Command & Conquer Wiki

Welcome to the Command & Conquer Wiki! Log in and join the community.

READ MORE

Command & Conquer Wiki
Ferthi (talk | contribs)
No edit summary
 
Ferthi (talk | contribs)
(Redirected page to Developers#{{subst:PAGENAME}})
Tag: New redirect
 
Line 1: Line 1:
  +
#REDIRECT [[Developers#Michael Biehn]]
{{POV}}
 
A partial list of developers, producers, artists, and other employees who have worked on Command & Conquer games.
 
{{Tocright}}
 
 
== Aaron Kaufman ==
 
{{Q|Every day is community day!|APOC's [[Battlecast Primetime]] signoff and motto}}
 
[[File:Aaron_APOC_Kaufman.jpg|thumb|80px|left|link=|Aaron Kaufman]]
 
'''Aaron Kaufman''', known to the C&C community as '''APOC''' (also known as '''Tiny Tank''' and '''Just Tank'''), was the ''Command & Conquer'' and ''Battle for Middle-Earth'' community manager between 2004 and 2010.
 
 
===Working history===
 
He was most noted for interacting with the community on forums and retrieving feedback from the players regarding games and patches. He was also highly involved in the process of making classic games like ''[[Tiberian Dawn]]'', ''[[Red Alert 1]]'', ''[[Tiberian Sun]]'' and ''[[Firestorm (expansion)|Firestorm]]'' freeware.
 
 
He left EALA in February 2010, preceding the release of ''[[Tiberian Twilight]]''. In his final message as the Command & Conquer community manager, he stated that he was neither fired nor forced out of the company, but willingly stepped down from his job. Following this event, Kaufman joined THQ as community manager for ''WWE'' and ''UFC'' licensed games. Some time before THQ closed its doors in late 2012, Kaufman moved to the Sony Computer Entertainment studio in Santa Monica, where he is currently in the position of senior online community strategist.
 
 
He was succeeded as a community manager by an unnamed successor, and later by [[#Eric Krause|Eric "CIRE" Krause]].
 
 
====Battlecast Primetime appearance====
 
Between 2007 and 2010, Kaufman had his own section in the ''[[Battlecast Primetime]]'' show called ''APOC's Corner'', where he covered new game patches, mods, tournaments and the community in general.
 
===External links===
 
*[https://www.linkedin.com/in/aaronkaufmanplaystation LinkedIn profile]
 
 
{{Clear|left}}
 
== Adam Isgreen ==
 
[[File:Adam_Isgreen.jpg|thumb|80px|left|link=|Adam Isgreen]]
 
'''Adam Isgreen''' is a game designer who worked on the ''Command & Conquer'' series between 1996 and 2003. He was deeply involved in most projects at that time, which gave him the opportunity to answer the fans' questions on the development process of released and cancelled games, most notably ''[[Command & Conquer 3: Incursion|Incursion]]'' and ''[[Command & Conquer: Renegade 2|Renegade 2]]''. He is currently the creative director at Microsoft Studios, and is working on the ''Age of Empires'' series.<ref>[http://web.archive.org/web/20120528135711/http://www.petroglyphgames.com/forums/index.php?/user/15-ishmael/page__f__17 Isgreen's old Petroglyph Games forum profile, ''Ishmael'']</ref><ref>[https://www.escapistmagazine.com/v2/2019/08/27/remembering-command-conquer-tiberian-sun-on-its-20th-annivesary-with-former-westwood-studios-design-director-adam-isgreen/ Isgreen's 2019 interview for The Escapist]</ref><ref>[https://www.youtube.com/watch?v=ti0igLFjWlc Isgreen's 2019 interview for the XboxEra Podcast]</ref>
 
 
===Trivia===
 
*He voiced the [[Spy (Red Alert 1)|spy]] in ''[[Command & Conquer: Red Alert]]''.
 
