The Oil Derrick is Tech Building in Generals and Zero Hour. They act as alternative sources of income.
Game Effect[]
The Oil Derrick provides 1000$ on capture, then 200$ thereafter for its owner every 12 seconds.
Description[]
Oil Derricks are neutral, pre-existing buildings, placed on some maps. They are inexhaustible, producing income as long as they remain in operation. They cannot be built by the player. Derricks can be repaired, but, if destroyed, cannot be replaced. Obvious targets for capture, derricks are often a focus of conflict in matches, as their funds can eventually turn the tide of a battle if the players are otherwise evenly matched. Considerable effort might have to be expended in order to defend them, and the difficulty of doing so sometimes made it more sensible to simply destroy them and deny them to the enemy instead.
Upgrades[]
Oil Derrick generate 220$ instead of 200$.
Purchased at the Strategy center for $800.
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Trivia[]
- Dr. Thrax claimed that he needed oil to create his toxins, as said in his taunts in the Generals Challenge.
See also[]
- Tiberium spike
- Tech oil derrick (Red Alert 2)
- Tech oil derrick (Red Alert 3)
- Tech Building (Generals)
- Oil Derrick on Wikipedia
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