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{{Games|AM}}
<noinclude>{{Unit Template Instructions}}
 
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{{UnitBox
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|name = [[File:CNCRAAF_Field_Mechanic_Cameo.png]] [[File:CNCRA_FieldMech_Lores_Cameo.png]]
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Field Mechanic
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|bgcolor =
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|fgcolor =
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|image = Field Mechanic.png
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|imgsize =
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|imgdesc =
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|internalname = MECH
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|faction = {{Subfaction|Allies|RA1}}
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|baseunit =
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|role = Support infantry
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|useguns =
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|usearmor = None
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|tier = 2
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|hp = 60
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|shield =
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|energy =
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|timedlife =
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|armortype = Light
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|techlvl = 4
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|trans =
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|cost = $950
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|time =
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|produced = [[Allied barracks (Red Alert 1)|Allied barracks]]
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|req = [[Service depot (Red Alert 1)|Service depot]]
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|hotkey =
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|squadsize =
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|groundattack =
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|airattack =
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|cooldown =
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|airspeed =
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|landspeed = 4
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|seaspeed =
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|range =
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|sight = 3
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|parent =
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|addons =
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|evolvesto =
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|power =
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|produce =
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|allows =
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|research =
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|ability = Vehicle repair
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|structure =
 
}}
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{{Quote|I'll get my wrench!|Field mechanic}}
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The '''field mechanic''' is an [[Allied]] support infantry unit in ''[[Command & Conquer: Red Alert - The Aftermath]]'', and ''[[Command & Conquer: Red Alert - Retaliation|Retaliation]]''. They are unarmed infantry units who can repair friendly ground vehicles.
   
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==In-game==
[[Category:Menu templates|{{PAGENAME}}]]
 
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The mechanic functions like a [[Medic (Red Alert 1)|field medic]], but operates on vehicles instead of infantry. If a mechanic was to enter a transport such as an APC, he had to repair it before entering, probably due to engine limitations.
</noinclude>
 
{{-}}{{navbox group
 
   
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Though expensive, mechanics repair vehicles much faster than the [[Service depot (Red Alert 1)|service depot]] and will do so for free. However, like medics, they are slow and completely unarmed.
|name = Global Conquest
 
|open = <noinclude>1</noinclude>
 
|title = [[Global Conquest]]
 
   
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==Legacy==
|groupA1=Overview
 
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===Tiberium Universe===
|contentA1 = [[Bases in Global Conquest|Bases]] • [[Strike force]] • Support powers ([[GDI support powers in Global Conquest|GDI]] • [[Nod support powers in Global Conquest|Nod]] • [[Scrin support powers in Global Conquest|Scrin]])
 
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After the war, they were relieved of duty, but during the latter stages of [[First Tiberium War]], few [[GDI]] and [[Nod]] engineers and technicians can perform a same task with their [[repair gun]].
   
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===Red Alert Universe===
}}
 
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After the war, they were relieved of duty as, starting with the [[Third World War (Red Alert 2)|Third World War]], engineers can enter an [[IFV]], turning it into a sort of a repair tank that can repair vehicles on the field without requiring them to return to base.
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==Gallery==
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<gallery>
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RA1_AF_Field_Mechanic_French_Icons.gif|Icon with French text
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RA1_Mechanic_Russian_Icons.gif|Icon with Russian text
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</gallery>
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{{Red Alert 1 Allied Arsenal|NoCat=1}}
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[[Category:Aftermath infantry]]
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[[Category:Aftermath Allied Arsenal]]
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[[Category:Non-Combatant Infantry]]

Revision as of 14:47, 20 December 2019

I'll get my wrench!
- Field mechanic

The field mechanic is an Allied support infantry unit in Command & Conquer: Red Alert - The Aftermath, and Retaliation. They are unarmed infantry units who can repair friendly ground vehicles.

In-game

The mechanic functions like a field medic, but operates on vehicles instead of infantry. If a mechanic was to enter a transport such as an APC, he had to repair it before entering, probably due to engine limitations.

Though expensive, mechanics repair vehicles much faster than the service depot and will do so for free. However, like medics, they are slow and completely unarmed.

Legacy

Tiberium Universe

After the war, they were relieved of duty, but during the latter stages of First Tiberium War, few GDI and Nod engineers and technicians can perform a same task with their repair gun.

Red Alert Universe

After the war, they were relieved of duty as, starting with the Third World War, engineers can enter an IFV, turning it into a sort of a repair tank that can repair vehicles on the field without requiring them to return to base.

Gallery

RAR Allies Logo Allied Second World War Arsenal RAR Allies Logo