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{{Games|RA2|YR}}
{{Template:BattleBox
 
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{{For|other uses|Construction yard}}
|name = PAWN
 
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{{UnitBox
|image= PAWN.png
 
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|name=Construction Yard
|imgdesc= The purported Allied heavy weapons facility.
 
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|bgcolor=
|prev = [[Absolute M.A.D.ness]]
 
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|fgcolor=
|conc =
 
 
|image=Soviet CY.jpg
|next =
 
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|imgsize=autosize
|date =
 
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|imgdesc=
|conflict = [[Second World War]]
 
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|faction=[[File:RA2Sovietlogo.png|20px]] [[Soviet Union]]
|place =
 
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|baseunit=
|result = Allied victory
 
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|role=Base construction
|side1 = [[Allies]]
 
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|useguns=
|side2 = [[Soviet Union]]
 
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|usearmor=Heavy
|goal1 =
 
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|hp=1000
|goal2 =
 
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|shield=
|commanders1 = [[Field Commander A9]]
 
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|energy=
|commanders2 =
 
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|timedlife=
|forces1 =
 
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|armortype=Concrete
|forces2 =
 
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|trans=
|casual1 =
 
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|cost=$3000 (MCV)
|casual2 =
 
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|time=
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|produced=[[Mobile construction vehicle (Red Alert 2)|Soviet MCV]]
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|req=
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|techlvl=-1
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|tier=1
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|hotkey=
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|squadsize=
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|groundattack=
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|airattack=
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|cooldown=
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|airspeed=
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|landspeed=
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|seaspeed=
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|range=
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|sight=8
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|parent=
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|addons=
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|evolvesto=
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|power=0
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|produce=
  +
|allows=
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|research=
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|ability=
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|structure=yes
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|margin=0
 
}}
 
}}
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The '''[[Soviet]] construction yard''' was a facility from which Soviet buildings and base defenses were built during the [[Third World War (Red Alert 2)|first]] and [[Third World War (Yuri's Revenge)|second]] iterations of the Third World War.
   
  +
==Background==
{{quote|
 
  +
Opposed to the [[Second World War]], there was a proliferation of construction yard designs leading up to the Third World War, although all continued to provide the same function for the Allies and Soviets. As in the previous war, the construction yard generally completed all components before structure assembly began at the desired site. The only major advancement was that it now possessed two separate construction queues. The main queue constructed most production buildings, refineries, and support structures, while the armoury queue handled base defenses and superweapons.
Acting on misinformation we've provided, the Soviets have sent a division into our area to deal with what they think is a heavy weapons facility. It's not -- it's a fake, but we want them to be believe it's real.
 
   
  +
It was [[Soviet construction yard (Red Alert 3)|redesigned]] by the [[Third World War (Red Alert 3)|third iteration]] of the war, during which it could be established either on land or at water.
Defend our fake base until reinforcements can arrive to assist you. When they arrive, destroy their Radar Dome to prevent further reinforcements, then finish them off.|Mission briefing}}
 
'''PAWN''' is the ninth and final [[Allies|Allied]] mission in the [[Command & Conquer: Red Alert: The Aftermath|Aftermath]] expansion.
 
   
  +
==In-game==
{{Red Alert 1 Missions}}
 
  +
The Soviet construction yard can build the following structures:
[[Category:Red Alert 1 Missions]]
 
  +
[[Category:Aftermath Missions]]
 
  +
===Buildings queue===
[[Category:Aftermath Allied missions]]
 