 
{{Clear|left}}
 
== Amer Ajami ==
 
[[File:Amer_Ajami_E3_2008_Crop.jpg|thumb|80px|left|link=|Amer Ajami]]
 
'''Amer Ajami''' was a producer at [[Electronic Arts Los Angeles]]. He worked on ''[[Generals]]'', ''[[Zero Hour]]'', ''Battle for Middle-Earth'' and ''Battle for Middle-Earth II'' as an associate producer, ''[[Tiberium Wars]]'' as a producer, and ''[[Red Alert 3]]'' and ''[[Command & Conquer: Red Alert 3: Uprising|Uprising]]''/''[[Command & Conquer: Red Alert 3: Commander's Challenge|Commander's Challenge]]'' as a senior producer.
 
 
He is currently in charge of the Superweapon Games company.
 
 
===Trivia===
 
On 14 May 2015, his company Superweapon Games tweeted an image of ''[[Tiberian Sun]]'' and ''[[Red Alert 2]]'' platinum CD wall mounts they have "saved from the dumpster".<ref name="PlatinumWallMounts">{{cite web|url=https://twitter.com/SuperweaponTeam/status/598917966676111360|title=Saved from the dumpster: These will have a good home at our office #commandandconquer #ra2 #tiberiansun #gamedev #tbt|last=|first=|date=14 May 2015|publisher=Twitter (@SuperweaponTeam)|accessdate=8 July 2016}}</ref>
 
 
{{Clear|left}}
 
== Amir Rahimi ==
 
[[File:Amir_Rahimi_Crop.png|thumb|80px|left|link=|Amir Rahimi]]
 
'''Amir Rahimi''' was an assistant producer at [[Electronic Arts Los Angeles]]. He worked on ''[[Command & Conquer: Generals]]'', ''[[Command & Conquer: Generals: Zero Hour]]'', ''The Battle for Middle-earth'' and ''The Battle for Middle-earth II'' as an assistant producer, ''The Battle for Middle-earth II - The Rise of the Witch-king'' and ''Boom Blox'' as a producer, and ''Boom Blox Bash Party'' as a senior producer.
 
 
Alongside [[Louis Castle]] and [[Wikipedia:Steven Spielberg|Steven Spielberg]], he received a BAFTA award in 2009 for ''Boom Blox''.
 
 
{{Clear|left}}
 
== Amir Rao ==
 
[[File:Amir_Rao.png|thumb|80px|left|link=|Amir Rao]]
 
'''Amir Rao''' is a video game designer.
 
 
At [[Electronic Arts Los Angeles]], he worked on ''[[Command & Conquer 3: Tiberium Wars]]'', ''[[Command & Conquer: Red Alert 3]]'', ''[[Command & Conquer: Red Alert 3: Uprising]]'' and ''[[Command & Conquer: Red Alert 3: Commander's Challenge]]''.
 
 
He appeared frequently in the ''[[Battlecast Primetime]]'' section ''Ask A Developer'', where he answered questions posted by fans on the official ''Command & Conquer'' forums.
 
 
He left Electronic Arts Los Angeles in August 2009 with [[Gavin Simon]], and founded Supergiant Games, of which he is currently the studio director. He has also worked as a designer on ''Bastion'', ''Transistor'', and ''Pyre''.
 
===External links===
 
*[https://twitter.com/amirsrao Amir Rao's Twitter account]
 
*[http://www.mobygames.com/developer/sheet/view/developerId,272515/ Amir Rao on MobyGames]
 
{{Clear|left}}
 
== Bill Brown ==
 
[[File:Bill_Brown.jpg|thumb|80px|left|link=|Bill Brown ]]
 
'''Bill Brown''' was the composer who worked with [[Mikael Sandgren]] on the original soundtracks for [[Command & Conquer: Generals soundtrack|''Generals'' and ''Zero Hour'']].
 
