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|notes = Unarmed; cannot attack
 
|notes = Unarmed; cannot attack
 
}}
 
}}
 
{{Quote|The battlefield is a messy place.|Ambulance}}
 
The '''Ambulance''' was an unarmed variant of the [[United States of America (Generals)|American]] [[Humvee (Generals)|Humvee]] designed for a battlefield support role, and mostly (indirectly) saw combat during the [[GLA Conflict]].
 
The '''Ambulance''' was an unarmed variant of the [[United States of America (Generals)|American]] [[Humvee (Generals)|Humvee]] designed for a battlefield support role, and mostly (indirectly) saw combat during the [[GLA Conflict]].
   
== Official Description ==
 
{{Quote|This mobile infirmary can return injured soldiers to fighting form. Additionally, it can release a foam to clean up poisoned or irradiated ground, which helps to keep infantry on the battlefield. |Generals manual|Command & Conquer: Generals manual}}
 
 
==Background==
 
==Background==
{{Q|The battlefield is a messy place.|Ambulance}}
 
 
Medical staff can use the equipment on the Ambulance to heal nearby soldiers or occupants of the ambulance back to fighting condition. Later in the conflict, Ambulances were also able to repair nearby vehicles. Additionally, the Ambulance is immune to radiation and toxins, and could release a foam to clear them up, preventing harm to other units.
 
Medical staff can use the equipment on the Ambulance to heal nearby soldiers or occupants of the ambulance back to fighting condition. Later in the conflict, Ambulances were also able to repair nearby vehicles. Additionally, the Ambulance is immune to radiation and toxins, and could release a foam to clear them up, preventing harm to other units.
   
==Game Unit==
+
==Game unit==
 
{{Quote|Be right on it.|Ambulance}}
 
The Ambulance is a lightly armored but cheap and highly useful support vehicle within the American army's arsenal. Perhaps their notable ability is their ability to heal nearby allies. In ''[[Command & Conquer: Generals|Generals]]'', they passively heal all nearby infantry, and up to three can be stationed inside the vehicle itself to bring them back to full HP even faster. Infantry carried in Ambulances cannot fire from within, but will always survive its destruction with 50% health.
 
The Ambulance is a lightly armored but cheap and highly useful support vehicle within the American army's arsenal. Perhaps their notable ability is their ability to heal nearby allies. In ''[[Command & Conquer: Generals|Generals]]'', they passively heal all nearby infantry, and up to three can be stationed inside the vehicle itself to bring them back to full HP even faster. Infantry carried in Ambulances cannot fire from within, but will always survive its destruction with 50% health.
   
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Despite its appearance, the Ambulance is unarmed and completely defenseless. Although drones can provide limited defense, Ambulances should always be escorted by other units.
 
Despite its appearance, the Ambulance is unarmed and completely defenseless. Although drones can provide limited defense, Ambulances should always be escorted by other units.
   
==Abilities==
+
===Abilities===
  +
{{Sidebox
{|
 
 
|name = <u>C</u>lean Toxins
|[[File:CNCG_Cleanup_Cameo.png|left|50px]]
+
|image = CNCG_Cleanup_Cameo.png
|'''C'''lean Toxins
 
|Removes radiation and toxins from the target area.
+
|desc = Removes radiation and toxins from the target area.
|}
+
}}
   
==Upgrades==
+
===Upgrades===
  +
====Drones====
{{Q|Be right on it.|Ambulance}}
 
  +
{{Sidebox
 
|name = [[Scout drone|Scout Drone]]
  +
|image = CNCG Predator Drone Cameo.png
 
|desc = The Scout Drone increases the vehicle's sight range and reveals nearby stealth units.
  +
|note = Costs $100.
 
}}
  +
{{Sidebox
 
|name = [[Battle drone|Battle Drone]]
  +
|image = CNCG Battle Drone Cameo.png
 
|desc = The Battle Drone is armed with a small machine gun, and could also repair its parent vehicle.
  +
|note = Costs $300.
  +
}}
  +
{{Sidebox
  +
|name = [[Hellfire drone|Hellfire Drone]] <small>(''[[Command & Conquer: Generals - Zero Hour|Zero Hour]]'' only)</small>
  +
|image = CNCG Hellfire Drone Cameo.png
 
|desc = The Hellfire Drone fires a small but surprisingly powerful missile against enemy ground units.
  +
|note = Costs $500.
  +
}}
   
 
Drones can be further upgraded with the [[Drone Armor]] upgrade.
{|
 
|[[File:CNCG_Predator_Drone_Cameo.png|left|50px]]
 
|[[Scout Drone]]
 
|The Scout Drone increases the vehicle's sight radius and reveals stealth units nearby. Costs $100
 
|-
 
|[[File:CNCG_Battle_Drone_Cameo.png|left|50px]]
 
|[[Battle Drone]]
 
|The Battle Drone is armed with a small machine gun, and could also repair its parent vehicle. Costs $300
 
|-
 
|[[File:CNCG_Hellfire_Drone_Cameo.png|left|50px]]
 
|[[Hellfire Drone]]
 
|The Hellfire Drone, available later in the conflict, fires a small, but surprisingly effective missile against enemy units. Costs $500
 
|}
 
Drones can be further upgraded with [[Drone Armor]].
 
