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{{Games|RA2|YR}} |
{{Games|RA2|YR}} |
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{{UnitBox |
{{UnitBox |
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+ | |name = Dolphin |
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− | |cameo = RA2 Dolphin Icons.png |
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− | | |
+ | |cameo = RA2_Dolphin_Icons.png |
+ | |image = CNCRA2_Dolphin.png |
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− | |imgdesc = |
+ | |imgdesc = |
|internalname = DLPH |
|internalname = DLPH |
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− | |faction = {{Subfaction|Allies|RA2}} |
+ | |faction = {{Subfaction|Allies|RA2}} |
− | |role = Anti-ship unit |
+ | |role = Anti-ship unit |
− | |useguns = Sonic wave amplifier |
+ | |useguns = Sonic wave amplifier |
− | |usearmor = Natural skin |
+ | |usearmor = Natural skin |
− | |hp = 200 |
+ | |hp = 200 |
− | |tier = 3 |
+ | |tier = 3 |
− | |techlvl = 8 |
+ | |techlvl = 8 |
− | |armortype = Light |
+ | |armortype = Light |
− | |cost = $500 |
+ | |cost = $500 |
− | |time = 0:20 |
+ | |time = 0:20 |
− | |produced =[[Allied naval shipyard (Red Alert 2)|Allied naval shipyard]] |
+ | |produced = [[Allied naval shipyard (Red Alert 2)|Allied naval shipyard]] |
− | |req = [[Allied battle lab]] |
+ | |req = [[Allied battle lab]] |
− | |seaspeed = 8 |
+ | |seaspeed = 8 |
− | |sight = 4 |
+ | |sight = 4 |
+ | |ability = |
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⚫ | |||
+ | * Force fire on ships attacked by giant squids |
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⚫ | |||
|groundattack = 4 (8 when elite) (SonicWarhead) |
|groundattack = 4 (8 when elite) (SonicWarhead) |
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− | |cooldown = 120 (80 when elite) |
+ | |cooldown = 120 (80 when elite) |
− | |range = 6 |
+ | |range = 6 |
+ | |notes = |
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}} |
}} |
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− | The '''dolphin''' is an [[ |
+ | The '''dolphin''' is an [[Allied]] anti-ship naval unit in ''[[Command & Conquer: Red Alert 2]]'' and ''[[Command & Conquer: Red Alert 2 - Yuri's Revenge|Yuri's Revenge]]''. |
==Background== |
==Background== |
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− | + | Allied scientists realized that the intelligent dolphins would be useful as a swift underwater scout unit when properly trained, and so dolphins became part of the Allied arsenal in the fight against global communism. |
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Dolphins are trained from [[Allied naval shipyard (Red Alert 2)|Naval shipyards]], where they can also be healed. |
Dolphins are trained from [[Allied naval shipyard (Red Alert 2)|Naval shipyards]], where they can also be healed. |
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− | == |
+ | ===Aftermath=== |
⚫ | |||
⚫ | |||
+ | |||
+ | ==Game unit== |
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⚫ | |||
Being no larger than any other sea animal (less than 15 feet long and weighing less than 1500 lbs), dolphins are basically invisible to radar and sonar, until they get close enough to an enemy unit for them to discern the idiosyncrasies of the dolphin. Due to their natural ability for echolocation, the Allies managed to fit the dolphins with equipment that would amplify the sonar pulses enough to damage [[Soviet]] craft. |
Being no larger than any other sea animal (less than 15 feet long and weighing less than 1500 lbs), dolphins are basically invisible to radar and sonar, until they get close enough to an enemy unit for them to discern the idiosyncrasies of the dolphin. Due to their natural ability for echolocation, the Allies managed to fit the dolphins with equipment that would amplify the sonar pulses enough to damage [[Soviet]] craft. |
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The dolphins were first deployed in the Florida Keys which was a few short kilometers from [[Cuba]] when a giant squid attacked a civilian cruise ship. They rescued the ship from being torn apart and went on to harass the Soviet fleet. |
The dolphins were first deployed in the Florida Keys which was a few short kilometers from [[Cuba]] when a giant squid attacked a civilian cruise ship. They rescued the ship from being torn apart and went on to harass the Soviet fleet. |
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− | ==Counters== |
+ | ===Counters=== |
The dolphins were not armored or fitted with any serious body protection, and rely on speed and stealth to survive encounters with enemy forces. The Soviets soon found that their [[Sea Scorpion]]s' flak cannons are highly lethal to the dolphins. Torpedoes from [[Typhoon]] submarines also works, but rather less efficient when it comes to large schools of dolphins. |
