The Stasis Chamber is structure that allow the Scrin the use of the valuable Stasis Field power and provide additional enhancements for Shock Troops.
It allows the Scrin to deploy their most advanced 'infantry': Shock Troopers, Ravagers (with a Nerve Center present), and the Mastermind or Prodigy (which also requires a Technology Assembler). The Stasis Chamber not only allows the production of these units but also provides the Scrin with the ability to upgrade them and (in the case of Traveler-59) other infantry.
Additionally, the structure can deploy a Stasis Shield, which is capable of preventing the movement of any units on the battlefield over a fairly large radius, while also rendering them invulnerable. This ability has proven to have numerous tactical ramifications. The effects of the ability are antithetical to Traveler-59, however, which values mobility above all else. Thus it is unavailable to that sub-faction.
|Plasma Disc Launchers||Shock Troops gain additional firepower and the ability to target aircraft when fitted with Plasma Disc Launchers. This upgrade costs $1500 and takes 0:45 to research (Ctrl+S).|
|Blink packs||Blink Packs provide a short-ranged teleportation ability to Shock Troops, granting them additional battlefield mobility. Blink Packs cost $500 and take 0:15 to research (Ctrl+A).|
|Advanced articulators||Advanced Articulators provide a tremendous speed boost to most types of Traveler-59 infantry. This upgrade costs $1000 and takes 0:30 to research (Ctrl+A).|
Support powers provided
|Stasis Shield||The Scrin can lock down any unit or structure within the bubble of a Stasis Shield. This impenetrable barrier renders the affected objects totally paralyzed and invulnerable to damage. Objects in stasis cannot attack, move, or otherwise act until the full 20 seconds of the bubble have worn off. The Stasis Shield costs $2000 and takes 6:00 to recharge.|