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Bolted down and ready!
- Technical assembled

The Technical is a GLA Light Armed Transport Generals and Zero Hour.

Background[]

Since it lacked the dedicated defense production lines of the superpowers, the GLA bought commercially available civilian pickup trucks, mounted a basic machine gun in the pickup bed. Technicals became the GLA's basic transport and were used in the role of aa general-service utility and reconnaissance vehicle.

Upgrades[]

Base[]

Gen1 AP bullets Icons Armor-Piercing Bullets More potent ammunition for the Technical: 25% more damage. Purchasable at any Black Market for a cost of $2000.
Upgrade gla junk repair Junk Repair Upgrade allows Technicals to auto-repair while in the field. This increases their chances of survival after being damaged. Purchasable at any Black Market for a cost of $2000.

Promotion[]

50px‎ Technical Training All Technicals built from the Arms dealer emerge as veterans. Purchased from the Generals Promotional Menu by generals of any rank.

Salvage[]

In addition, the Technical's gun could be upgraded with salvaged parts:

  • If upgraded once, the Technical's gun is replaced with a Cannon that improves its matchups against lightly armored vehicles and can deal splash damage.
  • If upgraded twice, the Technical's Cannon is replaced with a Rocket Launcher, doing even more damage to vehicles. However, these rockets can be intercepted by point defense lasers or scrambled by ECM tanks.

Any further salvage crates are converted into credits.

Game Unit[]

The counterpart of USA's Humvee, the technical could transport up to 5 infantry units in addition to the driver and gunner. Technicals lack firing ports, but can become more formidable through the use of salvage upgrades. If destroyed, any infantry within will survive its destruction at half health. It is one of the faster vehicles in the game.

Strategy[]

The Technical is highly versatile. Its exceptional mobility makes for a good scout. Due to their affordability, speed and early access, the Technical excels at early rush attacks, potentially depositing an infantry force into an unprepared base. On their own, Technicals' machine guns are quite effective against infantry, and it becomes effective against vehicles once salvage upgrades have been added.

Counters[]

Meant for asymmetrical warfare, Technicals are only lightly armored, reliant on their speed to get out of trouble. They don't fare well in direct action, and will fall easily under sustained fire, and are very vulnerable to aircraft. Even when aided by upgrades, Technicals still require considerable support to defeat heavy vehicles. While it can carry infantry units, infantry cannot fire from within and must dismount to engage any enemies.

Changelog[]

  • Generals sneak peek patch 1.02:
    • hit points decreased from 220 to 180
    • 2nd level weapon changed to small-arms damage type instead of explosive to do less damage to tanks
    • 3rd level weapon no longer likely to miss infantry
    • can no longer kill the soldiers inside Stinger sites
    • Raptors and MiGs slightly more effective against Stinger sites
  • Zero Hour patch 1.02: Technicals build slightly slower and cost 50 more credits for Juhziz
  • Zero Hour patch 1.03:
    • cannon (salvage upgrade) damage now has different properties
    • machine gun damage reduced from 15 to 10
    • damage increases when purchasing AP bullets after the second salvage upgrade
    • increased build time from 3 to 5 seconds (except Juhziz)
    • with the demolition upgrade, the technical can only explode by manual command (Juhziz only)

Quotes[]

Bolted down and ready!
- When emerging from the Arms Dealer
What do you want?
- When selected
What?
- When selected
We fear nothing.
- When selected
Our clan is strong.
- When selected
We take what we need.
- When selected
Let's get in the fight.
- When selected
Find me a crash site.
- When moving
We are going!
- When moving
Hang on.
- When moving
Yes, I know.
- When moving
It still runs.
- When moving
Good idea.
- When ordered to attack
I'll take what I need.
- When ordered to attack
We'll break him down.
- When ordered to attack
What's in it for me?
- When ordered to attack
We'll take him apart!
- When ordered to attack
Let's do some bodywork!
- When ordered to attack
They can be recycled!
- When ordered to attack
Heheheheh!
- When ordered to run over
Floor it!
- When ordered to run over
A new hood ornament!
- When ordered to run over
They won't get up!
- When ordered to run over
Gonna make a pick-up.
- When ordered to salvage a wreck
I could use one of those.
- When ordered to salvage a wreck
Let's go get some parts!
- When ordered to salvage a wreck
Let's make a salvage run.
- When ordered to salvage a wreck
Looks like a good mod!
- When ordered to salvage a wreck
Everybody out!
- When unloading infantry
Get out, quick!
- When unloading infantry
Out of my vehicle, all of you!
- When unloading infantry

Trivia[]

  • The name comes from the fact that the money to make such vehicles in real life often came from extorting members of various Medical Aid and Relief organizations, which would write off the money they were forced to give as "Technical Expenses".
  • Technicals' gunner models are attached to the vehicles' turrets, rather than drivers. As such, attacks that disable vehicles through crew removal (such as Jarmen Kell's sniper rounds or neutron shells deployed by Chinese Nuke Cannons) have no effect on the gunner visually on hit, though the vehicle itself remains neutral until it is commandeered by another infantry unit.
  • As depicted in its concept art, Technicals would have allowed its passengers to fire from within, regardless if they were in the vehicles' cabins or beds.
  • Technicals have three models, randomly chosen when they are produced. Despite their varying aesthetics, all are functionally identical.
  • The original wreckage of the technical can be seen if an Overlord tank crushes it.

Gallery[]

See also[]

Gen GLA Logo Global Liberation Army War against the GLA Arsenal Gen GLA Logo
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