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{{Games|TS|FS}}
==Missions==
 
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{{UnitBox
Hey maybe someone should create more mission pages like [[MARV Rising]] or even [[Will Made Flesh]] because those are real missions.([[User:Saffy Nurbs|Saffy Nurbs]] 02:00, 17 September 2008 (UTC))
 
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|name=[[File:Rboticon.gif|center]] Mobile Repair Vehicle
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|image=TS Mobile Repair Vehicle.png
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|imgsize=250px
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|imgdesc=
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|internalname = REPAIR
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|faction={{Flag|Nod|TS}} [[Brotherhood of Nod|Nod]]<br>{{Flag|CABAL|TS}} [[CABAL]]
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|baseunit=
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|role=Support vehicle
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|useguns=
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|usearmor=
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|hp=200
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|tier=1
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|techlvl=7
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|shield=
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|energy=
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|timedlife=
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|armortype=Light
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|trans=
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|cost= $1000
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|time=
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|produced=[[Nod war factory (Tiberian Sun)|Nod war factory]]
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|req=
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|hotkey=
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|squadsize=
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|groundattack=
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|airattack=
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|cooldown=
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|airspeed=
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|landspeed= 6
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|seaspeed=
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|range=
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|sight= 5
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|parent=
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|addons=
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|evolvesto=
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|power=
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|produce=
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|allows=
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|research=
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|ability=
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|structure=
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}}
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The '''mobile repair vehicle''' was a [[Nod]] support vehicle used during the [[Second Tiberium War]] and the [[Firestorm Crisis]].
   
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==Background==
== Split up the categories by universe/game ==
 
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It is a success, allowing any Nod vehicles that survive a battle to be ready for another in minutes through the use of advanced robotic repair technology. The speed of repairs is so phenomenal that one can noticeably increase the survival time of any given vehicle. The mobile repair vehicle is not seen after the Second Tiberium War ended.
IMO, this category should be split into a number of subcategories, such as "Red Alert events", "Tiberian Sun events", "Red Alert 3 events" and so forth. Once the splitting has occurred, these could be linked to the front page in the table of contents by universe. Alternatively, make a new category set with names like "Tiberium Wars: Kane's Wrath missions". [[user: PsiSeveredHead|PSH aka Kimera 757]] ([[user talk: PsiSeveredHead|talk]]) 02:13, 12 February 2009 (UTC)
 
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==Game unit==
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MRVs are moderately expensive at $1000 each, but they are valuable for being able to repair friendly vehicles for no cost. By contrast, the [[GDI]] [[Service depot (Tiberian Sun)|service depot]] does require credits for repairing units, and it is immobile.
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The MRV does, however, require a considerable amount of micromanagement to use, as it has rather poor unit AI. For instance, it will not remain in a fixed, hold-ground position - instead, it will sometimes chase trivially damaged units (such as [[Harvester (Tiberian Sun)|harvesters]]) in no real need of assistance, possibly winding up halfway across the map by the time the player notices they are missing from their original position. Additionally, deploying MRVs in guard mode will still result in them being unable to discriminate between units that badly need repair and those that do not. However the MRV is Nod's only means of repairing vehicles; there is no alternative to using them besides capturing a GDI service depot.
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The MRV is fairly fragile and cannot take much damage. A human opponent will not allow his opponent to repair his army in the field, and will likely target vulnerable MRVs for destruction first. An MRV is also incapable of repairing damage to itself, and will require a second MRV to repair it.
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==Legacy==
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After the conclusion of [[Firestorm Crisis]], Nod discontinued mobile repair vehicles and outfitted new [[Nod war factory (Tiberium Wars)|war factories]] with [[Repair drone (Tiberium)|repair drones]]. Ironically, GDI developed [[Rig]]s and [[Mobile Repair Transport]]s as mobile repair vehicles for their strike forces.
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==Gallery==
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<gallery>
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Mobile repair NOD.jpg|Render
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</gallery>
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==See also==
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* [[Service depot (Tiberian Sun)|Service depot]], GDI counterpart
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{{Tiberian Sun Nod Arsenal}}
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{{Tiberian Sun CABAL Arsenal}}
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[[Category:Tiberian Sun vehicles]]

Revision as of 03:33, 10 June 2021

The mobile repair vehicle was a Nod support vehicle used during the Second Tiberium War and the Firestorm Crisis.

Background

It is a success, allowing any Nod vehicles that survive a battle to be ready for another in minutes through the use of advanced robotic repair technology. The speed of repairs is so phenomenal that one can noticeably increase the survival time of any given vehicle. The mobile repair vehicle is not seen after the Second Tiberium War ended.

Game unit

MRVs are moderately expensive at $1000 each, but they are valuable for being able to repair friendly vehicles for no cost. By contrast, the GDI service depot does require credits for repairing units, and it is immobile.

The MRV does, however, require a considerable amount of micromanagement to use, as it has rather poor unit AI. For instance, it will not remain in a fixed, hold-ground position - instead, it will sometimes chase trivially damaged units (such as harvesters) in no real need of assistance, possibly winding up halfway across the map by the time the player notices they are missing from their original position. Additionally, deploying MRVs in guard mode will still result in them being unable to discriminate between units that badly need repair and those that do not. However the MRV is Nod's only means of repairing vehicles; there is no alternative to using them besides capturing a GDI service depot.

The MRV is fairly fragile and cannot take much damage. A human opponent will not allow his opponent to repair his army in the field, and will likely target vulnerable MRVs for destruction first. An MRV is also incapable of repairing damage to itself, and will require a second MRV to repair it.

Legacy

After the conclusion of Firestorm Crisis, Nod discontinued mobile repair vehicles and outfitted new war factories with repair drones. Ironically, GDI developed Rigs and Mobile Repair Transports as mobile repair vehicles for their strike forces.

Gallery

See also

Join the cause of Nod! Brotherhood of Nod Second Tiberium War Arsenal Ascend!
CABAL TS CABAL Firestorm Conflict Arsenal CABAL TS