Command & Conquer Wiki

Welcome to the Command & Conquer Wiki! Log in and join the community.

READ MORE

Command & Conquer Wiki
Advertisement

Applications-multimedia This article is written from a real world point of view.

The Strategy Action Game Engine, abbreviated SAGE, is a game engine used for the development of 3D video games by Electronic Arts Pacific and Electronic Arts Los Angeles. Its first iteration uses the rendering technology of Westwood's W3D engine.[1]

SAGE[]

Our guys wanted a C&C [...] with a graphics engine that competes with Blizzard and Ensemble.
- EA's Chief Creative Officer at the time Bing Gordon[1]

Mark Skaggs led the team working on Generals at EA Pacific that would create the SAGE engine. Work on the 3D engine began in January 2001 as they hit limits with the engine they were using for the development of Yuri's Revenge. They considered the Quake engine, Unreal Engine and LithTech, but decided in March 2001 that they would use Westwood 3D's rendering technology from Renegade as the basis for their new engine and built further upon that basis to add all other elements.

The new engine would allow for "more cinematic possibilities during missions, giving the designers the freedom they needed to tell rich in-game stories with dramatic Hollywood moments". It allowed for dynamic lighting that would cast realistic shadows and reflections onto most objects as well as higher quality visual effects. One of the issues the developers battled with during the development of the engine was how to allow the player to place buildings on unleveled 3D terrain without it looking like the building was sitting on a rubber mat, which was solved within a few weeks of work.[1]

Games using SAGE[]

SAGE 2.0[]

After the release of Kane's Wrath, the SAGE engine got a major overhaul. This included support for the PlayStation 3, dynamic environmental music, a switch of the renderer to RenderWare New Architecture (RNA), replacement of the math library with RenderWare Math and integration of a proper physics system using RenderWare Physics.

Games using SAGE 2.0[]

References[]

  1. 1.0 1.1 1.2 Skaggs, Mark (16 March 2002). "The First Hours of Command & Conquer: Generals" (archived). GameSpot. Retrieved 26 March 2002.
Mods Mapping & modding tools Mods
Advertisement