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+ | {{Games|RA2|YR}} |
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− | {{Template:BattleBox |
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+ | {{For|other uses|Construction yard}} |
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− | |name = PAWN |
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+ | {{UnitBox |
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+ | |name=Construction Yard |
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− | |imgdesc= The purported Allied heavy weapons facility. |
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+ | |bgcolor= |
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− | |prev = [[Absolute M.A.D.ness]] |
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+ | |fgcolor= |
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− | |conc = |
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− | |next = |
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+ | |imgsize=autosize |
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− | |date = |
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+ | |imgdesc= |
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− | |conflict = [[Second World War]] |
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+ | |faction=[[File:RA2Sovietlogo.png|20px]] [[Soviet Union]] |
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− | |place = |
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+ | |baseunit= |
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− | |result = Allied victory |
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+ | |role=Base construction |
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− | |side1 = [[Allies]] |
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+ | |useguns= |
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− | |side2 = [[Soviet Union]] |
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+ | |usearmor=Heavy |
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− | |goal1 = |
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+ | |hp=1000 |
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− | |goal2 = |
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+ | |shield= |
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− | |commanders1 = [[Field Commander A9]] |
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+ | |energy= |
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− | |commanders2 = |
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+ | |timedlife= |
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− | |forces1 = |
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+ | |armortype=Concrete |
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− | |forces2 = |
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+ | |trans= |
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− | |casual1 = |
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+ | |cost=$3000 (MCV) |
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− | |casual2 = |
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+ | |time= |
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+ | |produced=[[Mobile construction vehicle (Red Alert 2)|Soviet MCV]] |
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+ | |req= |
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+ | |techlvl=-1 |
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+ | |tier=1 |
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+ | |hotkey= |
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+ | |squadsize= |
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+ | |groundattack= |
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+ | |airattack= |
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+ | |cooldown= |
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+ | |airspeed= |
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+ | |landspeed= |
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+ | |seaspeed= |
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+ | |range= |
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+ | |sight=8 |
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+ | |parent= |
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+ | |addons= |
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+ | |evolvesto= |
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+ | |power=0 |
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+ | |produce= |
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+ | |allows= |
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+ | |research= |
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+ | |ability= |
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+ | |structure=yes |
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+ | |margin=0 |
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}} |
}} |
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+ | The '''[[Soviet]] construction yard''' was a facility from which Soviet buildings and base defenses were built during the [[Third World War (Red Alert 2)|first]] and [[Third World War (Yuri's Revenge)|second]] iterations of the Third World War. |
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+ | ==Background== |
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− | {{quote| |
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+ | Opposed to the [[Second World War]], there was a proliferation of construction yard designs leading up to the Third World War, although all continued to provide the same function for the Allies and Soviets. As in the previous war, the construction yard generally completed all components before structure assembly began at the desired site. The only major advancement was that it now possessed two separate construction queues. The main queue constructed most production buildings, refineries, and support structures, while the armoury queue handled base defenses and superweapons. |
