The White House is the final Act I mission in the GDI campaign of Command & Conquer 3: Tiberium Wars. In this mission, GDI forces retake the White House, which was captured by Nod during their earlier offensive.[1]
New units[]
- Predator tanks
Plot[]
With most of Washington, D.C. back under GDI control, only one target remained: the White House. Though it had no strategic value, Nod's capture of the White House dealt a serious morale blow to GDI forces, and its recapture would be a great symbolic victory. For this mission, the Commander was given access to air support from the newly recaptured Langley Air Force Base.
Nod vehicle outpost established near the ruins of GDI Logistic Center
Firehawks bombing run the Nod outpost
Nod concentrated much of their high-end military hardware in an outpost in front of the destroyed GDI logistics center, including flame tanks, beam cannons, and Avatars. However, the outpost was poorly defended against air attacks, having only two SAM turrets. The Commander's missile squads destroyed the SAM turrets, allowing Firehawks from Langley to destroy the outpost.
After the outpost was destroyed, GDI reinforcements, including an MCV, landed via Ox transports. The Commander began establishing a base in order to destroy the Nod base in front of the White House. However, the Nod base erected several disruption towers, concealing it from view.
The White House liberated from Nod force
Eventually, however, the Commander destroyed the disruption towers and Nod's production structures, liberating the White House and replacing the Nod banners hanging on it with GDI banners.
Walkthrough[]
(This walkthrough assumes Hard difficulty.)
You start with four Missile Squads. Have two attack each SAM turret, but make sure to keep them out of the range of the Shredder turret. Once the SAM turrets are gone, use the Firehawk Airstrike power to destroy the Nod outpost.
GDI initial forces
A fully equipped GDI base
With the outpost gone, you will receive an MCV and some reinforcements. Quickly build a Crane (which unlocks an Intelligence Database entry), then build a Power Plant, two Refineries, a Barracks, Armory, and Command Post. Then train four Sniper Teams and put them into the marked structures to complete the bonus objective and guard both east and west side of your base from Nod infantry attack.
Nod Power Plants on the north-west part of the map
Nod Secret Shrine on the north-east part of the map
In the northwest corner of the map, there are six Nod power plants, which supply the White House disruption towers with power. In the northeast corner, there is a secret shrine. Both of these are protected by garrisoned buildings, so you will need grenadier squads in APCs to clear them out. Destroying them completes two bonus objectives, and destroying the secret shrine gives an Intelligence Database entry.
There are two civilian Tiberium silos northwest and northeast of your base. Use APCs to transport engineers there and capture them for additional funds, but make sure you have enough Tiberium capacity first. Construct a Tiberium silo before capturing them to be safe. After they are captured, you can destroy them to spread some additional Tiberium for your harvesters.
Nod main base guarding the White House
Now is the time to take on the main base. You need to take out the Nod war factory using Predator tanks as quickly as possible to prevent Nod from building more vehicles. Ten Predator tanks should be enough, but watch out for militant rocket squads. Support your Predator tanks with at least five APCs loaded with snipers and grenadiers
Once the Nod war factory is destroyed, mop up the remaining infantry with your APCs, then destroy the two Hands of Nod. This will neutralize all of Nod's production facilities. At this point, simply destroy the construction yard and the disruption towers to complete the mission.
Trivia[]
Taking out the Shredder Turrets safely with Missile Squads
Suprisingly friendly Nod Avatars
- It is possible to complete this mission without using the Firehawks, by managing the Missile Squads to take out the Shredder Turrets before destroying the rest of the outpost.
- By doing this, the player is able to get four heroic Missile Squads. Destroying one Avatar fully promotes one Missile Squad.
- The vehicles in this mission are surprisingly friendly to the player's units, since they are set to Hold Fire stance.
- The player will not complete the "Destroy the Nod air defenses" Primary objective, however.
- The player will complete the "Use your Firehawk Airstike power on Nod's artillery outpost" objective despite not using the Firehawk Airstrike power, due to the completion of this objective being triggered when all the Nod units are destroyed and not the deployment of the Firehawks.
The Firehawks grounded after cheesing the Nod Outpost previously
- If the player never uses the Firehawk Airstrike, the Firehawks can be seen on the ground once the battlefield expands.
- The Firehawks used in the bombing run on the Nod outpost in the very early part of the mission are similar in function to the Vertigo Bombers used by Nod during the Siege of Temple Prime.
- Only in this mission the GDI MCV is seen being carried by a V-35 Ox to the battlefield, and this is not possible in standard gameplay since the MCV cannot use Call for Transport ability.
- If the player captures the Nod base structures they can build most of the available units and buildings in this mission, except the Flame Tank, Beam Cannon, Avatar and Secret Shrine.
Captured Nod Power Plants (Note: the objective marker still present)
Captured Nod Secret Shrine (Note: the objective marker still present)
- If the player captures either the Power Plants or the Secret Shrines, the bonus objective cannot be completed and those structures must be sold or destroyed.
- If the player wishes to build a Shadow Team or use the Shadow Strike Team support power, keep the Secret Shrine and then sell it when the enemy forces have been eliminated.
Videos[]
References[]
- ↑ Electronic Arts Los Angeles, Command & Conquer 3: Tiberium Wars. GDI mission 5: "The White House".
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