The technology center is GDI's Tier 3 technology structure in Tiberium Wars and Command & Conquer 3: Kane's Wrath.
Background[]
Tech Centers provide cutting-edge military technology to GDI forces. Vehicles, tanks and aircraft can all be upgraded. Additionally, a Tech Center also grants access to some of GDI's strongest forces.[1]
Game structure[]
Upgrades provided[]
Icon | Upgrade | Description |
Stratofighter Boosters (Tiberium Wars only) | Stratofighter Boosters provide Firehawks with the ability to quickly accelerate into the stratosphere and fly almost instantaneously to any location. This upgrade costs $1000 and takes 0:30 to research (Ctrl+D). This upgrade is moved to the Airfield in Kane's Wrath. | |
Sensor pod (Tiberium Wars only) | Sensor Pods can be equipped onto Orcas to allow them to launch stealth-detecting pods. This upgrade costs $500 and takes 0:15 to research (Ctrl+F). This upgrade is moved to the Command post in Kane's Wrath. | |
Mortar | Pitbulls can be equipped with light mortars, which increase their effectiveness against infantry units and structures. This upgrade costs $1000 and takes 0:30 to research (Ctrl+A). | |
Railgun ( Global Defense Initiative and Steel Talons only) | Railguns provide a significant firepower bonus to GDI's main battle tanks and other heavy armor, nearly doubling their damage per shot output. Predator Tanks/Titans, Mammoth Tanks, Guardian Cannons, and Battle Bases all benefit from Railguns. This upgrade costs $4000 and takes 1:30 to research (Ctrl+S). | |
Adaptive armor ( Steel Talons only) | Titans and Mammoth Tanks can be fitted with adaptive armor, which, when activated, bestows them a significant armour increase and immunity to EMP. However, it also slows their firing rate. This upgrade costs $1000 and takes 0:30 to research. (Ctrl+D). | |
Tungsten shells (Kane's Wrath only) | Tungsten Shells increase the anti-air capability of the Slingshot and AA Battery, downing even the largest aircraft in seconds. This upgrade costs $2000 and takes 1:00 to research (Ctrl+D). |
Support powers provided[]
Icon | Support power | Description |
Sharpshooter team ( Global Defense Initiative and Zone Operations Command only) | Three veteran GDI Sniper Teams are transported onto the battlefield, without the normal Sniper Team prerequisite of the Armory. This power costs $3500 credits and has a cooldown of 4:00. | |
Railgun Accelerators ( Steel Talons only) | This power boosts the firing rate of all Railgun-equipped units by 200% in the selected area. However, it comes at a price, as that firing rate causes damage over time to the effected units, reduced its health by a total 33%. This power costs $500, has a cooldown of 3:30, and lasts 15 seconds. |
Gallery[]
Trivia[]
- When sold, Tech Centers return a Grenadier squad instead of the standard Rifleman Squad.
- In Kane's Wrath, the active animations of the telescope and mortar upgrade are broken, due to the corruption of the model during compression.
- In the game's source files, the Tech center is called "Armory", while the Armory is called "Medical Bay".
See also[]
- Tech lab, Nod counterpart
- Technology assembler, Scrin counterpart
References[]
- ↑ Command & Conquer 3: Tiberium Wars manual. Los Angeles, California: Electronic Arts Los Angeles, 2007.
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