The dolphins were not armored or fitted with any serious body protection, and rely on speed and stealth to survive encounters with enemy forces. The Soviets soon found that their [[Sea Scorpion]]s' flak cannons are highly lethal to the dolphins. Torpedoes from [[Typhoon]] submarines also works, but rather less efficient when it comes to large schools of dolphins. |
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− | == |
+ | ===AI behavior=== |
+ | In skirmish, the dolphin is not used by the AI. |
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− | Dolphins are first available to the player in mission [[Fallout]]. |
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− | == |
+ | ==Trivia== |
⚫ | |||
− | Unused by the AI. |
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⚫ | |||
− | |||
− | ==Aftermath== |
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⚫ | |||
==Gallery== |
==Gallery== |
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− | + | <gallery> |
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File:RA2_Dolphin_Manual_Render.gif|Manual/website render |
File:RA2_Dolphin_Manual_Render.gif|Manual/website render |
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− | </gallery |
+ | </gallery> |
===Cameos=== |
===Cameos=== |
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[[File:CNCRA2 Dolphin Alpha Veteran Cameo.png]] |
[[File:CNCRA2 Dolphin Alpha Veteran Cameo.png]] |
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− | == |
+ | ==See also== |
+ | * [[Attack dog (Red Alert 2)|Attack dog]] |
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⚫ | |||
⚫ | |||
⚫ | |||
− | |||
− | == See also == |
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⚫ | |||
{{Red Alert 2 Allied Arsenal}} |
{{Red Alert 2 Allied Arsenal}} |
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[[Category:Animals]] |
[[Category:Animals]] |
Revision as of 15:30, 30 October 2021
The dolphin is an Allied anti-ship naval unit in Command & Conquer: Red Alert 2 and Yuri's Revenge.
Background
Allied scientists realized that the intelligent dolphins would be useful as a swift underwater scout unit when properly trained, and so dolphins became part of the Allied arsenal in the fight against global communism.
Dolphins are trained from Naval shipyards, where they can also be healed.
Aftermath
After Einstein's erasure in the new timeline, the dolphin is now capable of high jumping to avoid land attacks.
Game unit
“ | Intelligence informed me that effective countermeasures involves specially-trained dolphins which are now at your disposal. - Eva Lee(src) |
” |
Being no larger than any other sea animal (less than 15 feet long and weighing less than 1500 lbs), dolphins are basically invisible to radar and sonar, until they get close enough to an enemy unit for them to discern the idiosyncrasies of the dolphin. Due to their natural ability for echolocation, the Allies managed to fit the dolphins with equipment that would amplify the sonar pulses enough to damage Soviet craft.
These attacks were particularly effective against the Soviet Giant Squid, due to the squids' natural sensitivity to water-based vibrations. The focused sonic attacks of the dolphins caused the squids considerable pain. The squid, disoriented, would release its grasp on any ship it might be holding captive at the time.
Dolphins were also highly effective in groups, as their sonic pulses could damage multiple targets at once. Surrounding a submarine or other naval force with dolphins tended to have a greater than 1:1 damage ratio.
The dolphins were first deployed in the Florida Keys which was a few short kilometers from Cuba when a giant squid attacked a civilian cruise ship. They rescued the ship from being torn apart and went on to harass the Soviet fleet.
Counters
The dolphins were not armored or fitted with any serious body protection, and rely on speed and stealth to survive encounters with enemy forces. The Soviets soon found that their Sea Scorpions' flak cannons are highly lethal to the dolphins. Torpedoes from Typhoon submarines also works, but rather less efficient when it comes to large schools of dolphins.
AI behavior
In skirmish, the dolphin is not used by the AI.
Trivia
- In real life, the military dolphin is trained for military purposes. The United States and Russian militaries have trained and employed oceanic dolphins for several reasons. Such military dolphins have been trained to rescue lost naval swimmers or to locate underwater mines.
- Dolphin's
IsSonic
weapon may eject Terror Drones from infected (land) units. Unknown what happens when a Dolphin hits an infected Amphibious Transport (since Terror Drones are disallowed from attacking targets on water).
Gallery
Cameos
English | French | German | Korean | Chinese |
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See also
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