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{{Games|RA2|YR}}
 
{{Games|RA2|YR}}
 
{{UnitBox
 
{{UnitBox
|cameo = RA2 Sniper Cameo.png
+
|image = RA2_Sniper.png
|image = RA2_Sniper.png
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|cameo = RA2_Sniper_Cameo.png
 
|internalname = SNIPE
 
|internalname = SNIPE
|faction= {{Subfaction|UK|RA2}}
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|faction = {{Subfaction|UK|RA2}}
 
|role = Anti-infantry trooper
|baseunit=
 
 
|useguns = AWP rifle<ref name="RA2_AlliedUnits2">Westwood Studios, Red Alert 2 official site: {{IA|20071215011035/http://www.ea.com/official/cc/redalert2/english/alliedunits2.jsp|Allied Units page 2}}.</ref>
|role= Anti-infantry trooper
 
 
|usearmor =
|useguns=AWP rifle<ref name="RA2_AlliedUnits2">Westwood Studios, Red Alert 2 official site: {{IA|20071215011035/http://www.ea.com/official/cc/redalert2/english/alliedunits2.jsp|Allied Units page 2}}.</ref>
 
 
|hp = 125
|usearmor=
 
 
|armortype = None
|hp= 125
 
 
|cost = $600
|shield=
 
 
|time = 0:24
|energy=
 
 
|produced = [[Allied barracks (Red Alert 2)|Allied barracks]]
|timedlife=
 
 
|req = [[Airforce Command Headquarters]]
|armortype=None
 
 
|techlvl = 1
|trans=
 
 
|tier = 2
|amphibious=No
 
 
|hotkey =
|cost=$600
 
 
|groundattack = 125 (HollowPoint)
|time= 0:24
 
 
|airattack =
|produced= [[Allied barracks (Red Alert 2)|Allied barracks]]
 
 
|cooldown = 150 (60 when elite, [[IFV]])
|req=[[Airforce Command Headquarters]]
 
 
|airspeed =
|techlvl= 1
 
 
|landspeed = 4
|tier=2
 
 
|seaspeed =
|hotkey=
 
 
|range = 14
|groundattack= 125 (HollowPoint)
 
 
|sight = 8
|airattack=
 
 
|traits = Instantly kills infantry
|cooldown= 150 (60 when elite, [[IFV]])
 
 
|eliteability = Increased strength, firepower, rate of fire, self-healing
|airspeed=
 
 
|notes = Does not reveal position when attacking
|landspeed= 4
 
|seaspeed=
 
|range= 14
 
|sight= 8
 
|parent=
 
|addons=
 
|evolvesto=
 
|power=
 
|produce=
 
|allows=
 
|research=
 
|ability=Instantly kills infantry
 
|eliteability=Increased strength, firepower, rate of fire, self-healing
 
|notes=Does not reveal position when attacking
 
 
}}
 
}}
The '''Sniper''' is an [[Allied]] long-range anti-infantry infantry unit in ''[[Command & Conquer: Red Alert 2]]'' and ''[[Command & Conquer: Red Alert 2 - Yuri's Revenge|Yuri's Revenge]]'', and is only available to [[Great Britain (Red Alert)|Great Britain]] as a country-specific unit.
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The '''Sniper''' is an [[Allied]] long-range anti-infantry infantry unit in ''[[Command & Conquer: Red Alert 2]]'' and ''[[Command & Conquer: Red Alert 2 - Yuri's Revenge|Yuri's Revenge]]'', and is only available to [[Great Britain]] as a country-specific unit.
  +
  +
== Official description ==
  +
{{Quote|This British infantry unit is equipped with a special long-range rifle useful in taking out enemy infantry units. Much better than regular GIs, the sniper gains tremendous range and power, killing off enemy infantry units with a single shot from well out of their range.|Red Alert 2 manual|Command & Conquer: Red Alert 2 manual}}
   
 
==Game unit==
 
==Game unit==
 
{{Quote|The British Sniper can easily eliminate enemy infantry at great ranges.|Multiplayer loading screen for Great Britain}}
 
{{Quote|The British Sniper can easily eliminate enemy infantry at great ranges.|Multiplayer loading screen for Great Britain}}
Armed with a high-caliber bolt-action rifle, British Snipers are among the greatest infantry killers of the war, having an effective range far greater than that of standard infantry units, and even that of [[Yuri (faction)|Yuri's]] specialized snipers, the [[Virus]]es. The sniper was also a master of stealth, being able to kill enemy infantry at long range without revealing his position.<ref name="RA2_AlliedUnits2" />
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Armed with a high-caliber bolt-action rifle, British Snipers are among the greatest infantry killers of the war, having an effective range far greater than that of standard infantry units, and even that of [[Yuri (faction)|Yuri's]] specialized snipers, the [[Virus]]es. The sniper was also a master of stealth, being able to kill enemy infantry at long range without revealing his position.<ref name="RA2_AlliedUnits2" /> Their long range also conferred an unexpected secondary use - while their rifles were ineffective against vehicles, they could be used to bait idle enemy vehicles into attacking them. Placing the Sniper within an IFV conferred extreme speed, which could be used to return to defensive lines before the baited enemy closed the distance.
   
