Command & Conquer Wiki

Welcome to the Command & Conquer Wiki! Log in and join the community.

READ MORE

Command & Conquer Wiki
No edit summary
 
No edit summary
 
Line 1: Line 1:
{{Games|KW}}
+
{{Games|TW|KW}}
 
{{UnitBox
 
{{UnitBox
|name =
+
|name =[[File:CNCTW_MArauder_Cameo.png|center|50px]] Mutant Marauder
  +
|image =CNCTW_Mutant_Marauder.jpg
[[File:CNCKW Tiberium Trooper Cameo.png|center|50px]]
 
  +
|imgsize ={{SideBarWidth}}
[[File:KW_Tiberium_Trooper_Symbol.png]] Tiberium Trooper
 
  +
|faction ={{Flag|Forgotten}} [[Forgotten]]
|image =
 
|imgsize =
+
|role =Heavy infantry
|imgdesc =
+
|useguns =Minigun
|slides =
+
|hp =250 per squad member
 
|cost =600
File:CNCKW_Tiberium_Trooper.jpg {{!}} Basic
 
 
|time =0:06
File:CNCKW_Tiberium_Trooper_Upgrade.jpg {{!}} With cybernetic legs
 
|faction =[[File:CNCKW Marked of Kane logo.png|20px]] [[Marked of Kane]]
+
|req =[[Mutant hovel]]
|baseunit =
+
|squadsize =6
  +
|groundattack =
|role = Elite infantry
 
 
|airattack =
|useguns = Liquid Tiberium sprayer
 
|usearmor =
+
|landspeed =5
|tier = 2
+
|range =
|hp = 300 per squad member
+
|sight =}}
  +
'''Mutant marauder'''s are recruitable units in [[Tiberium Wars]] and [[Kane's Wrath]].
|shield =
 
|energy =
 
|timedlife =
 
|armortype = Heavy (5% Cannon, 50% Rocket, 75% Grenade, 100% Gun, 100% Sniper)
 
|trans =
 
|amphibious =
 
|cost = $900
 
|time = 0:09
 
|produced = [[Hand of Nod (Tiberium Wars)|Hand of Nod]]
 
|req = [[Operations center]]
 
|hotkey = F5
 
|squadsize = 6
 
|groundattack = 27 per squad member (Grenade)
 
|airattack =
 
|cooldown = Continuous, 1 second delay in switching between targets
 
|airspeed =
 
|landspeed = 40
 
|seaspeed =
 
|range = 300
 
|sight =
 
|parent =
 
|addons =
 
|evolvesto =
 
|upgrades = [[File:CNCKW Cybernetic Legs Cameo.png|20px]] [[Cybernetic legs]]
 
|power =
 
|produce =
 
|allows =
 
|research =
 
|ability = [[File:CNCTW_Nod_Call_for_Transport_Cameo.png|20px]] [[Call for transport]]
 
|structure =
 
|notes = Liquid Tiberium Sprayer slows down targeted units
 
}}
 
{{Quote|Liquid death online.|Tiberium Troopers being summoned}}
 
'''Tiberium Trooper'''s are infantry used exclusively by the [[Marked of Kane]] in [[Kane's Wrath]].
 
   
 
==Background==
 
==Background==
  +
Marauders are towering humans who have suffered extensive Tiberium mutation. They are typically about eight feet or two and a half meters tall and have physical endurance far beyond that of normal humans, and tend to be much more aggressive than the average mutant. Their muscular and skeletal systems are much denser, giving them superhuman strength.
These units are the result of research from [[Alphonse Giraud|Doctor Alphonse Giraud]], who "defected" from [[GDI]]. Wearing what appears to be powered armor similar to the [[Black Hand (Infantry)|Black Hand]], these infantry are not equipped with [[flame weaponry]], but instead armed with high-pressure liquid Tiberium dispersion tanks.
 
   
  +
They are some of the most powerful members of the [[Forgotten]], whose strength and resilience make them ideal for defending mutant settlements from any and all hostiles, even other mutants. Most are extremely aggressive toward anyone not affiliated with them or their particular group, but some have been known to strike up deals with outside parties, most notably [[GDI]] and [[Nod]], trading their services for supplies.
The mixture sprayed from their tank can melt enemy units and structures. In this vein, they appear to be a throwback to the [[chem warrior]]s of the [[First Tiberium War]]. Within the [[Marked of Kane]], they replace the Black Hand soldiers in their combat roles, specializing in anti-infantry operations and clearing garrisoned buildings. Tiberium troopers have undergone significant Tiberium and cybernetic enhancement, and can be further upgraded with [[cybernetic legs]], significantly increasing their speed. Naturally, their suits also protect them from Tiberium exposure.
 
