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This page lists the official patches for Command & Conquer 3: Tiberium Wars.

Patch 1.01

Patch 1.01 was released in March 2007.

Changes

This patch for Command & Conquer 3: Tiberium Wars fixes several bugs and exploits:

Exploits
Optimizations
  • Improved video playback on low-end system configurations.
Balance changes
  • Scrin Storm column cost/buildtime increased by 100% to 3000/30.
  • Scrin Buzzers' health reduced by 75% and weapon type changed to SNIPER. This change makes Buzzers ineffective against units and structures besides enemy infantry.
Bug fixes
  • Fixed an error that would occasionally result in a crash in Nod vs. Nod matches on the multiplayer map Deadly Sertao.
  • Fixed issues with automated map transfer feature in multiplayer.
  • Fixed an error that would sometimes cause a Commentator's telestrator drawings to not erase as intended while viewing BattleCast replays.
  • Fixed issues with replay file playback.
  • Fixed placeholder text and chat log errors with the Comrade in-game chat window.
Other changes
  • Fixed an error in README.txt file regarding location of saved game files in Windows Vista; added references to EA Link version of the game; added disclosure about in-game advertising (Note: the EA Link version of the game ships with this updated ReadMe file).
  • References to Nod's "Avatar Warmech" unit have been changed to "Avatar".

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Patch 1.02

Patch 1.02 was released in March 2007.

The downloadable patch executable includes all the patches that were released before it.

Changes

This patch for Command & Conquer 3: Tiberium Wars addresses two issues:

Bug fixes
  • Fixed an error that caused the list of available matches in the Custom Match Lobby to constantly refresh to the top of the list.
Other changes
  • Improved the patching process to ensure all players are prompted to receive the latest version of the game when attempting to play online or using the "Check for Updates" feature in the Command & Conquer 3: Tiberium Wars Control Center utility.

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Patch 1.03

Patch 1.03 was released in April 2007.

The downloadable patch executable includes all the patches that were released before it.

Changes

This patch for Command & Conquer 3: Tiberium Wars fixes several problems pertaining to online multiplayer:

Bug fixes
  • Fixed an error that caused players to experience unexpected disconnections and freezes while in online lobbies and Automatch search. Please note that there are some remaining issues with connectivity, which will be addressed in a future update.
  • Fixed an error that prevented players in online lobbies from chatting globally after sending private messages to other players.
  • Fixed an error that sometimes caused the name of a BattleCast Commentator to not display correctly on the official Web site.

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Patch 1.04

Patch 1.04 was released in April 2007.

The downloadable patch executable includes all the patches that were released before it.

Changes

This patch for Command & Conquer 3: Tiberium Wars addresses video playback issues and several multiplayer problems:

Optimizations
  • Made further improvements to video playback on low-end Windows XP system configurations.
Bug fixes
  • Fixed an error that caused some players to crash or disconnect while in online lobbies.
  • Fixed an error that caused players with semicolon (';'), colon (':'), comma (','), or equal sign ('=') characters in their Online IDs to not be able to see and select options from dropdown menus in online multiplayer lobbies. These characters are no longer permissible in Online IDs.
  • Fixed an error that caused players to desync when watching a BattleCast match in which one of the participants disconnected.
Other changes
  • All online multiplayer game lobbies will now appear properly localized in different languages. This does not affect English-language lobbies.

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Patch 1.05

Patch 1.05 was released in June 2007. It fixes several exploits and bugs, makes balance changes across all three sides, adds four new multiplayer maps and assorted user interface enhancements, and more. The downloadable patch executable includes all the patches that were released before it.

Patch 1.06

Patch 1.06 was released in July 2007.

The downloadable patch executable includes all the patches that were released before it.

Changes

Tracking disconnects
  • Changed the way that disconnects are reported. Now, whenever the game detects that a disconnect has occurred in a 1v1 match, both players are given a disconnect stat -- neither player is given a win or loss stat.
Exploits
  • Fixed an exploit that caused any unit or structure to become invincible if force-fired upon by a Mammoth Tank that had been upgraded with Rail Guns.
Other bugs
  • Fixed a bug that caused the Nod Cloaking Field power to deduct up to 6,000 credits from the Operations center. The power now correctly deducts 3,000 credits.
  • Fixed a bug that allowed players in the online lobbies to /tell and /invite users that had marked them to be ignored.
  • Players can no longer send /tell messages to other players as observers during a multiplayer match.
  • Fixed a hang that occurred when users typed /friend or /invite without a corresponding name.

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Patch 1.07

Patch 1.07 was released in August 2007.

The downloadable patch executable includes all the patches that were released before it.

Changes

Mod SDK
  • The Mod SDK installer will only work with the 1.07 patch. The Mod SDK installer is for the user to create customizable maps, units, AI, UI, and much more.
  • A custom map launcher screen has been added to launch single player custom maps. This is found under the Skirmish button in the Main Menu.
  • Replay browser has been converted into a general game browser. There is a tab for launching replays and a tab for launching Mods.
Cheats
  • Fixes for various cheats have been put into place. Please be advised that players attempting to tamper with the game may cause online matches to automatically desync.
Bug fixes
  • Fixed a bug that wouldn't allow GDI projectile shells to track targets properly.
  • Fixed a bug that caused the Scrin Drone platform to self-destruct when coming in contact with an enemy upgraded Scrin Annihilator tripod.
  • Fixed a bug with decoyed GDI Mammoth Tanks created by the Nod Decoy army support power that allowed them to crush enemy units.
  • Fixed a bug where support powers, Scrin Tiberium Vibration Scan and Nod Radar jamming missile, deducted twice the amount of credits indicated.
  • Fixed errors that caused some players to experience unexpected problems due to copy protection.
Balance changes
  • Scrin Mothership now takes 8 seconds to deploy over the Scrin Signal Transmitter, where it will be unselectable by user but can be attacked by opponent. Scrin Mothership speed has been increased by 33%. Weapon chain reaction delay increased by 1 sec.
  • GDI Pitbull: Health reduced by 20%. Mortar upgrade cost increased by 100% to 2000. Mortar scatter radius increased.
  • Scrin Buzzer Hive: Now leaves 1 Buzzer instead of 3 when destroyed or sold.
  • Cranes for all factions can no longer build defensive structures or superweapons.
  • Harvesters' rate of collecting Tiberium has been made equal across all factions. Harvesters will now unload at the refinery before moving to a new Tiberium field.
Other changes
  • John Freeman and James Geiger credited for Mastering Lab work.
  • TransGaming Inc. credited for Macintosh conversion.

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Patch 1.08

Patch 1.08 was released in August 2007 as a hotfix for version 1.07.

The downloadable patch executable includes all the patches that were released before it.

Changes

  • This patch for Command & Conquer 3: Tiberium Wars fixes one exploit.

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Patch 1.09

Patch 1.09 was released in October 2007, and was the final official patch for the game. It is the only version compatible with the official Battlecast Viewer. It fixes a number of bugs, introduces a new multiplayer map, and makes numerous game balance changes.

It is the default version installed in Steam and Origin distributions of the game, including the release within The Ultimate Collection compilation. It is the only version to be properly installed in these releases, as .skudef files for versions 1.00 through 1.08 are omitted from them, disabling version switching with the '-runver' parameter.

The downloadable patch executable includes all the patches that were released before it.

Patch 1.10

Patch 1.10 was an unreleased patch, mostly balance-oriented and proposed by then-community manager Aaron Kaufman.

The patch was announced, but later cancelled to focus on development and support of Command & Conquer 3: Kane's Wrath and Command & Conquer: Red Alert 3.

Command & Conquer official patches