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* Technology structure: Temporarily disables all tier 3 units, causes tier 3 aircraft (i.e. [[Kirov Airship (Red Alert 3)|Kirov Airships]]) to crash
 
* Technology structure: Temporarily disables all tier 3 units, causes tier 3 aircraft (i.e. [[Kirov Airship (Red Alert 3)|Kirov Airships]]) to crash
 
*  Super Weapon: Resets timer
 
*  Super Weapon: Resets timer
 
==Assessment==
 
===Pros===
 
*Can disguise himself as an enemy infantry unit to sneak into the enemy base.
 
*Can bribe enemy units for a fee of $1000
 
*Can swim
 
*Can steal enemy resources and from them if a refinery is infiltrated
 
*Can temporary sabotage enemy power supply if a power plant/reactor/super reactor/instant generator is infiltrated
 
*Can infiltrate and temporary disable any form of enemy Production facilities
 
*Can reset enemy Superweapon's timer if it is infiltrated
 
*If a Construction Yard or outpost is infiltrated, the victims radar will go off-line for quite a while, and reveal a large amount of shroud nearby.
 
*If a battle lab, nanotech mainframe or defense bureau is infiltrated certain high tech units will go off-line(I.E. Kirovs or Harbingers go crashing down).
 
*Can deploy a powerful sniper rifle when stationed within a multigunner IFV (Although not as powerful as Natasha's since it can't shoot through multiple targets)
 
 
===Cons===
 
*Expensive ($1000)
 
*Slow-moving
 
* Requires heightened clearance (Tier 2)
 
*War bears and rogue Attack dogs can detect and kill them easily.
 
*If detected by enemy commander, he/she can use any unit to kill the Spy. (If an Imperial commander detects a Spy with a Burst Drone he can use other unit to kill him, since Burst drones can't attack infantry) Bears and Dogs attack spies without giving an order to them.
 
*These spies can't steal technology or veterancy like their Red Alert 2 counterparts
 
   
 
== Quotes==
 
== Quotes==

Revision as of 08:51, 8 September 2018

Disambig
For other spies.

Spies were Allied infiltrators employed during the Third World War and The Uprising.

Background

Allied spies were masters of disguise, capable of impersonating any friendly or enemy infantry, granting them access to the most heavily guarded enemy bases. While inside, spies were able to sabotage infrastructure in a number of ways, such as disrupting a base's power supply, stealing resources from an enemy refinery, or disabling the enemy's high-tech units and production.

In addition, it was standard operating procedure for spies to carry large sums of cash for bribing enemy troops. The spy's innate knowledge of human psychology, coupled with a surplus of foreign currency, makes a persuasive combination that even the most powerful enemy units have difficulty resisting. In practice, spies may cause large numbers of enemy forces to suddenly turn on their former commanders.

However, spies were trained to operate without any conventional weapons and their only defense was to avoid detection. In addition, modern armies have specially-trained units that can detect spies even when disguised. Some of these, such as attack dogs and Soviet war bears, were also trained to deal with spies in an efficient, if somewhat messy, fashion.

Abilities

RA3 Bribe Icons
Bribe At the cost of $1000 credits, the player can use the spy's Bribe ability to convert all nearby enemy ground units to their cause. Will not work on commandos, heroic units and some other units such as certain naval units.

Infiltration Effects

  • Production facility: Temporarily disables production
  • Power structure: Temporarily reduces power to zero, slowing down production and disabling all base defenses and super weapons
  • Ore refinery: Steal up to 2000 credits, cannot steal more than what the enemy owns
  • Construction Yard and expansion structure: Temporarily disables enemy radar and reveals what the enemy can see
  • Technology structure: Temporarily disables all tier 3 units, causes tier 3 aircraft (i.e. Kirov Airships) to crash
  •  Super Weapon: Resets timer

Quotes

Upon exiting the Boot Camp

  • Ready to infiltrate!

Selected

  • Spy ready!
  • Agent here.
  • What news, my friend?
  • Good day, sir.
  • Disguised ready!
  • Commander?
  • Mission, sir?
  • Give me a plan!
  • Have a disguise in mind?

Selected while disguised

  • Under cover!
  • Like my new look?
  • Watch out for scouts!
  • I don't like bears.
  • Quickly now, before I'm spotted.
  • How's the disguise holding up?

Moving

  • Of course sir.
  • For King and Country!
  • Yes sir.
  • On my way.
  • Operation under way.
  • Yes, I copy.
  • Indeed.
  • Yes commander.
  • Is it clear?
  • Remember - I'm unarmed.
  • Cheers.
  • On it, like a bonnet!

Moving to land

  • I trust the coast is clear?
  • Ahh, a day at the beach.
  • Have my towel ready?

Moving to water

  • Ahh, refreshing!
  • Wet suit ready.
  • Will my hair get wet?
  • Yes, I could go for a dip.

Garrisoning Structure

  • I'll meet you in the lobby,
  • Luxury suite, if you don't mind?
  • Top floor, please!?

When infiltrate

  • I'll make myself at home!
  • Hmm, don't mind if I do!
  • I'll have a look around!
  • Stand by for infiltration.
  • You like that one aye?
  • I'll see what I can do!
  • Let's see what they've got!
  • A good plan, I might add!.

When bribing

  • Come on, fight for the winning team!
  • Every man has his price!
  • We pay handsomely!

Under fire

  • Ahh, what happened to the plan?
  • Where's my escape route?
  • Hello? I'm ready for the rescue team!
  • I've been spotted!
  • They found me out!
  • It's a trap!
  • I'm unarmed!
  • Could use some evac!

Gallery

Videos

Surveillance Footage

Trivia

  • Spy can gain veterancy by pick up veterancy crates or being trained after occupying Veteran Academies.
  • The spy seems to be based of James Bond, due to the unmistakable British accent.

See Also

RA3 Emblem Allies Allied Red Alert 3 Arsenal RA3 Emblem Allies