   
  +
In the decade prior to the Scrin's arrival in 2048, Tiberium underwent another evolution that changed its properties. Those affected by it were subject to dramatic physiological alterations, many of them becoming bigger, stronger and more resilient. Among the physical changes were greater muscular and skeletal density, which made them much stronger and able to weild heavy weapons with ease, and thicker skin, which made them more resistant to physical harm. Among the mental changes were dramatically increased aggression and hostility toward anyone not affiliated with their own group.
Despite their impressive abilities, Tiberium Troopers have shortcomings. First, they lack durability compared to armoured units especially the ones that have anti- infantry machine guns. Additionally, their Tiberium weapons, while devastating against infantry, do little damage to vehicles, though they can slow vehicles down with their Tiberium spray, and are less effective against structures than the Black Hand's [[flame weaponry]]. Finally, aircraft such as the [[Hammerhead]] prove very effective when dealing with Tiberium troopers. However, Marked of Kane commanders do find the increase in speed provided by the Cybernetic Legs upgrade to be very useful and the Tiberium Troopers are generally considered to be a specialised anti-infantry unit capable of clearing out buildings, the only unit that can do so for the Marked of Kane.
 
   
  +
Being so heavily mutated, they could survive in the most desolate of [[Yellow Zone]]s and even in some of the [[Red Zone]]s, where they had relative safety from intruders and a place to rally their forces. Most kept to themselves and were rarely seen outside their hideouts; some of them, however, did venture into the more habitable areas of the Yellow Zones and were sometimes seen on the fringes of [[Blue Zone]]s, hiring themselves out as mercenaries to GDI and Nod in exchange for supplies. By the end of the [[Third Tiberium War]], the Red Zones had become too hostile for even them to survive there, and they were gradually forced into the Blue Zones and overpopulated Yellow Zones as Tiberium underwent several major evolutionary changes.
The Tiberium Trooper is not seen in the [[Fourth Tiberium War]] having been replaced by the [[High Confessor]].
 
   
==Abilities==
+
==In-Game==
  +
Mutant marauders are special infantry units that only become available via the capture of a Mutant Hovel and are tougher than the basic infantry of playable factions. They are trained in squads of six and each marauder is armed with a minigun, making them lethal to both infantry and aircraft; they become particularly deadly when garrisoned inside an APC or structure and coupled with rocket-armed units. However, they are just as vulnerable to snipers and anti-infantry defenses, and they can't gain veterancy like standard infantry units, although picking up a Veterancy [[crate]] will slightly increase their hitpoints, which is indicated by their health bars turning orange. In [[Kane's Wrath]], mutant marauders are seen to gain veterancy like other units, but only be seen by selecting them.
{|
 
|[[File:CNCTW_Nod_Call_for_Transport_Cameo.png|left|60px]]
 
|[[Call for transport]]
 
|If an Air Tower is deployed, Tiberium Troopers can call in a Marked of Kane Transport for pickup for a small fee of $200. This ability has a 2 minute cooldown (Ctrl+A).
 
|}
 
   
  +
Marauders, being Tiberium mutants, are immune to Tiberium radiation and actually heal while standing in Tiberium fields. Strategically placing them in Tiberium fields during combat helps discourage human infantry from getting close, while allowing the marauders to regenerate in battle. Marauders also become stealthed when standing in Tiberium, allowing for ambush strategies.
==Upgrades==
 
{|
 
|[[File:CNCKW Cybernetic Legs Cameo.png|left|60px]]
 
|Extensive research into cybernetic limbs has yielded enhanced actuators that provide Marked of Kane Tiberium Troopers with twice as much speed as they had before (Ctrl+A).
 
|Purchasable at [[Marked of Kane]] [[Secret shrine|Secret Shrine]] $1000 and takes 0:30 to research.
 
|}
 
 
== In-game unit ==
 
The Tiberium troopers replace the [[Black Hand (Tiberium Wars)|Black Hand troopers]] for the [[Marked of Kane]]. They have tough armor and anti-infantry liquid Tiberium throwers which are strong against structures and infantry. They can also clear garrisoned buildings. Their only upgrade, Cybernetic Legs, allows them to be fast enough to keep up with friendly units, hunt enemy units and to do a quick retreat if the enemy is too strong. They can also call in a [[Carryall (Tiberium Wars)|Carryall]] to pick them up and transport them.
 
