The Stasis Chamber is a Scrin structure that unlocks the stasis shield support power and the shock trooper, and provides upgrades for the latter.
Background[]
It allows the Scrin to deploy their most advanced 'infantry': Shock Troopers, Ravagers (with a Nerve Center present), and the Mastermind or Prodigy (which also requires a Technology Assembler). The Stasis Chamber not only allows the production of these units but also provides the Scrin with the ability to upgrade them and (in the case of Traveler-59) other infantry.
Additionally, the structure can deploy a Stasis Shield, which is capable of preventing the movement of any units on the battlefield over a fairly large radius, while also rendering them invulnerable. This ability has proven to have numerous tactical ramifications. The effects of the ability are antithetical to Traveler-59, however, which values mobility above all else. Thus it is unavailable to that sub-faction.
Game structure[]
Upgrades provided[]
Shock Troops gain additional firepower and the ability to target aircraft when fitted with Plasma Disc Launchers. This upgrade costs $1500 and takes 0:45 to research (Ctrl+S).
|
Blink Packs provide a short-ranged teleportation ability to Shock Troops, granting them additional battlefield mobility. Blink Packs cost $500 and take 0:15 to research (Ctrl+A).
|
Advanced Articulators provide a tremendous speed boost to most types of Traveler-59 infantry. This upgrade costs $1000 and takes 0:30 to research (Ctrl+A).
|
Support powers provided[]
Changelog[]
- Kane's Wrath patch 1.01: sold Reaper-17 stasis chambers no longer give a Ravager squad for $600
Gallery[]
See also[]
- Armory, GDI counterpart
- Secret shrine, Nod counterpart
|