Tiberium refinery (Tiberian Sun)

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TS gameicon.png FS Gameicon.png
For other buildings of the same name, see Tiberium refinery.
TS GDI Tiberium Refinery Icons.gif TS Nod Tiberium Refinery Icons.gif Tiberium Refinery



Internal name PROC (rules)
NAREFN (art)
Affiliation TS GDI logo.png GDI
TS Nod logo transparent.png Nod
TiberiumAlliances Forgotten.png Forgotten
Role Resource processor
Tech level 1
Hit points 900
Armor type Heavy
Cost $2000
Build time 1:36
Produced by Construction yard
Requires GDI or Nod power plant
Sight range 6
Power -30



Abilities Scatters Tiberium upon destruction
Comes with a free Harvester

The second-generation Tiberium refinery, used by GDI, Nod and CABAL during the Second Tiberium War and the Firestorm Crisis, was a facility that refined harvested Tiberium and extracted the raw material from the crystals for processing and later manufacturing of vehicles and weapons for infantry. The process is hazardous to humans, and only qualified workers wearing hazmat suits were permitted in the facility.


Unlike the refineries from the First Tiberium War that used to centrifuge the minerals first, the redesigned successors were forced to melt Tiberium in order to process it further due to the crystals' changes between the two wars.

Refineries continued to be fielded by both armies following the Firestorm Crisis, but returned to centrifuging Tiberium like in the First Tiberium War.


The Tiberium refinery functions as a drop off point for harvesters, it is one of the basic structures for GDI or Nod to build a battle base. It provides access to build their respective walls, gates, Tiberium silos, defenses (component tower for GDI and laser turret for Nod), war factories, radar stations and pavement. The structure is large, but fragile. When it is destroyed, it will leave Tiberium behind.


  • As one harvester costs $1400 to build from the war factory, the refinery building itself should have a fair value of $600. However, if the refinery is sold, the owner will get $1000 ($2000 list price divided by 2) from the building and the harvester will be kept. Thus, a player can repeat the process for a modest economic benefit (saves $400 for each harvester) at the opportunity cost of occupying the construction queue. While this issue is not significant enough to affect overall game balance, it is recitified in Red Alert 2.


  • Certain animations were disabled for unknown reasons. For instance, when a harvester detaches its container, it was supposed to be seen entering the refinery instead of simply popping on and off the harvester.


TS GDI logo.png Global Defense Initiative Second Tiberium War Arsenal TS GDI logo.png
Join the cause of Nod! Brotherhood of Nod Second Tiberium War Arsenal Ascend!
CABAL TS.png CABAL Firestorm Conflict Arsenal CABAL TS.png
TiberiumAlliances Forgotten.png Forgotten Second Tiberium War Arsenal TiberiumAlliances Forgotten.png