Tick tank

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TS gameicon.png FS Gameicon.png
Disambig.png
For other uses, see Tick tank (Rivals).
TS Tick Tank Icons.gif
Tick tank
TS Tick Tank.png
Mobile (circle) and deployed (center) Tick tanks
Unit
Internal name TTNK (mobile)
GATICK (deployed)
Affiliation TS Nod logo transparent.png Nod
CABAL TS.png CABAL
Role Main battle tank
Armament 90mm APDS cannon
Gatling gun (unused)
Tier 1
Tech level 3
Properties
Hit points 350
Armor type Light (mobile)
Concrete (deployed)
Production
Cost $800
Produced by Nod war factory
Combat
Ground attack
  • 36 (AP)
  • 50 (x2) (elite) (AP)
Cooldown
  • 50
  • 80 (elite)
  • Speed 6
    Attack range 6.75
    Sight range 5
    Function
    Abilities Deploys into a more durable, but immobile, turret
    Elite upgrade
    • Stealth detector
    • Fire two cannons at once
    • Self-repairing

    The Tick tank was Nod's main battle tank in the Second Tiberium War and the Firestorm Crisis.

    Background

    The Tick tank replaced the light tank from the First Tiberium War, with attention paid to their armor and firepower. While it is significantly underpowered compared to GDI Titans in a one-on-one engagement, it is reasonably cheap, fast moving and possesses a front mounted entrenchment tool which allows it to even the playing field somewhat. When entrenched, its hull assumes a vertical position with the front section burrowed into the ground - this immobilizes the tank, but bestows greater protection and turret rotation.

    The Tick tank design resembles an assault gun - with limited capability to aim its cannon. It becomes a full fledged turret once entrenched, making the tank "stand up" and giving its cannon a broader field of fire whilst reducing difficulties with height obstacles.

    The Tick tank was replaced by the lighter, but faster and more powerful Scorpion tank after the Firestorm Crisis.

    Game unit

    The Tick tank, despite being a lighter vehicle, costs as much ($800) as a Titan, and is beaten by it in a pitched head-to-head battle. Odds become much better for it if it can manage to engage targets whilst entrenched - offering Nod players a more freely emplaced substitute for laser turrets, albeit one that is not as effective against infantry. Entrenched Tick tanks are highly resistant to the Disruptor's sonic beam as well as the Mammoth Mk. II's railgun, making the them an effective counter to both units.

    Gallery

    See also

    Join the cause of Nod! Brotherhood of Nod Second Tiberium War Arsenal Ascend!
    CABAL TS.png CABAL Firestorm Conflict Arsenal CABAL TS.png
    Sheppard.png Tanks CNCTW Scorpion Tank Cameo.png