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The following is a list of all of the Scrin support powers in Global Conquest. For the Scrin's case, 2 of their regular support powers and 1 building are reused from the original game mode to serve as global support powers.

Support Powers

Name Icon Cost Cooldown Requirement Description
Alien Dropship CNCKW Alien Dropship Cameo 1000 credits 4 turns Tier 2 Base Creates an Alien Dropship Strike Force anywhere
Only one Alien Dropship Strike Force may be used at any time
NOTE: The "Drop Ship Swarm" consists of a Drone Ship, 4 of every Tier 1 Scrin infantry and 2 Gun Walkers.
Growth Accelerator CNCTW Growth Accelerator Cameo 1000 credits 4 turns Tier 3 Base Increases Tiberium regeneration in the surrounding area
NOTE: Despite the tooltip claiming that it can be deployed near any friendly base, a Growth Accelerator can only be deployed near a Tier 3 base
Phase Field CNCKW Phase Field Cameo 1000 credits 4 turns Threshold Tower All units inside Phase Field are invulnerable, but cannot be moved or targeted by any powers
NOTE: Despite the tooltip, bases can also be affected.
Wormhole Generator CNCKW Wormhole Cameo Free 5 turns Threshold Tower Creates a wormhole teleporter between two world points
Create Ion SuperStorm CNCKW Ion Superstorm Cameo 3000 credits 3 turns Terraforming Nexus Damages Bases and Strike Forces in target area
NOTE: Unlike other support powers, this support power only activates during the Battle Phase, after all support powers have been used and all strike forces have mobilized in the current Turn.
Orbital Bombardment CNCKW Orbital Bombardment Cameo 3000 credits 3 turns Terraforming Nexus Damages enemy Bases and Strike Forces in the targeted area
Ichor Injection CNCKW Ichor Injection Cameo 2000 credits 3 turns Terraforming Nexus Increases the Tiberium Level in the targeted area
Spread Alien Plague CNCKW Spread Alien Plague Cameo 3000 credits 2 turns Life Form Plant Reduces the Population in all Cities in the targeted area
Eradicate Population CNCKW Eradicate Population Cameo 3000 credits 3 turns Life Form Plant Reduces the Population in target City
Rift CNCTW Rift Cameo 5000 credits 4 turns Rift Generator Opens a Rift at any location on the map
Heavily damages enemy bases and strike forces in the targeted area

Tips

Alien Dropship

  • The primary use of this support power is to build a Base and establish a presence in new areas, as the Scrin is unable to use Ports like the other factions, and their Wormhole support power has a long cooldown between uses.
    • After building a base, the remaining strike force can either be decommissioned or used as a small diversion to incoming enemy Strike Forces that will attack the newly built Base.
  • Building Bases this way is also cheaper than building a Strike Force consisting of only a Drone Ship (4000 credits for the Strike Force compared to 1000 credits).
  • Depending on the player's skill and the AI difficulty, one may also use this support power to destroy undefended Tier 1 Bases with a Tier 1 rush on Real-Time.
  • In dire circumstances, this support power can also be used to stall a powerful enemy Strike Force heading to an important Scrin base. It is recommended to use Real-Time in this situation, to give the opportunity to weaken the enemy Strike Force as much as possible with mass Tier 1 units.
  • Against Scrin AI, they will often use this support power to build a Base in unoccupied areas, which can be annoying at times if the player is aiming for a military victory.
    • Any Strike Force with decent firepower is able to deal with this Scrin Strike Force easily, especially when Auto-Resolve is used.

Growth Accelerator

  • Along with Ichor Injection, this support power allows the Scrin to sustain their income through Tiberium, as cities are only a limited source of income for the Scrin since they reduce their population until it reaches zero, where the city is no longer of use.
    • Use this support power in conjunction with Ichor Injection to ensure the Tiberium never runs out, especially if the area around a Scrin Tier 3 base is nearly out of Tiberium.
  • Growth Accelerators built this way cannot be destroyed by any means. Therefore, it may be wise to rebuild in areas where a Growth Accelerator is deployed.
    • This also applies to other factions.

