The space command uplink is a GDI structure in Tiberium Wars and Kane's Wrath that grants access to advanced support powers.
Background[]
This self-contained launch platform allows GDI to deploy high tech support weapons and send Zone troopers to the battlefield from orbit. EMP weapons in the form of shockwave artillery can also be utilized.[1]
Game structure[]
The space command uplink grants a commander three important aids, the first being the ability to launch shockwave artillery ballistic missiles, based on sonic emitter technology, at foes across the battlefield.
The second is the ability to call in Zone trooper drop pods from space to land at any location. After a brief cooldown time following re-entry, three squads of veteran Zone Troopers will be at the commander's immediate disposal in the drop zone, allowing for the ultimate in surprise attacks.
The third is its large sight radius - placed near the front of the base, it can allow a commander plenty warning as to any unstealthed units approaching his or her base and thus plenty of distance to decide how to deal with it accordingly.
In Kane's Wrath, it can also call down orbital strikes and supersonic air strikes. If the player is leading ZOCOM forces, then Zone raiders will be deployed instead of Zone troopers.
Support powers[]
A beacon sends GDI supersonic fighters screaming in to deliver massive anti-air damage to all nearby air units. It is especially effective against large numbers of light aircraft. The Supersonic Air Attack does 2500 rocket damage, which tapers off away from the center, and has a 200% damage scalar against the Mothership.
Costs $2000 with cooldown of 5:00
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Orbital Strike (Kane's Wrath only)
Marked by a brilliant red laser beam, the Orbital Strike sends a barrage of metal slugs down from space to impact on ground targets. The Orbital Strike fires fifteen slugs that each do 800 cannon damage with a splash radius of 40.
Costs $3000 with cooldown of 7:00
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Three veteran Zone Trooper squads are dropped in from space to inflict damage on the battlefield. Their pod is somewhat vulnerable upon landing until the troopers deploy.
Costs $4500 with cooldown of 2:00
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Three veteran Zone Raider squads are dropped in from space to inflict damage on the battlefield. Their pod is somewhat vulnerable upon landing until the Zone Raiders deploy.
Costs $4500 with cooldown of 2:00
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Gallery[]
See also[]
- Tiberium chemical plant, Nod counterpart
- Signal transmitter, Scrin counterpart
References[]
- ↑ Command & Conquer 3: Tiberium Wars manual. Los Angeles, California: Electronic Arts Los Angeles, 2007.
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