 
{{Clear|left}}
 
== Brett Sperry ==
 
[[File:Brettheadshot.jpg|thumb|80px|left|link=|Brett Sperry]]
 
'''Brett Wesley Sperry''' was one of the lead game designers of early Command & Conquer games. He founded [[Westwood Studios]] in 1985, the Brett Wesley Group in 2007, and Jet Set Games (along with [[Rade Stosavljević]]) in 2008.
 
 
===Career===
 
Sperry co-founded Westwood Studios with [[Louis Castle]] in 1985, when both were in their early 20s.<ref>Steinhauer, Adam (September 19, 1996). "Fun and Games: Company capitalizes on creativity with computer animation", Las Vegas Review-Journal, p. D1.</ref> Before starting Westwood Studios, Sperry worked at Applied Computer Technology in Las Vegas with Peter Filiberti doing game conversions for Activision, Imagic and others. One of his major works was the port of Impossible Mission to the Apple II.
 
 
Sperry has been credited with the roles of design, production, support and box and content. In addition to his work at Westwood, he has been credited on games developed/produced by the following companies: Intelligent Games, Ltd., Walt Disney Feature Animation and Looking Glass Studios.
 
 
In 1996, GameSpot named him as the third most influential person in the PC gaming of the year, as well as sixth of all time.<ref>{{cite web|url=http://www.gamespot.com/features/15most/html/mi96_03.html|archiveurl=http://web.archive.org/web/20100410000440/http://www.gamespot.com/features/15most/html/mi96_03.html |title=The Most Influential People in Computer Gaming of 1996 |publisher=GameSpot.com |archivedate=2010-04-10}}</ref><ref>{{cite web|url=http://www.gamespot.com/features/15most/html/mi_06.html|archiveurl=http://web.archive.org/web/20050221115415/http://www.gamespot.com/features/15most/html/mi_06.html |title=The Most Influential People in Computer Gaming of All Time |publisher=GameSpot.com |archivedate=2005-02-21 }}</ref>
 
 
===External Links===
 
*[http://en.wikipedia.org/wiki/Brett_Sperry Brett Sperry (Wikipedia)]
 
 
{{Clear|left}}
 
== Chance Rowe==
 
'''Chance Rowe''' was an artist who worked for several studios on a contract, doing most of the work for [[Electronic Arts Los Angeles]].
 
 
{{Clear|left}}
 
== Chris Corry==
 
[[File:Chris_Corry.png|thumb|80px|left|link=|Chris Corry]]
 
'''Chris Corry''' was a lead programmer at LucasArts, and a development director and producer at [[Electronic Arts Los Angeles]].
 
 
At EA Los Angeles, he was the development director of ''The Lord of the Rings: The Battle for Middle-earth'', senior development director of ''The Lord of the Rings: The Battle for Middle-earth II'' and ''[[Command & Conquer 3: Tiberium Wars]]'', and executive producer of ''[[Command & Conquer: Red Alert 3]]''.
 
 
{{Clear|left}}
 
== Chris Howe ==
 
Chris Howe was a concept artist who did the cancelled video game of [[Command & Conquer]], [[Tiberium]]. He was the artist who did many pictures of structures, vehicles, infantry and aircraft. One part, he was best known with was a concept art of the [[Sky factory]].
 
 
{{Clear|left}}
 
== Chris Tamburrino==
 
'''Christopher Tamburrino''' is a graphic artist.
 
 
At Microprose, he was an artist on ''Sid Meier's Civilization II''. At Novalogic, he was a senior artist and later art director on the ''Delta Force'' and ''Joint Operations'' series. In 2006, he joined [[Electronic Arts Los Angeles]] where he worked on art for ''[[Command & Conquer 3: Tiberium Wars]]'', ''[[Command & Conquer 3: Kane's Wrath]]'', ''[[Command & Conquer 4: Tiberian Twilight]]'', and ''[[Command & Conquer (2013)]]''. He is currently the art line manager at DICE. and has worked on ''Battlefield 4'', ''Battlefield Hardline'', and ''Battlefield 1''.
 