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− | Acting on misinformation we've provided, the Soviets have sent a division into our area to deal with what they think is a heavy weapons facility. It's not -- it's a fake, but we want them to be believe it's real. |
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+ | It was [[Soviet construction yard (Red Alert 3)|redesigned]] by the [[Third World War (Red Alert 3)|third iteration]] of the war, during which it could be established either on land or at water. |
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− | Defend our fake base until reinforcements can arrive to assist you. When they arrive, destroy their Radar Dome to prevent further reinforcements, then finish them off.|Mission briefing}} |
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− | '''PAWN''' is the ninth and final [[Allies|Allied]] mission in the [[Command & Conquer: Red Alert: The Aftermath|Aftermath]] expansion. |
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+ | ==In-game== |
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− | {{Red Alert 1 Missions}} |
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+ | The Soviet construction yard can build the following structures: |
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+ | |||
− | [[Category:Aftermath Missions]] |
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+ | ===Buildings queue=== |
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− | [[Category:Aftermath Allied missions]] |
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+ | {| class="eva_box" border="1" style="width:100%" |
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+ | ! style="width:10%" | '''Icon''' |
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+ | ! style="width:25%" | '''Building''' |
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+ | ! style="width:30%" | '''Requirements''' |
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+ | ! style="width:35%" | '''Role''' |
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+ | |- |
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+ | | align="center" valign="middle" | [[File:RA2_Tesla_Reactor_Icons.png]] |
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+ | | [[Tesla reactor]] |
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+ | | ''none'' |
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+ | | Power supply |
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+ | |- |
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+ | | align="center" valign="middle" | [[File:RA2_Soviet_Ore_Refinery_Icons.png]] |
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+ | | [[Soviet ore refinery (Red Alert 2)|Ore refinery]] |
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+ | | [[Tesla reactor]] |
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+ | | Resource processor |
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+ | |- |
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+ | | align="center" valign="middle" | [[File:RA2_Soviet_Barracks_Icons.png]] |
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+ | | [[Soviet barracks (Red Alert 2)|Barracks]] |
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+ | | [[Tesla reactor]] |
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+ | | Infantry training |
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+ | |- |
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+ | | align="center" valign="middle" | [[File:RA2_Soviet_War_Factory_Icons.png]] |
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+ | | [[Soviet war factory (Red Alert 2)|War factory]] |
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+ | | [[Soviet ore refinery (Red Alert 2)|Ore refinery]]<br>[[Soviet barracks (Red Alert 2)|Barracks]] |
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+ | | Vehicle production |
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+ | |- |
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+ | | align="center" valign="middle" | [[File:RA2_Radar_Tower_Icons.png]] |
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+ | | [[Radar tower]] |
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+ | | [[Soviet ore refinery (Red Alert 2)|Ore refinery]] |
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+ | | Base radar |
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+ | |- |
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+ | | align="center" valign="middle" | [[File:RA2_Soviet_Naval_Shipyard_Icons.png]] |
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+ | | [[Soviet naval shipyard (Red Alert 2)|Naval shipyard]] |
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+ | | [[Soviet ore refinery (Red Alert 2)|Ore refinery]] |
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+ | | Ship production and maintenance |
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+ | |- |
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+ | | align="center" valign="middle" | [[File:RA2_Soviet_Service_Depot_Icons.png]] |
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+ | | [[Service depot (Red Alert 2)|Service depot]] |
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+ | | [[Soviet war factory (Red Alert 2)|War factory]] |
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+ | | Vehicle maintenance |
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+ | |- |
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+ | | align="center" valign="middle" | [[File:RA2_Soviet_Battle_Lab_Icons.png]] |
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+ | | [[Soviet battle lab (Red Alert 2)|Battle lab]] |
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+ | | [[Soviet war factory (Red Alert 2)|War factory]]<br>[[Radar tower]] |
