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Bolted down and ready!
- Technical assembled

Technicals were the GLA's basic transport and anti-infantry vehicles used during the GLA Conflict.

Background[]

A technical was a small, speedy truck (often a pick-up truck), "sawed off" van, or jeep with a modified front bumper to root out "infidels". For its minimal armament, technicals were equipped with a simple machine gun.

Unlike the battle bus and the American Humvee, infantry transported inside could not fire out from within the vehicle. However, the mounted infantry in the technical would bail out when the vehicle was destroyed, often surviving to fight on.

Upgrades[]

Base[]

Gen1 AP bullets Icons Armor-Piercing Bullets More potent ammunition for the Technical: 25% more damage. Purchasable at any Black Market for a cost of $2000.
Upgrade gla junk repair Junk Repair Upgrade allows Technicals to auto-repair while in the field. This increases their chances of survival after being damaged. Purchasable at any Black Market for a cost of $2000.

Promotion[]

50px‎ Technical Training All Technicals built from the Arms dealer emerge as veterans. Purchased from the Generals Promotional Menu by generals of any rank.

Salvage[]

In addition, the technical's gun could be upgraded with salvaged parts:

  • If upgraded once, the technical's mounted gun became a recoilless tank gun, highly effective against infantry and light vehicles, causing splash damage in a small area upon impact.
  • If upgraded the second time, the technical acquired a rocket launcher. While slightly less effective than the recoilless rifle against infantry, it does considerable damage to vehicles, but it still cannot fire at aircraft. Also, its rockets can be intercepted by point defense lasers and ECM tanks.

Any further salvage picked up is converted into credits.

Game unit[]

Strategy[]

The Technical is highly versatile. Its exceptional mobility makes for a good scout, and is also cheap to amass, not to mention its transport capabilities which allow infantry to launch surprise attacks in the early game, overwhelming opponents through their combined weight of fire. On their own, Technicals are more than a match for weaker infantry units, as their machine guns can wipe out such targets with terrifying ease. It does have difficulty in upgrading itself, but once it does its matchups against enemy vehicles are significantly improved.

Counters[]

Meant for asymmetrical warfare, Technicals are only lightly armored, reliant on their speed to get out of trouble. They don't fare well in direct action, and will fall easily under fire, being essentially sitting ducks against aerial threats that they can't target. Even when aided by upgrades, Technicals still require considerable support to defeat enemy vehicles. While it can carry infantry units, they cannot fire from within and aid its defense either.

Changelog[]

  • Generals sneak peek patch 1.02:
    • hit points decreased from 220 to 180
    • 2nd level weapon changed to small-arms damage type instead of explosive to do less damage to tanks
    • 3rd level weapon no longer likely to miss infantry
    • can no longer kill the soldiers inside Stinger sites
    • Raptors and MiGs slightly more effective against Stinger sites
  • Zero Hour patch 1.02: Technicals build slightly slower and cost 50 more credits for Juhziz
  • Zero Hour patch 1.03:
    • cannon (salvage upgrade) damage now has different properties
    • machine gun damage reduced from 15 to 10
    • damage increases when purchasing AP bullets after the second salvage upgrade
    • increased build time from 3 to 5 seconds (except Juhziz)
    • with the demolition upgrade, the technical can only explode by manual command (Juhziz only)

Quotes[]

Bolted down and ready!
- When emerging from the Arms Dealer
What do you want?
- When selected
What?
- When selected
We fear nothing.
- When selected
Our clan is strong.
- When selected
We take what we need.
- When selected
Let's get in the fight.
- When selected
Find me a crash site.
- When moving
We are going!
- When moving
Hang on.
- When moving
Yes, I know.
- When moving
It still runs.
- When moving
Good idea.
- When ordered to attack
I'll take what I need.
- When ordered to attack
We'll break him down.
- When ordered to attack
What's in it for me?
- When ordered to attack
We'll take him apart!
- When ordered to attack
Let's do some bodywork!
- When ordered to attack
They can be recycled!
- When ordered to attack
Heheheheh!
- When ordered to run over
Floor it!
- When ordered to run over
A new hood ornament!
- When ordered to run over
They won't get up!
- When ordered to run over
Gonna make a pick-up.
- When ordered to salvage a wreck
I could use one of those.
- When ordered to salvage a wreck
Let's go get some parts!
- When ordered to salvage a wreck
Let's make a salvage run.
- When ordered to salvage a wreck
Looks like a good mod!
- When ordered to salvage a wreck
Everybody out!
- When unloading infantry
Get out, quick!
- When unloading infantry
Out of my vehicle, all of you!
- When unloading infantry

Trivia[]

  • The name comes from the fact that the money to make such vehicles in real life often came from extorting members of various Medical Aid and Relief organizations, which would write off the money they were forced to give as "Technical Expenses".
  • Technicals' gunner models are attached to the vehicles' turrets, rather than drivers. As such, attacks that disable vehicles through crew removal (such as Jarmen Kell's sniper rounds or neutron shells deployed by various Chinese units) have no effect on the gunner visually on hit, though the vehicle itself remains neutral until commandeered by another infantry unit.
  • The technical is unique for being the only vehicle in the game with three different variants of models being used. The model that is used when the vehicle leaves the arms dealer is randomly chosen. They all have the same statistics.
  • The original wreckage of the technical can be seen if an Overlord tank crushes it.

Gallery[]

See also[]

Gen GLA Logo Global Liberation Army War against the GLA Arsenal Gen GLA Logo
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