 
===External links===
 
*[http://www.christamburrino.com/gameography.php Chris Tamburrino's personal website]
 
*[http://www.mobygames.com/developer/sheet/view/developerId,3533/ Chris Tamburrino on MobyGames]
 
 
{{Clear|left}}
 
== Chuck Carter==
 
[[File:Chuck_Carter.jpg|thumb|80px|left|link=|Chuck Carter]]
 
'''Chuck Carter''' is a digital artist, art director, and computer graphics supervisor, who works on contracts with other companies.
 
 
===External links===
 
*[https://twitter.com/chuckcarterart Chuck Carter's Twitter profile]
 
 
{{Clear|left}}
 
== Daniel Cermak ==
 
[[File:Daniel_Cermak_2014.jpg|thumb|80px|left|link=|Daniel Cermak ]]
 
'''Daniel "Dan" Cermak''' is a video game programmer and producer. He was the vice-president of SSI and Mindscape from 1989 to 2000, executive producer on ''[[Command & Conquer: Renegade]]'' at [[Westwood Studios]] from 2000 to July 2003, and briefly returning vice-president of sport and strategy games at SSI and Mindscape in 2002 and 2003. From 2003, he was employed at Volition Inc. (later known as Deep Silver Volition) as vice president, and in 2011 he became the studio's general manager. He was among the 50 employees who were fired from the company on 27 September 2017 due to the unsatisfactory commercial performance of ''Agents of Mayhem''.
 
===External links===
 
*[http://www.mobygames.com/developer/sheet/view/developerId,6391/ Daniel Cermak on MobyGames]
 
*[https://web.archive.org/web/20170904151005/http://www.dsvolition.com:80/staff/dan-cermak Profile on Deep Silver Volition's official website] (archived)
 
 
{{Clear|left}}
 
== Daniel Kucan ==
 
{{Main|Daniel Kucan}}
 
[[File:Daniel_Kucan_2014.png|thumb|80px|left|link=|Daniel Kucan]]
 
'''Daniel Kucan''' is an actor that played four characters in ''[[Tiberian Sun]]'', ''[[Tiberium Wars]]'', ''[[Kane's Wrath]]'' and ''[[Tiberian Twilight]]''. His brother is [[#Joseph David Kucan|Joseph David Kucan]], who plays [[Nod]] leader and former advisor to [[Josef Stalin]] of the [[Soviet Union]], [[Kane]].
 
 
{{Clear|left}}
 
== Dave Max==
 
'''Dave Max''' is a concept artist, who worked on ''[[Command & Conquer 3: Tiberium Wars]]''.
 
 
===External links===
 
* [https://web.archive.org/web/20170619073417/http://www.blacksheepproductions.net/portfolios/blacksheep/command-and-conquer-3/ Blacksheep Productions collaborative]
 
 
{{Clear|left}}
 
== David Leary==
 
[[File:David Leary.jpg|thumb|80px|left|link=|David Leary]]
 
'''David Leary''' is a video game designer and producer.
 
 
At [[Westwood Studios]], he was the lead designer on ''Blade Runner'', design consultant on ''Lands of Lore: Guardians of Destiny'', and designer on ''[[Command & Conquer: Tiberian Sun]]'', but left the company in 1998, before the latter was finished. After a two-year job at Liquid Entertainment as lead designer on ''Battle Realms'', he joined Ensemble Studios in 2001 to work on ''Age of Mythology'' and its ''The Titans'' expansion pack, ''Age of Empires III'' and its ''The WarChiefs'' expansion pack, and ''Halo Wars''. After the studio's closure in January 2009, he joined some of his colleagues from Ensemble at Robot Entertainment, where he worked on ''Orcs Must Die!'', ''Age of Empires Online'', ''Orcs Must Die 2!'', ''Hero Academy'', and ''Echo Prime''.
 