   
 
==Changelog==
 
==Changelog==
*[[Kane's Wrath patch 1.01|''Kane's Wrath'' patch 1.01]]: rangefinder fixed, increases unit range by 20%
+
*[[Kane's Wrath patch 1.01|''Kane's Wrath'' patch 1.01]]: damage and speed increased by 50%
   
 
==Quotes==
 
==Quotes==
 
===When created===
 
===When created===
*''Tiberium trooper ready!''
+
*''We'll fight for you!''
*''Liquid death online!''
 
   
 
===When selected===
 
===When selected===
*''We hear the call!''
+
*''We will not be forgotten!''
*''Strength in Tiberium!''
+
*''They will not forget us!''
*''Worship the green!''
+
*''We are waiting!''
*''The power is ours!''
+
*''We're not like the others!''
*''Tiberium trooper!''
+
*''What do you want?''
*''Kane's will be done!''
 
*''Our tank is yours!''
 
*''Their resource; our weapon.''
 
   
 
===When moving===
 
===When moving===
*''We move!''
+
*''Come on!''
*''Onward to glory!''
+
*''Let's get to it!''
*''Terror sweep the land!''
+
*''Move!''
 
*''Together!''
*''The crystal moves with us!''
 
*''Forward!''
+
*''There now!''
*''For Kane!''
+
*''What's over there?''
   
===When garrisoning a structure===
+
===When ordered to attack===
*''We should rain death from here!''
+
*''Can smell em' from here!''
*''Inside!''
+
*''It's 'em!''
*''It should be Kane's!''
+
*''Let's make 'em ugly!''
 
*''They're the ones!''
 
===When ordered to attack move===
 
*''Advance and purify!''
 
*''The time has come!''
 
*''In the name of Kane!''
 
*''We will clean 'em all!''
 
*''Let the massacre begin!''
 
   
 
===When attacking===
 
===When attacking===
*''Leave 'em to ash!''
+
*''Kill 'em!''
*''Feel the power!''
+
*''Don't like 'em!''
*''Suffer!''
+
*''Attack!''
*''Cleansing!''
+
*''Let's fight!''
*''Engaging!''
+
*''Blast 'em!''
*''Tank online!''
+
*''Pay back!''
*''Scum!''
 
*''Baptize these heretics!''
 
*''They will scream!''
 
 
===When ordered to clear a garrison===
 
*''Clean this structure!''
 
*''Drown 'em!''
 
*''The crystal finds all!''
 
*''No escape!''
 
*''Clean these walls!''
 
   
 
===In combat===
 
===In combat===
*''Eliminate the weak!''
+
*''Make 'em pay!''
*''Engaged!''
+
*''Fire more!''
*''None will live!''
+
*''They're tough!''
*''The suffering continues!''
 
*''The crystal cleans all!''
 
   
 
===When retreating===
 
===When retreating===
*''If we must!''
+
*''Run for your life!''
*''We will return!''
+
*''Enough!''
*''If Kane deems so!''
 
 
===When suppressed===
 
*''Protect the tank!''
 
*''Cover!''
 
*''Down!''
 
*''We cannot fail!''
 
 
===Other===
 
*''Tiberium tanks full.''
 
*''Our ears are open.''
 
*''Tell us; we'll listen.''
 
*''Tiberium is our ally.''
 
*''Getting there...''
 
*''Obeying Kane's commands.''
 
*''Seeking new disciples.''
 
*''Only the Chosen may continue.''
 
*''Reduce them to slime!''
 
*''Spread the word; make them hear!''
 
*''They are not immune!''
 
*''They will hear the truth!''
 
*''Run, run, run!!!''
 
*''Visceroids! Look out!''
 
*''The Tiberium will protect us!''
 
*''Our mission has failed!''
 
   
 
==Gallery==
 
==Gallery==
 
<gallery>
 
<gallery>
File:TiberiumTrooper_CC3-KW_Cncpt1.jpg|Concept art
+
Mutant 2047.jpg|Concept art
  +
Quadruple_Mutant.png|In-game appearance
File:TiberiumTrooper_CC3-KW_Game2.jpg|Tiberium Trooper vs Predator Tank
 
  +
Mutant Marauder Rank.png|In Kane's Wrath, the rank as seen only on the UI.
File:KW_Tiberium_Trooper_clear_garrison.jpg|Tiberium Trooper clear garrison
 
File:TiberiumTrooper_CC3-KW_Game1.jpg|Closeup
 
 
</gallery>
 
</gallery>
   
 
[[Category:Tiberium Wars Forgotten Arsenal]]
==Trivia==
 
 
[[Category:Tiberium Wars infantry]]
*Strangely, their liquid Tiberium spray can damage [[Scrin]] units, and even clear buildings garrisoned by [[Buzzers]], even though Scrin units are normally healed by Tiberium. This is most likely due to balancing reasons, as the Marked of Kane would be at a severe disadvantage against Scrin factions otherwise.
 