   
 
==Changelog==
 
==Changelog==
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==Quotes==
 
==Quotes==
  +
{{Quotes
{{Q|Need some medical attention?|When emerging from the War Factory|margins=0|sides=0}}
 
  +
|create =
{{Q|Medic here.|When selected|margins=0|sides=0}}
 
  +
* ''Need some medical attention?''
{{Q|Who needs help?|When selected|margins=0|sides=0}}
 
  +
|select =
{{Q|Someone injured?|When selected|margins=0|sides=0}}
 
  +
* ''Medic here.''
{{Q|We can take care of you.|When selected|margins=0|sides=0}}
 
  +
* ''Who needs help?''
{{Q|The battlefield is a messy place.|When selected|margins=0|sides=0}}
 
  +
* ''Someone injured?''
{{Q|Medical supplies on hand.|When selected|margins=0|sides=0}}
 
  +
* ''We can take care of you.''
{{Q|We're there.|When moving|margins=0|sides=0}}
 
 
* ''The battlefield is a messy place.''
{{Q|Out of the way!|When moving|margins=0|sides=0}}
 
  +
* ''Medical supplies on hand.''
{{Q|Move!|When moving|margins=0|sides=0}}
 
  +
|move =
{{Q|Let's get there, quick!|When moving|margins=0|sides=0}}
 
  +
* ''We're there.''
{{Q|Lives are at stake!|When moving|margins=0|sides=0}}
 
  +
* ''Out of the way!''
{{Q|Right on.|When moving|margins=0|sides=0}}
 
  +
* ''Move!''
{{Q|They should move!|When ordered to run over|margins=0|sides=0}}
 
  +
* ''Let's get there, quick!''
{{Q|Get out of the way!|When ordered to run over|margins=0|sides=0}}
 
  +
* ''Lives are at stake!''
{{Q|Ugh, I can't watch!|When ordered to run over|margins=0|sides=0}}
 
  +
* ''Right on.''
{{Q|Loading up the detox hoses.|When ordered to use Cleanup|margins=0|sides=0}}
 
  +
|crush =
{{Q|Detox kit ready.|When ordered to use Cleanup|margins=0|sides=0}}
 
  +
* ''They should move!''
{{Q|Detox underway.|When ordered to remove contamination|margins=0|sides=0}}
 
  +
* ''Get out of the way!''
{{Q|Suited up for bio-hazard.|When ordered to remove contamination|margins=0|sides=0}}
 
  +
* ''Ugh, I can't watch!''
{{Q|Let's clean it up.|When ordered to remove contamination|margins=0|sides=0}}
 
  +
|ability1name = Clean Toxins
{{Q|What a mess.|When ordered to remove contamination|margins=0|sides=0}}
 
  +
|ability1 =
{{Q|We'll patch them up.|When ordered to heal|margins=0|sides=0}}
 
  +
* ''Loading up the detox hoses.''
{{Q|Help's on the way!|When ordered to heal|margins=0|sides=0}}
 
  +
* ''Detox kit ready.''
{{Q|First aid's coming.|When ordered to heal|margins=0|sides=0}}
 
  +
* ''Detox underway.''
{{Q|We'll take care of it.|When ordered to heal|margins=0|sides=0}}
 
  +
* ''Suited up for bio-hazard.''
{{Q|Try not to move.|When ordered to heal|margins=0|sides=0}}
 
  +
* ''Let's clean it up.''
{{Q|Oof, they look pretty bad.|When ordered to heal|margins=0|sides=0}}
 
  +
* ''What a mess.''
{{Q|A Battle Drone would defend us.|When deploying a Battle Drone|margins=0|sides=0}}
 
  +
|ability2name = Heal
{{Q|Battle Drone would help.|When deploying a Battle Drone|margins=0|sides=0}}
 
  +
|ability2 =
  +
* ''We'll patch them up.''
  +
* ''Help's on the way!''
  +
* ''First aid's coming.''
  +
* ''We'll take care of it.''
  +
* ''Try not to move.''
  +
* ''Oof, they look pretty bad.''
  +
|ability3name = deploy a Battle Drone
  +
|ability3 =
  +
* ''A Battle Drone would defend us.''
  +
* ''Battle Drone would help.''
  +
}}
   
 
==Trivia==
 
==Trivia==
{{Q|Repair vehicle ready for service!|[[Mechanic]] unused quote}}
+
{{Quote|Repair vehicle ready for service!|[[Mechanic]] unused quote}}
 
* An unused model exists for a "medical drone", which would likely serve the same function as the Ambulance, but it was scrapped in favor of the Ambulance during development.
 
