Stealth tank (Tiberium Wars)

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This article is about the Tiberium Wars Nod unit. For other uses, see Stealth tank.
CNCTW Stealth Tank Cameo.png Stealth Tank

CNCTW Stealth Tank.jpg

CNCKW Stealth Tank Upgrade.jpg

Internal name NODStealthTank
Affiliation CNC3 Nod Logo.png Nod
CNCKW Marked of Kane logo.png Marked of Kane
Role Support tank
Armament Rocket pods (x2)
Protection Adaptive camoflauge
Tier 3
Hit points 1875
Armor type

NODStealthTankArmor (100% Cannon, 75% Rocket, 25% Grenade, 25% Gun, 1% Sniper)

  • 110% side damage, 150% rear damage
Cost $1500 (TW)
$1800 (KW)
Build time 0:15 (TW)
0:18 (KW)
Produced by Nod war factory
Requires Tech lab
Hotkey F7
Ground attack
  • 340 (x10) (Rocket)
  • 430 (x10) (Rocket) (upgrade)
Air attack
  • 340 (x10) (Rocket) + 150% scalar vs. aircraft
  • 430 (x10) (Rocket) + 200% scalar vs. aircraft (upgrade)
  • Cooldown
  • 5.1 seconds, each volley lasts 1 second
  • Speed 120
    Attack range 275
    Sight range
    • 350 (vision)
    • 400 (shroud clearing range)
    Upgrades CNCKW Tiberium Core Missiles Cameo.png Tiberium core missiles
    Stealth tank cleared for combat!
    - Assembled Stealth tank

    The stealth tank is an advanced tank used by Nod in Tiberium Wars and Kane's Wrath.


    Any scanners around?
    - Stealth tank

    In 2034, the stealth tank was extensively redesigned and upgraded. They were first used during the attack on Brother Marcion's headquarters and proved to be a powerful weapon, forming the backbone of Nod's hit-and-run operation.

    Third generation stealth tanks provide valuable mobile anti-air support along with anti-tank firepower. Their stealth and speed make them excellent scouts, especially since Nod does not have a Radar Scan support power unlike GDI.

    The redesign resulted in the removal of the fourth tread and streamlining of the vehicle, as well as overhauling the missile launchers. The new tank moves on three articulated treads, has an aerodynamic profile and much improved stealth generator. The missile launchers are now placed over the pilot's cockpit and are capable of firing volleys of guided missiles, numbering up to 10 rockets per volley. These rockets can be upgraded to Tiberium core missiles.

    The new generator is much more advanced and is capable of reactivating the stealth bubble almost instantly after the tank has fired its volley, making the tank even more deadly and hard to locate than before. At close ranges, any unit with adequate sensors can locate a stealth tank; though these units, such as the Pitbull, are usually fragile, they can prove deadly to the stealth tanks if escorted by units with heavy firepower.


    CNCKW Tiberium Core Missiles Cameo.png Tiberium Core Missiles The power of Tiberium packed into a rocket makes Stealth Tanks even more lethal (Ctrl+D). Purchasable at any Tech Lab for a cost of $2500 and takes 1:15 to research.



    When created

    • Stealth tank cleared for combat!

    When selected

    • Stealth emitter ready!
    • Stealth tank!
    • Stay unseen!
    • They have no idea...
    • Lie in waiting!
    • Any scanners around?
    • Keep alert!

    When moving

    • Stay quiet.
    • Let's wait there!
    • Runnin' smooth!
    • Get into position.
    • We'll hide there!
    • Settling in!
    • Gliding over.

    When ordered to attack

    • Get the rockets ready!
    • Ambush 'em!
    • Let's get closer!
    • Sneak up on 'em!

    When attacking

    • Fire!
    • Now!
    • Quickly, attack!
    • Hit them!
    • Before they strike back!

    In combat

    • Let's make this quick!
    • Finish 'em, hurry!
    • Keep rockin 'em!
    • More rockets!
    • In and out!

    When retreating

    • Quick, hide!
    • Stealth! Hurry!
    • We need repairs!


    See also

    Sheppard.png Tanks CNCTW Scorpion Tank Cameo.png
    Join the cause of Nod! Brotherhood of Nod Third Tiberium War Arsenal Ascend!