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+ | | Access to advanced technology |
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+ | |- |
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+ | | align="center" valign="middle" | [[File:RA2_Nuclear_Reactor_Icons.png]] |
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+ | | [[Nuclear reactor (Red Alert 2)|Nuclear reactor]] |
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+ | | [[Soviet battle lab (Red Alert 2)|Battle lab]] |
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+ | | Power supply |
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+ | |- |
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+ | | align="center" valign="middle" | [[File:RA2_Cloning_Vats_Icons.gif]] |
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+ | | [[Cloning vat]]<br><small>(''[[Command & Conquer: Red Alert 2|Red Alert 2]]'' only)</small> |
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+ | | [[Soviet battle lab (Red Alert 2)|Battle lab]] |
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+ | | Infantry cloning |
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+ | |- |
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+ | | align="center" valign="middle" | [[File:YR_Industrial_Plant_Icons.png]] |
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+ | | [[Industrial Plant]]<br><small>(''[[Command & Conquer: Red Alert 2: Yuri's Revenge|Yuri's Revenge]]'' only)</small> |
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+ | | [[Soviet battle lab (Red Alert 2)|Battle lab]] |
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+ | | Decreasing production cost of all vehicles and refineries by 25% |
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+ | |} |
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+ | |||
+ | ===Defense queue=== |
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+ | {| class="eva_box" border="1" style="width:100%" |
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+ | ! style="width:10%" | '''Icon''' |
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+ | ! style="width:25%" | '''Building''' |
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+ | ! style="width:30%" | '''Requirements''' |
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+ | ! style="width:35%" | '''Role''' |
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+ | |- |
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+ | | align="center" valign="middle" | [[File:YR_Battle_Bunker_Icons.png]] |
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+ | | [[Battle Bunker (Red Alert 2)|Battle Bunker]]<br><small>(''[[Command & Conquer: Red Alert 2: Yuri's Revenge|Yuri's Revenge]]'' only)</small> |
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+ | | ''none'' |
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+ | | Infantry bunker |
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+ | |- |
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+ | | align="center" valign="middle" | [[File:RA2_Soviet_Walls_Icons.png]] |
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+ | | [[Fortress Walls (Red Alert 2)|Fortress Walls]] |
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+ | | [[Soviet barracks (Red Alert 2)|Barracks]] |
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+ | | Obstacle |
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+ | |- |
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+ | | align="center" valign="middle" | [[File:RA2_Sentry_Gun_Icons.png]] |
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+ | | [[Sentry Gun (Red Alert 2)|Sentry gun]] |
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+ | | [[Soviet barracks (Red Alert 2)|Barracks]] |
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+ | | Anti-infantry defense |
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+ | |- |
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+ | | align="center" valign="middle" | [[File:RA2_Flak_Cannon_Icons.png]] |
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+ | | [[Flak cannon (Red Alert 2)|Flak cannon]] |
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+ | | [[Soviet barracks (Red Alert 2)|Barracks]] |
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+ | | Anti-air defense |
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+ | |- |
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+ | | align="center" valign="middle" | [[File:RA2_Tesla_Coil_Icons.png]] |
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+ | | [[Tesla coil (Red Alert 2)|Tesla coil]] |
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+ | | [[Radar tower]] |
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+ | | Advanced anti-surface defense |
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+ | |- |
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+ | | align="center" valign="middle" | [[File:RA2_Psychic_Sensor_Icons.png]] |
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+ | | [[Psychic sensor]]<br><small>(''[[Command & Conquer: Red Alert 2|Red Alert 2]]'' only)</small> |
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+ | | [[Soviet battle lab (Red Alert 2)|Battle lab]] |
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+ | | Sensor array |
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+ | |- |
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+ | | align="center" valign="middle" | [[File:RA2_Iron_Curtain_Icons.png]] |
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+ | | [[Iron Curtain (Red Alert 2)|Iron Curtain]] |
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+ | | [[Soviet battle lab (Red Alert 2)|Battle lab]] |
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+ | | Superweapon (invulnerability) |
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+ | |- |