* An unused model exists for a "medical drone", which would likely serve the same function as the Ambulance, but it was scrapped in favor of the Ambulance during development.
 
* General [[Alexis Alexander]] was supposed to have her own version of the Ambulance called the "Mechanic", which would repair vehicles instead of healing infantry. The Mechanic could hold up to six infantry and was armed with a small machine gun. The unit was cut, but its model and voice files still exist. The ability to repair vehicles was given to the existing Ambulance unit in the released version of ''Zero Hour''.
 
* General [[Alexis Alexander]] was supposed to have her own version of the Ambulance called the "Mechanic", which would repair vehicles instead of healing infantry. The Mechanic could hold up to six infantry and was armed with a small machine gun. The unit was cut, but its model and voice files still exist. The ability to repair vehicles was given to the existing Ambulance unit in the released version of ''Zero Hour''.
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** Per the Authorization for Use of Military Force Against Terrorists (originating from 9/14/2001), international laws such as the Geneva laws no longer apply to US anti-terrorist operations after 9/11; thus, the matter would be left to whatever the US rules of engagement allows.
 
** Per the Authorization for Use of Military Force Against Terrorists (originating from 9/14/2001), international laws such as the Geneva laws no longer apply to US anti-terrorist operations after 9/11; thus, the matter would be left to whatever the US rules of engagement allows.
   
  +
==Gallery==
 
<gallery>
 
<gallery>
 
CNCG_Beta_Ambulance_Drone.png|Medical drone from the leaked ''Generals'' build 98
 
CNCG_Beta_Ambulance_Drone.png|Medical drone from the leaked ''Generals'' build 98

Revision as of 22:54, 23 March 2024

The battlefield is a messy place.
- Ambulance

The Ambulance was an unarmed variant of the American Humvee designed for a battlefield support role, and mostly (indirectly) saw combat during the GLA Conflict.

Background

Medical staff can use the equipment on the Ambulance to heal nearby soldiers or occupants of the ambulance back to fighting condition. Later in the conflict, Ambulances were also able to repair nearby vehicles. Additionally, the Ambulance is immune to radiation and toxins, and could release a foam to clear them up, preventing harm to other units.

Game unit

Be right on it.
- Ambulance

The Ambulance is a lightly armored but cheap and highly useful support vehicle within the American army's arsenal. Perhaps their notable ability is their ability to heal nearby allies. In Generals, they passively heal all nearby infantry, and up to three can be stationed inside the vehicle itself to bring them back to full HP even faster. Infantry carried in Ambulances cannot fire from within, but will always survive its destruction with 50% health.

As of patch 1.01 of Zero Hour, the Ambulance is additionally able to repair all friendly vehicles, dramatically improving its supportive capabilities. It will continue to heal even within a Chinook, acting somewhat like a Speaker-upgraded Helix. Unlike Speaker towers, ambulances cannot heal air units even if they are landed such as a Chinook while loading units.

The Ambulance's other ability to clean up toxins from the battlefield is used less often, but is extremely valuable at reducing incidental damage from such substances. This was especially important to infantry strike groups, whose mobility might be hampered by having to circumvent pools of radiation to avoid casualties. As a result, they were capable of cleaning up everything from chemical residue from GLA attacks to negating the effects of an Anthrax attack.

Despite its appearance, the Ambulance is unarmed and completely defenseless. Although drones can provide limited defense, Ambulances should always be escorted by other units.

Abilities

Upgrades

Drones

Drones can be further upgraded with the Drone Armor upgrade.

Changelog

Quotes

Trivia

Repair vehicle ready for service!
- Mechanic unused quote
  • An unused model exists for a "medical drone", which would likely serve the same function as the Ambulance, but it was scrapped in favor of the Ambulance during development.
  • General Alexis Alexander was supposed to have her own version of the Ambulance called the "Mechanic", which would repair vehicles instead of healing infantry. The Mechanic could hold up to six infantry and was armed with a small machine gun. The unit was cut, but its model and voice files still exist. The ability to repair vehicles was given to the existing Ambulance unit in the released version of Zero Hour.
  • Interestingly, a military's ambulance would legally be considered a non-combatant, and thus attacking it would be considered a war crime under Geneva laws. The GLA wouldn't take issue since their goal is terror in nature; however, the USA attaching a combat drone to it would be a war crime too, since non-combatants are not allowed to be armed (except in self-defense). The Geneva laws are a Quid-Pro-Quo treaty, however, so the GLA's failure to sign the treaty (not that non-state factions are allowed to, anyway) means they are not protected under any clause of the code.
    • Per the Authorization for Use of Military Force Against Terrorists (originating from 9/14/2001), international laws such as the Geneva laws no longer apply to US anti-terrorist operations after 9/11; thus, the matter would be left to whatever the US rules of engagement allows.

Gallery

See also

Gen USA Logo United States of America War against the GLA Arsenal Gen USA Logo