] cannot garrison structures.
 
 
; Anti-garrison units (against garrisonable structures)
 
* [[Grenadier squad]]
 
* [[Black Hand (Tiberium Wars)|Black Hand]]
 
* [[Buzzers]]
 
* [[Flame tank (Tiberium Wars)|Flame tank]]
 
* [[Corrupter]]
 
* [[Purifier]]
 
 
; Garrisonable structures
 
* [[Foxhole]]
 
 
; Garrisonable vehicles
 
* [[Guardian APC]]
 
* [[Mobile Repair Transport]]
 
* [[Hammerhead (Kane's Wrath)|Hammerhead]]
 
* [[Reckoner (Kane's Wrath)|Reckoner]]
 
* [[Mammoth Armored Reclamation Vehicle]]
 
* [[Redeemer]]
 
* [[Eradicator hexapod]]
 
 
|-|Red Alert 3=
 
===Red Alert 3===
 
{{Quote|Make room for Mother Russia!|Conscript throwing Molotov Cocktails into garrisons}}
 
 
[[Combat engineer (Red Alert 3)|Combat engineers]] may create [[Battle bunker (Red Alert 3)|battle bunkers]] for Soviet troops to gain the advantage against Peacekeepers. All infantry except dogs or bears can garrison structures and the Garrisons will hold between 1 to 10 infantry.
 
 
Conscripts will throw [[Molotov Cocktails]] into buildings while [[Peacekeeper]]s and the [[Imperial warrior]]s must get up close to clear the building. Per every Peacekeeper or Imperial warrior that clear infantry out of the garrison, the trooper dies but clears one infantry. Conscripts must hit the garrison with 2 or more cocktails to clear them.
 
 
Civilian Buildings cannot be repaired and again certain long range destructive units are known to level those Garrisons from a safe distance.
 
 
The Soviet [[Desolator Airstrike]] and the Conscripts' Molotov Cocktails will clear even garrisoned structures and manned [[Multigunner turret]]s.
 
 
<gallery>
 
Garrisoning in action.jpg|Peacekeepers have the advantage against those conscripts.
 
How to deal with garrisons.jpg|To deal with Garrisons destroy the Structure, use Molotov cocktails, Rush Imperial Warriors or Peacekeepers into it.
 
</gallery>
 
 
|-|Tiberian Twilight=
 
===Tiberian Twilight===
 
[[Widow]]s can garrison several [[Spider tank]]s and their capacity can be upgraded. Achievements can be earned if the player kills multiple units with garrisoned units.
 
 
</tabber>
 
   
 
==See also==
 
==See also==
 
* [[Light tank (Red Alert 1)|Light tank]]
* [[Crates]]
 
 
* [[Medium tank (Red Alert 1)|Medium tank]]
* [[Veterancy]]
 
  +
{{Red Alert 1 Soviet Arsenal}}
[[Category:Command & Conquer gameplay]]
 
  +
{{Tanks}}
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[[Category:Red Alert 1 vehicles]]

Revision as of 22:17, 11 July 2021

Disambig
For more uses, see Heavy tank.

The heavy tank is the Soviet Union's main battle tank in Red Alert. While the tank is purely fictional, the tank resembles a twin-barreled T-80U in cutscenes, albeit with smaller guns.

Background

The heavy tank epitomizes the basic approach of the Red Army: overwhelming firepower. They are stronger than the Allied tanks but more expensive to produce, and slower. Soviet commanders can even the odds by constructing more than one war factory in order to produce Heavy tanks faster, thus allowing them to overwhelm Allied tanks (this of course requires a lot of resources).

Legacy

The heavy tank was replaced by the Rhino heavy tank by the Third World War.

Game unit

The basic tank of the Soviets, the heavy tank is equipped with twin 105mm cannons, giving it twice the punch of the nearest Allied equivalent during initial contact, the medium tank. It sacrifices movement speed and rate of fire for this bonus, but the net result still makes it a formidable opponent on the battlefield.

Contrary to popular belief, the heavy tank does not deal twice the damage per second compared to the medium tank. Though it sports twin 105 mm cannons, the medium tank sports a single 90 mm cannon which shoots faster than the heavy tank's 105 mm cannon while dealing the same damage. By the time it takes a medium tank to fire out 7 shots, a heavy tank has fired out 10.

In one of the expansion missions a malfunctioning Chronosphere altered the weapons of units, causing its guns to discharge lightning instead.

Heavy tanks are available starting in mission Behind the Lines.

Trivia

  • While it is a double-barreled tank, some cutscenes show it as having only a single barrel (resembling a normal T-80U, although the gun is noticeably smaller than that on the real-life T-80). It's likely that the single-barreled versions were earlier models from which the twin-barreled version was developed; When the player first meets Georgi Kukov in the second Soviet mission, several single-barreled Soviet tanks are seen in the background, including one which strongly resembles a T-54. Another possibility is that they were developed as lower-cost variants of the double-barreled Heavy tank.
  • The cutscenes portray the heavy tank as a double-barreled T-80. The in-game heavy tank sprite, however, has a lot of resemblance to GDI's medium tank of Tiberian Dawn. In fact, the Allied medium tank, Soviet heavy tank, and GDI medium tank all use the same hull sprite in-game, but with different turret sprites.

Gallery

Videos

Single-barrelled heavy tanks approaching an Allied base
Double-barrelled heavy tanks passing through a mountain

See also

RAR Soviets Logo Soviet Second World War Arsenal RAR Soviets Logo
Sheppard Tanks CNCTW Scorpion Tank Cameo