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+ | | align="center" valign="middle" | [[File:RA2_Nuclear_Missile_Silo_Icons.png]] |
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+ | | [[Nuclear missile silo (Red Alert 2)|Nuclear missile silo]] |
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+ | | [[Soviet battle lab (Red Alert 2)|Battle lab]] |
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+ | | Superweapon (nuclear missile strike) |
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+ | |} |
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+ | |||
+ | ==Trivia== |
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+ | For much of the development process of ''Red Alert 2'', the Soviet construction yard was oriented in such a way that the main door was facing southwest. By the first beta stage rollouts, the orientation was changed to southeast. |
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+ | |||
+ | ==Gallery== |
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+ | <gallery> |
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+ | CNCRA2 Soviet ConYard early concept art 1.jpg|Early concept art by TJ Frame |
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+ | CNCRA2_Soviet_ConYard_early_concept_art_2.jpg|Early concept art by TJ Frame |
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+ | CNCRA2_Soviet_ConYard_early_concept_art_3.jpg|Early concept art by TJ Frame |
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+ | CNCRA2 Soviet ConYard final concept art.jpg|Final concept art by TJ Frame, featuring the cut Turtle mode |
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+ | CNCRA2 Soviet ConYard early alpha appearance.png|Early alpha appearance |
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+ | CNCRA2_Soviet_ConYard_late_alpha_appearance_1.png|Late alpha appearance |
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+ | CNCRA2_Soviet_ConYard_late_alpha_appearance_2.png|Late alpha screenshot of what appears to be the final design, only erroneously flipped |
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+ | File:Soviet_Construction_Yard_animation_2.gif|Unused destruction animation |
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+ | File:Soviet_MCV_animation.gif|Buildup animation |
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+ | Soviet construction yard in Snow Theater.jpg|in snow theater |
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+ | </gallery> |
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+ | |||
+ | ==See also== |
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+ | *[[Allied construction yard (Red Alert 2)]] |
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+ | *[[Yuri construction yard]] |
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+ | *[[Soviet construction yard (Red Alert 3)]] |
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+ | |||
+ | {{Red Alert 2 Soviet Arsenal|NoCat=1}} |
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⚫ | |||
+ | [[Category:Red Alert 2 Soviet Arsenal]] |
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+ | |||
+ | [[de:Sowjet-Bauhof (Alarmstufe Rot 2)]] |
Revision as of 05:28, 23 June 2018
For other uses, see Construction yard. |
The Soviet construction yard was a facility from which Soviet buildings and base defenses were built during the first and second iterations of the Third World War.
Background
Opposed to the Second World War, there was a proliferation of construction yard designs leading up to the Third World War, although all continued to provide the same function for the Allies and Soviets. As in the previous war, the construction yard generally completed all components before structure assembly began at the desired site. The only major advancement was that it now possessed two separate construction queues. The main queue constructed most production buildings, refineries, and support structures, while the armoury queue handled base defenses and superweapons.
It was redesigned by the third iteration of the war, during which it could be established either on land or at water.
In-game
The Soviet construction yard can build the following structures:
Buildings queue
Icon | Building | Requirements | Role |
---|---|---|---|
Tesla reactor | none | Power supply | |
Ore refinery | Tesla reactor | Resource processor | |
Barracks | Tesla reactor | Infantry training | |
War factory | Ore refinery Barracks |
Vehicle production | |
Radar tower | Ore refinery | Base radar | |
Naval shipyard | Ore refinery | Ship production and maintenance | |
Service depot | War factory | Vehicle maintenance | |
Battle lab | War factory Radar tower |
Access to advanced technology | |
Nuclear reactor | Battle lab | Power supply | |
File:RA2 Cloning Vats Icons.gif | Cloning vat (Red Alert 2 only) |
Battle lab | Infantry cloning |
Industrial Plant (Yuri's Revenge only) |
Battle lab | Decreasing production cost of all vehicles and refineries by 25% |
Defense queue
Icon | Building | Requirements | Role |
---|---|---|---|
Battle Bunker (Yuri's Revenge only) |
none | Infantry bunker | |
Fortress Walls | Barracks | Obstacle | |
Sentry gun | Barracks | Anti-infantry defense | |
Flak cannon | Barracks | Anti-air defense | |
Tesla coil | Radar tower | Advanced anti-surface defense | |
Psychic sensor (Red Alert 2 only) |
Battle lab | Sensor array | |
Iron Curtain | Battle lab | Superweapon (invulnerability) | |
Nuclear missile silo | Battle lab | Superweapon (nuclear missile strike) |
Trivia
For much of the development process of Red Alert 2, the Soviet construction yard was oriented in such a way that the main door was facing southwest. By the first beta stage rollouts, the orientation was changed to southeast.
Gallery
See also
- Allied construction yard (Red Alert 2)
- Yuri construction yard
- Soviet construction yard (Red Alert 3)
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