Phase Field

  • While the Phase Field protects against support powers, it does not protect affected entities from Strike Force engagements.
  • Offensively, Phase Field can stall an enemy Strike Force to allow friendly Strike Forces chasing the enemy Strike Force to catch up.
  • Defensively, Phase Field can be used to stall an enemy Strike Force approaching an important Scrin Base. As long the enemy does not interrupt with their support powers, this allows enough time to either upgrade base defenses, build a Strike Force from the Base itself or Airlift a friendly Strike Force to the Scrin Base.
    • Be careful not to deploy Phase Field too close to the Scrin Base, as this also interrupts any action given to them.
  • Against Scrin AI, they will often use this support power against an enemy Strike Force if it is within a Scrin Base's Area of Influence.

Wormhole Generator

  • This support power allows the Scrin to launch an assault anywhere in the world, even in areas where the Scrin have no presence in.
  • The current Wormholes will last until the support power is ready to be used again. As Wormhole entrances can be deployed near a Scrin Base, the player can use this time to build, upgrade and/or repair their Strike Forces before using the Wormhole.
  • Against Scrin AI, they will often deploy the Wormhole entrance in their own Tier Base and the exit in an enemy Tier 3 Base (usually one with a superweapon). After this, they will build a powerful Strike Force that will use the Wormhole to attack the enemy Base.
    • As these actions take a predictable long time, the player can use this time to weaken the newly constructed Scrin Strike Force with an Orca/Vertigo Strike and/or build friendly Strike Forces to assist in the defense.

Create Ion SuperStorm

  • Due to the difficult use (see Note above), expensive cost and weak effectiveness of this support power, it is not recommended to use this support power against enemy Strike Forces.
  • This support power is only best used against enemy Bases, as they are a stationary target; however, it lacks the effectiveness of the other Scrin support powers.
  • Against Scrin AI, they will often use this support power directly in the center of an enemy Base (usually Tier 3 with a superweapon).

Orbital Bombardment

  • As the support power with the largest area of effect (even larger than superweapons), this support power can damage multiple enemy Bases and Strike Forces at once.
  • Despite the expensive cost, the enemy will be forced to spend more credits if at least 2 Bases are affected (3000 credits for the support power compared to 10000 credits to repair both Bases minimum).
  • Against Scrin AI, they will often use this support power directly in the center of an enemy Base (usually Tier 3 with a superweapon); as a result, the AI does not make full use of the large area of effect unless there are nearby enemy Bases and Strike Forces.

Ichor Injection

  • Along with Growth Accelerator, this support power allows the Scrin to sustain their income through Tiberium, as cities are only a limited source of income for the Scrin since they reduce their population until it reaches zero, where the city is no longer of use.
    • Use this support power in conjunction with Growth Accelerator to ensure the Tiberium never runs out, especially if the area around a Scrin Tier 3 base is nearly out of Tiberium.

Spread Alien Plague

  • As one of the only means for the Scrin to halt Nod's alternate victory condition, it is best used against multiple cities with high unrest.
  • As human Bases constantly increase population of nearby cities, it is recommended to only use this support power when the nearby enemy Base is destroyed.

Eradicate Population

  • As one of the only means for the Scrin to halt Nod's alternate victory condition, it is best used against cities with high unrest but low population.
  • Its expensive cost means that the best targets are isolated cities without a nearby enemy Base.

Rift

  • It is recommended to use this against a heavily fortified enemy Tier 3 Base just before a friendly Strike Force attacks it. That way, the friendly Strike Force will have an easier time to finish the job.
    • Be wary of enemy support powers that can stall the friendly Strike Force, allowing the enemy to repair the Base, wasting the Rift.
  • For maximum efficiency, target Rift between nearby Bases or Strike Forces so all enemy entities take heavy damage.
  • Contrary to in-game logic, Rift, along with other superweapons, is able to completely destroy an unupgraded Tier 1 Base. This can help prevent future enemy expansions, especially if the newly constructed Base is out of the Scrin's reach.
  • 2-3 superweapon strikes can destroy a Tier 3 Base. If another enemy has used a superweapon against a Tier 3 Base with a dangerous Strategic Structure (such as a superweapon), it may be wise to also use Rift on the same Tier 3 Base to ensure its destruction if the enemy has not repaired it already.
  • As with other superweapons, the Scrin AI often uses this support power directly in the center of an enemy Base (usually Tier 3 with a superweapon).

Trivia

  • Though the Alien Dropship's icon shows a shock trooper, the actual strike force does not have them.
Global Conquest
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