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{| class="eva_box" border="1" style="width:100%"
  +
! style="width:10%" | '''Icon'''
  +
! style="width:25%" | '''Building'''
  +
! style="width:30%" | '''Requirements'''
  +
! style="width:35%" | '''Role'''
  +
|-
  +
| align="center" valign="middle" | [[File:RA2_Tesla_Reactor_Icons.png]]
  +
| [[Tesla reactor]]
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| ''none''
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| Power supply
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|-
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| align="center" valign="middle" | [[File:RA2_Soviet_Ore_Refinery_Icons.png]]
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| [[Soviet ore refinery (Red Alert 2)|Ore refinery]]
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| [[Tesla reactor]]
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| Resource processor
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|-
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| align="center" valign="middle" | [[File:RA2_Soviet_Barracks_Icons.png]]
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| [[Soviet barracks (Red Alert 2)|Barracks]]
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| [[Tesla reactor]]
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| Infantry training
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|-
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| align="center" valign="middle" | [[File:RA2_Soviet_War_Factory_Icons.png]]
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| [[Soviet war factory (Red Alert 2)|War factory]]
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| [[Soviet ore refinery (Red Alert 2)|Ore refinery]]<br>[[Soviet barracks (Red Alert 2)|Barracks]]
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| Vehicle production
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|-
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| align="center" valign="middle" | [[File:RA2_Radar_Tower_Icons.png]]
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| [[Radar tower]]
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| [[Soviet ore refinery (Red Alert 2)|Ore refinery]]
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| Base radar
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|-
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| align="center" valign="middle" | [[File:RA2_Soviet_Naval_Shipyard_Icons.png]]
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| [[Soviet naval shipyard (Red Alert 2)|Naval shipyard]]
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| [[Soviet ore refinery (Red Alert 2)|Ore refinery]]
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| Ship production and maintenance
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|-
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| align="center" valign="middle" | [[File:RA2_Soviet_Service_Depot_Icons.png]]
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| [[Service depot (Red Alert 2)|Service depot]]
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| [[Soviet war factory (Red Alert 2)|War factory]]
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| Vehicle maintenance
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|-
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| align="center" valign="middle" | [[File:RA2_Soviet_Battle_Lab_Icons.png]]
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| [[Soviet battle lab (Red Alert 2)|Battle lab]]
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| [[Soviet war factory (Red Alert 2)|War factory]]<br>[[Radar tower]]
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| Access to advanced technology
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|-
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| align="center" valign="middle" | [[File:RA2_Nuclear_Reactor_Icons.png]]
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| [[Nuclear reactor (Red Alert 2)|Nuclear reactor]]
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| [[Soviet battle lab (Red Alert 2)|Battle lab]]
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| Power supply
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|-
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| align="center" valign="middle" | [[File:RA2_Cloning_Vats_Icons.gif]]
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| [[Cloning vat]]<br><small>(''[[Command & Conquer: Red Alert 2|Red Alert 2]]'' only)</small>
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| [[Soviet battle lab (Red Alert 2)|Battle lab]]
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| Infantry cloning
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|-
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| align="center" valign="middle" | [[File:YR_Industrial_Plant_Icons.png]]
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| [[Industrial Plant]]<br><small>(''[[Command & Conquer: Red Alert 2: Yuri's Revenge|Yuri's Revenge]]'' only)</small>
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| [[Soviet battle lab (Red Alert 2)|Battle lab]]
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| Decreasing production cost of all vehicles and refineries by 25%
  +
|}
  +
  +
===Defense queue===
  +
{| class="eva_box" border="1" style="width:100%"
  +
! style="width:10%" | '''Icon'''
  +
! style="width:25%" | '''Building'''
  +
! style="width:30%" | '''Requirements'''
  +
! style="width:35%" | '''Role'''
  +
|-
  +
| align="center" valign="middle" | [[File:YR_Battle_Bunker_Icons.png]]
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| [[Battle Bunker (Red Alert 2)|Battle Bunker]]<br><small>(''[[Command & Conquer: Red Alert 2: Yuri's Revenge|Yuri's Revenge]]'' only)</small>
  +
| ''none''
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| Infantry bunker
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|-
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| align="center" valign="middle" | [[File:RA2_Soviet_Walls_Icons.png]]
  +
| [[Fortress Walls (Red Alert 2)|Fortress Walls]]
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| [[Soviet barracks (Red Alert 2)|Barracks]]
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| Obstacle
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|-
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| align="center" valign="middle" | [[File:RA2_Sentry_Gun_Icons.png]]
  +
| [[Sentry Gun (Red Alert 2)|Sentry gun]]
  +
| [[Soviet barracks (Red Alert 2)|Barracks]]
  +
| Anti-infantry defense
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|-
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| align="center" valign="middle" | [[File:RA2_Flak_Cannon_Icons.png]]
  +
| [[Flak cannon (Red Alert 2)|Flak cannon]]
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| [[Soviet barracks (Red Alert 2)|Barracks]]
  +
| Anti-air defense
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|-
  +
| align="center" valign="middle" | [[File:RA2_Tesla_Coil_Icons.png]]
  +
| [[Tesla coil (Red Alert 2)|Tesla coil]]
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| [[Radar tower]]
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| Advanced anti-surface defense
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|-
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| align="center" valign="middle" | [[File:RA2_Psychic_Sensor_Icons.png]]
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| [[Psychic sensor]]<br><small>(''[[Command & Conquer: Red Alert 2|Red Alert 2]]'' only)</small>
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| [[Soviet battle lab (Red Alert 2)|Battle lab]]
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| Sensor array
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|-
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| align="center" valign="middle" | [[File:RA2_Iron_Curtain_Icons.png]]
  +
| [[Iron Curtain (Red Alert 2)|Iron Curtain]]
  +
| [[Soviet battle lab (Red Alert 2)|Battle lab]]
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| Superweapon (invulnerability)
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|-
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| align="center" valign="middle" | [[File:RA2_Nuclear_Missile_Silo_Icons.png]]
  +
| [[Nuclear missile silo (Red Alert 2)|Nuclear missile silo]]
  +
| [[Soviet battle lab (Red Alert 2)|Battle lab]]
  +
| Superweapon (nuclear missile strike)
  +
|}
  +
  +
==Trivia==
  +
For much of the development process of ''Red Alert 2'', the Soviet construction yard was oriented in such a way that the main door was facing southwest. By the first beta stage rollouts, the orientation was changed to southeast.
  +
  +
==Gallery==
  +
<gallery>
  +
CNCRA2 Soviet ConYard early concept art 1.jpg|Early concept art by TJ Frame
  +
CNCRA2_Soviet_ConYard_early_concept_art_2.jpg|Early concept art by TJ Frame
  +
CNCRA2_Soviet_ConYard_early_concept_art_3.jpg|Early concept art by TJ Frame
  +
CNCRA2 Soviet ConYard final concept art.jpg|Final concept art by TJ Frame, featuring the cut Turtle mode
  +
CNCRA2 Soviet ConYard early alpha appearance.png|Early alpha appearance
  +
CNCRA2_Soviet_ConYard_late_alpha_appearance_1.png|Late alpha appearance
  +
CNCRA2_Soviet_ConYard_late_alpha_appearance_2.png|Late alpha screenshot of what appears to be the final design, only erroneously flipped
  +
File:Soviet_Construction_Yard_animation_2.gif|Unused destruction animation
  +
File:Soviet_MCV_animation.gif|Buildup animation
  +
Soviet construction yard in Snow Theater.jpg|in snow theater
  +
</gallery>
  +
  +
==See also==
  +
*[[Allied construction yard (Red Alert 2)]]
  +
*[[Yuri construction yard]]
  +
*[[Soviet construction yard (Red Alert 3)]]
  +
  +
{{Red Alert 2 Soviet Arsenal|NoCat=1}}
 
