Sonic repulsion field

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TW gameicon.png KW gameicon.png
TW Sonic Wall Hub Icon.png CNCKW Sonic Repulsion Field Cameo.png
Sonic repulsion field
KW sonic repulsion field.png
A sonic repulsion field protecting a command post
Unit
Affiliation CNC3 GDI logo.png Global Defense Initiative
CNCKW Steel Talons Logo.png Steel Talons
CNCKW ZOCOM Logo.png Zone Operations Command
Production
Cost $500
Requires Command post
Combat
Cooldown 0:15
Function
Abilities Deploys a defensive sonic field around a building. Prevents the structure from being captured and targeted with explosives. Increases structure Armor.

Sonic repulsion field was a type of defensive technology used by the Global Defense Initiative during the Third Tiberium War.

Background

An application of harmonic resonance technology, sonic repulsion fields were sonic barriers projected from multiple stationary hubs. Originally used to contain Tiberium fields in Blue zone cities such as London[1] and Munich[2], they were later repurposed to protect vital military structures from enemy sabotage.

Game unit

Structures protected by sonic repulsion fields cannot be captured by engineers or demolished by GDI and Nod commandos, though they also cannot be repaired by friendly engineers. Protected structures become much more resistant to damage. The sonic repulsion field will be destroyed if the structure it protects is critically damaged.

This power cannot be used on power plants and support structures other than the ion cannon control. It also cannot be used on the structures of other factions.

Gallery

Behind the scenes

  • Sonic repulsion fields originally appeared in Tiberium Wars as unbuildable structures that contained Tiberium fields in certain Blue zone maps, they were simply known as "Wall Hubs".

See also

References

  1. Electronic Arts Los Angeles, Command & Conquer 3: Tiberium Wars. Scrin mission 1: "London".
  2. Electronic Arts Los Angeles, Command & Conquer 3: Tiberium Wars. Scrin mission 2: "Munich".
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