 
He has been a producer at Playful Corporation since 2014.
 
===External links===
 
*[http://www.mobygames.com/developer/sheet/view/developerId,7627/ David Leary on MobyGames]
 
 
{{Clear|left}}
 
== David S. Silverman ==
 
[[File:David_Silverman.jpg|thumb|80px|left|link=|David S. Silverman]]
 
'''David S. Silverman''' was the product manager of [[Electronic Arts Los Angeles|EALA]]'s ''Command & Conquer'' games between 2007 and 2009. Silverman was the creator of [[Command & Conquer TV]], hosting the ''[[Battlecast Primetime]]'' show with [[Raj Joshi]].
 
 
In 2009, he left EA Los Angeles to work in BioWare as the senior brand manager for the ''Dragon Age'' series, and later ''Mass Effect 3''. During that time, he hosted a short-lived video series ''BioWare Pulse'' to showcase news from BioWare IPs, in a style not unlike ''Battlecast Primetime''.
 
 
He moved up to higher EA branches in 2012, gaining the position of global marketing director for ''Battlefield 3'' DLC, ''Battlefield 4'', ''Battlefield: Hardline'' and ''Star Wars: Battlefront (2015)''. In August 2015, he moved to Double Helix Games, a division of Amazon Game Studios, as head of marketing.
 
 
===External links===
 
*[https://cncnz.com/features/dev-detector/01-david-silverman/ 2018 interview for CNCNZ.com]
 
 
{{Clear|left}}
 
== David Yee==
 
[[File:David_Yee_2001.png|thumb|80px|left|link=|David Yee]]
 
'''David Yee''' is a video game designer. His early work included ''EverQuest'' and ''[[Command & Conquer: Renegade]]''. After a decade-long career spanning several other studios within [[Electronic Arts]], he currently works at Oculus VR.
 
 
{{Clear|left}}
 
== Donny Miele==
 
[[File:Donny Miele.jpg|thumb|80px|left|link=|Donny Miele]]
 
'''Donald "Donny" Miele''' was a video game producer.
 
 
He was part of the original team at Viridis Corporation behind the game ''Savage: The Ultimate Quest for Survival''. He moved to [[Westwood Studios]], where he worked on ''[[Command & Conquer: Tiberian Sun]]'' as a designer, full-motion video director, and story writer. He eventually became one of Westwood's mainstay staff members in their video department, and even collaborated with other [[Electronic Arts]] subsidiaries in lending Westwood's motion capture technology, as was seen in ''Tiger Woods PGA Tour 2002'' and ''Tiger Woods PGA Tour 2003''. He led dramatic assets for ''Dune 2000'', ''Nox'', ''[[Command & Conquer: Tiberian Sun - Firestorm]]'', ''[[Command & Conquer: Red Alert 2]]'', ''[[Command & Conquer: Red Alert 2: Yuri's Revenge]]'', ''Emperor: Battle for Dune'', ''[[Command & Conquer: Renegade]]'', and ''Earth & Beyond''. He also produced ''Red Alert 2'', ''Yuri's Revenge'', and ''Pirates: Legend of the Black Kat''.
 
===External links===
 
*[http://www.mobygames.com/developer/sheet/view/developerId,7783/ Donny Miele on MobyGames]
 
 
{{Clear|left}}
 
== Duane Loose==
 
'''Duane Loose''' is the man behind the GDI Style Guide's work.
 
 
===Creating the Guide===
 
Duane Loose penned in the [[GDI Style Guide]] for [[Tiberium (game)|Tiberium]], intended to bridge the development between Tiberium and [[Tiberium Wars]].
 