Though no man could survive being in a sniper's sights for long, the round lacked the power to sufficiently damage vehicles or structures. Combined with the sniper rifle's slow rate of fire, the sniper was at a disadvantage in close-ranged firefights.
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Though no man could survive being in a sniper's sights for long, the round lacked the power to sufficiently damage vehicles or structures. Combined with the sniper rifle's slow rate of fire, the sniper was at a disadvantage in close-ranged firefights. Elite status' rate of fire upgrade somewhat covered this, as while they were still guaranteed to be overwhelmed by hordes of infantry, they were sure to make a sizeable dent before being downed. Additionally, certain infantrymen like Yuri's twisted [[Brute|Brutes]] could survive a round, though they were still greatly weakened by it.
   
 
To increase survivability, snipers could be deployed inside an [[Infantry Fighting Vehicle|IFV]], enhancing their speed and rate of fire.
 
To increase survivability, snipers could be deployed inside an [[Infantry Fighting Vehicle|IFV]], enhancing their speed and rate of fire.
   
== AI behavior ==
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===AI behavior===
 
Snipers controlled by the AI have the following attack patterns:
 
Snipers controlled by the AI have the following attack patterns:
   
=== Easy/Medium ===
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====Easy/Medium====
 
 
* 1x targeting infantry
 
* 1x targeting infantry
   
=== Hard ===
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====Hard====
 
 
* 1x loaded inside an IFV after regrouping near a Power Plant, then proceeds to target infantry
 
* 1x loaded inside an IFV after regrouping near a Power Plant, then proceeds to target infantry
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** Will attempt to avoid defenses
   
 
==Quotes==
 
==Quotes==
Line 96: Line 85:
   
 
===Cameos===
 
===Cameos===
English, French, and German versions share the same cameos.
+
English, French, and German versions share the same cameos.
 
{{CameoTable
 
{{CameoTable
 
|EN=RA2 Sniper Cameo.png
 
|EN=RA2 Sniper Cameo.png
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{{Red Alert 2 Allied Arsenal}}
 
{{Red Alert 2 Allied Arsenal}}
 
[[Category:Red Alert 2 infantry]]
 
[[Category:Red Alert 2 infantry]]
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  +
[[de:Scharfschütze]]

Latest revision as of 09:07, 17 September 2023

The Sniper is an Allied long-range anti-infantry infantry unit in Command & Conquer: Red Alert 2 and Yuri's Revenge, and is only available to Great Britain as a country-specific unit.

Official description

This British infantry unit is equipped with a special long-range rifle useful in taking out enemy infantry units. Much better than regular GIs, the sniper gains tremendous range and power, killing off enemy infantry units with a single shot from well out of their range.
- Red Alert 2 manual(src)

Game unit

The British Sniper can easily eliminate enemy infantry at great ranges.
- Multiplayer loading screen for Great Britain

Armed with a high-caliber bolt-action rifle, British Snipers are among the greatest infantry killers of the war, having an effective range far greater than that of standard infantry units, and even that of Yuri's specialized snipers, the Viruses. The sniper was also a master of stealth, being able to kill enemy infantry at long range without revealing his position.[1] Their long range also conferred an unexpected secondary use - while their rifles were ineffective against vehicles, they could be used to bait idle enemy vehicles into attacking them. Placing the Sniper within an IFV conferred extreme speed, which could be used to return to defensive lines before the baited enemy closed the distance.

Though no man could survive being in a sniper's sights for long, the round lacked the power to sufficiently damage vehicles or structures. Combined with the sniper rifle's slow rate of fire, the sniper was at a disadvantage in close-ranged firefights. Elite status' rate of fire upgrade somewhat covered this, as while they were still guaranteed to be overwhelmed by hordes of infantry, they were sure to make a sizeable dent before being downed. Additionally, certain infantrymen like Yuri's twisted Brutes could survive a round, though they were still greatly weakened by it.

To increase survivability, snipers could be deployed inside an IFV, enhancing their speed and rate of fire.

AI behavior

Snipers controlled by the AI have the following attack patterns:

Easy/Medium

  • 1x targeting infantry

Hard

  • 1x loaded inside an IFV after regrouping near a Power Plant, then proceeds to target infantry
    • Will attempt to avoid defenses

Quotes

When selected

  • Sniper ready.
  • Give me a target.
  • Give me a job.
  • Eliminate 'em.

When moving

  • Proceeding to vantage point.
  • Just give me a clear view.
  • I love to camp.
  • Just get me close enough.
  • Settling in.

When ordered to attack

  • Taking him out.
  • He's in my scope.
  • He's a dead man.

When suppressed

  • Run for cover!
  • I need support!
  • I'm in too close!

Gallery

Cameos

English, French, and German versions share the same cameos.

English Korean Chinese
RA2 Sniper Cameo CNCRA2 Sniper Korean Cameo CNCRA2 Sniper Chinese Cameo
RA2 Sniper Veteran Icons CNCRA2 Sniper Korean Veteran Cameo CNCRA2 Sniper Chinese Veteran Cameo

See also

References

  1. 1.0 1.1 Westwood Studios, Red Alert 2 official site: Allied Units page 2 (archived).
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