[[Category:Red Alert 2 Buildings]]
  +
[[Category:Red Alert 2 Soviet Arsenal]]
  +
  +
[[de:Sowjet-Bauhof (Alarmstufe Rot 2)]]

Revision as of 05:28, 23 June 2018

Disambig
For other uses, see Construction yard.

The Soviet construction yard was a facility from which Soviet buildings and base defenses were built during the first and second iterations of the Third World War.

Background

Opposed to the Second World War, there was a proliferation of construction yard designs leading up to the Third World War, although all continued to provide the same function for the Allies and Soviets. As in the previous war, the construction yard generally completed all components before structure assembly began at the desired site. The only major advancement was that it now possessed two separate construction queues. The main queue constructed most production buildings, refineries, and support structures, while the armoury queue handled base defenses and superweapons.

It was redesigned by the third iteration of the war, during which it could be established either on land or at water.

In-game

The Soviet construction yard can build the following structures:

Buildings queue

Icon Building Requirements Role
RA2 Tesla Reactor Icons Tesla reactor none Power supply
RA2 Soviet Ore Refinery Icons Ore refinery Tesla reactor Resource processor
RA2 Soviet Barracks Icons Barracks Tesla reactor Infantry training
RA2 Soviet War Factory Icons War factory Ore refinery
Barracks
Vehicle production
RA2 Radar Tower Icons Radar tower Ore refinery Base radar
RA2 Soviet Naval Shipyard Icons Naval shipyard Ore refinery Ship production and maintenance
RA2 Soviet Service Depot Icons Service depot War factory Vehicle maintenance
RA2 Soviet Battle Lab Icons Battle lab War factory
Radar tower
Access to advanced technology
RA2 Nuclear Reactor Icons Nuclear reactor Battle lab Power supply
File:RA2 Cloning Vats Icons.gif Cloning vat
(Red Alert 2 only)
Battle lab Infantry cloning
YR Industrial Plant Icons Industrial Plant
(Yuri's Revenge only)
Battle lab Decreasing production cost of all vehicles and refineries by 25%

Defense queue

Icon Building Requirements Role
YR Battle Bunker Icons Battle Bunker
(Yuri's Revenge only)
none Infantry bunker
RA2 Soviet Walls Icons Fortress Walls Barracks Obstacle
RA2 Sentry Gun Icons Sentry gun Barracks Anti-infantry defense
RA2 Flak Cannon Icons Flak cannon Barracks Anti-air defense
RA2 Tesla Coil Icons Tesla coil Radar tower Advanced anti-surface defense
RA2 Psychic Sensor Icons Psychic sensor
(Red Alert 2 only)
Battle lab Sensor array
RA2 Iron Curtain Icons Iron Curtain Battle lab Superweapon (invulnerability)
RA2 Nuclear Missile Silo Icons Nuclear missile silo Battle lab Superweapon (nuclear missile strike)

Trivia

For much of the development process of Red Alert 2, the Soviet construction yard was oriented in such a way that the main door was facing southwest. By the first beta stage rollouts, the orientation was changed to southeast.

Gallery

See also

We will bury them! Soviet Third World War Arsenal Death to capitalists!