*Tiberium spray weaponry had already been introduced during [[First Tiberium War]], as the [[Venom chemical sprayer]] in ''[[Renegade]]''.
 
 
==References==
 
[http://www.commandandconquer.com/intel/default.aspx?id=111#NewsMain Unit intel]
 
 
{{Tiberium Wars Nod Arsenal|NoCat=1}}
 
[[Category:Kane's Wrath Marked of Kane Arsenal]]
 
[[Category:Kane's Wrath infantry]]
 
[[Category:Marked of Kane]]
 

Revision as of 11:56, 9 September 2019

Mutant marauders are recruitable units in Tiberium Wars and Kane's Wrath.

Background

Marauders are towering humans who have suffered extensive Tiberium mutation. They are typically about eight feet or two and a half meters tall and have physical endurance far beyond that of normal humans, and tend to be much more aggressive than the average mutant. Their muscular and skeletal systems are much denser, giving them superhuman strength.

They are some of the most powerful members of the Forgotten, whose strength and resilience make them ideal for defending mutant settlements from any and all hostiles, even other mutants. Most are extremely aggressive toward anyone not affiliated with them or their particular group, but some have been known to strike up deals with outside parties, most notably GDI and Nod, trading their services for supplies.

In the decade prior to the Scrin's arrival in 2048, Tiberium underwent another evolution that changed its properties. Those affected by it were subject to dramatic physiological alterations, many of them becoming bigger, stronger and more resilient. Among the physical changes were greater muscular and skeletal density, which made them much stronger and able to weild heavy weapons with ease, and thicker skin, which made them more resistant to physical harm. Among the mental changes were dramatically increased aggression and hostility toward anyone not affiliated with their own group.

Being so heavily mutated, they could survive in the most desolate of Yellow Zones and even in some of the Red Zones, where they had relative safety from intruders and a place to rally their forces. Most kept to themselves and were rarely seen outside their hideouts; some of them, however, did venture into the more habitable areas of the Yellow Zones and were sometimes seen on the fringes of Blue Zones, hiring themselves out as mercenaries to GDI and Nod in exchange for supplies. By the end of the Third Tiberium War, the Red Zones had become too hostile for even them to survive there, and they were gradually forced into the Blue Zones and overpopulated Yellow Zones as Tiberium underwent several major evolutionary changes.

In-Game

Mutant marauders are special infantry units that only become available via the capture of a Mutant Hovel and are tougher than the basic infantry of playable factions. They are trained in squads of six and each marauder is armed with a minigun, making them lethal to both infantry and aircraft; they become particularly deadly when garrisoned inside an APC or structure and coupled with rocket-armed units. However, they are just as vulnerable to snipers and anti-infantry defenses, and they can't gain veterancy like standard infantry units, although picking up a Veterancy crate will slightly increase their hitpoints, which is indicated by their health bars turning orange. In Kane's Wrath, mutant marauders are seen to gain veterancy like other units, but only be seen by selecting them.

Marauders, being Tiberium mutants, are immune to Tiberium radiation and actually heal while standing in Tiberium fields. Strategically placing them in Tiberium fields during combat helps discourage human infantry from getting close, while allowing the marauders to regenerate in battle. Marauders also become stealthed when standing in Tiberium, allowing for ambush strategies.

Changelog

Quotes

When created

  • We'll fight for you!

When selected

  • We will not be forgotten!
  • They will not forget us!
  • We are waiting!
  • We're not like the others!
  • What do you want?

When moving

  • Come on!
  • Let's get to it!
  • Move!
  • Together!
  • There now!
  • What's over there?

When ordered to attack

  • Can smell em' from here!
  • It's 'em!
  • Let's make 'em ugly!
  • They're the ones!

When attacking

  • Kill 'em!
  • Don't like 'em!
  • Attack!
  • Let's fight!
  • Blast 'em!
  • Pay back!

In combat

  • Make 'em pay!
  • Fire more!
  • They're tough!

When retreating

  • Run for your life!
  • Enough!

Gallery