 
{{Clear|left}}
 
== Dustin Browder==
 
[[File:Dustin Browder late 2000s.jpg|thumb|80px|left|link=|Dustin Browder]]
 
'''Dustin Browder''' is a video game designer and director. He first entered the industry at Activision, where he worked on ''MechWarrior 2: Mercenaries'', ''Heavy Gear'', and ''Battlezone''. After that, he joined [[Westwood Pacific]], where he worked as a lead designer on ''[[Command & Conquer: Red Alert 2]]'' and its ''[[Command & Conquer: Red Alert 2: Yuri's Revenge|Yuri's Revenge]]'' expansion pack, as well as ''[[Command & Conquer: Generals]]''. He remained in the studio after the reshuffling and move to Los Angeles, as an assisting designer on ''[[Command & Conquer: Generals: Zero Hour|Zero Hour]]'' and design director on ''The Lord of the Rings: The Battle for Middle-earth''.
 
 
On 14 March 2005, he was hired by Blizzard Entertainment as a senior designer<ref name="BrowderGameStar">{{cite web|url=https://www.gamestar.de/index.cfm?pid=246&pk=1472142|title=StarCraft 2: Interview mit Dustin Browder (in German)|last=|first=|date=20 July 2007|publisher=GameStar|accessdate=4 August 2018}}</ref>. His primary focus was the development of ''StarCraft II'', where he was the lead designer on ''StarCraft II: Wings of Liberty'', and game director for its ''Heart of the Swarm'' and ''Legacy of the Void'' expansions, as well as post-release support. He claims that he did not apply his knowledge from ''Command & Conquer'' to ''StarCraft II'' as he had not developed an e-sports game before.<ref name="BrowderGamasutra">{{cite web|url=http://www.gamasutra.com/view/feature/4174/the_design_of_starcraft_ii.php?page=2|title=The Design of StarCraft II (page 2)|last=Remo|first=Chris|date=26 October 2009|publisher=Gamasutra|accessdate=4 August 2018}}</ref>
 
 
He also worked on ''World of WarCraft: Burning Crusade'' as an assisting designer, ''World of WarCraft: Cataclysm'' as a support team member. He was a support team member and later game director of ''Hearthstone: Heroes of WarCraft'' until 2016, when he was moved to a different team within Blizzard.<ref name="BrowderMoveFromHearthstone">{{cite web|url=https://blizzardwatch.com/2016/12/08/dustin-browder-departs-heroes-storm-alan-dabiri-steps-game-director/|title=Dustin Browder departs Heroes of the Storm, Alan Dabiri steps up as game director|last=Ziebart|first=Alex|date=8 December 2016|publisher=BlizzardWatch.com|accessdate=4 August 2018}}</ref> In 2019, he left the company.
 
 
===Trivia===
 
*On Blizzard's forums, his handle is "Cavez", and when casting, he is often referred to as "T-Bone".
 
*In ''StarCraft II'', the ingame portrait of the goliath and its mercenary variations is based on his likeness.
 
*His catchphrase is "terrible terrible damage", which ended up being a cheat code for the god mode in ''StarCraft II''.
 
 
===External links===
 
*[http://www.mobygames.com/developer/sheet/view/developerId,2347/ Dustin Browder on MobyGames]
 
*[http://www.teamliquid.net/forum/viewmessage.php?topic_id=198452 2011 interview on TeamLiquid]
 
 
{{Clear|left}}
 
== Edward Alexander Del Castillo==
 
'''Edward Alexander Del Castillo''' is a video game designer and producer. He co-founded Liquid Entertainment in 1999.
 
 
===Trivia===
 
*He was the one who pitched the idea for the ''[[Command & Conquer: Red Alert]]'' premise [[Albert Einstein]] traveled through time to kill [[Adolf Hitler]], but the original version involved Hitler being sniped.
 
 
===External links===
 
*[http://www.mobygames.com/developer/sheet/view/developerId,8028/ Edward Alexander Del Castillo on MobyGames]
 
 
{{Clear|left}}
 
== Eric Gooch==
 
[[File:Seth.jpg|thumb|80px|left|link=|Eric Gooch as [[Seth]]]]
 
'''Eric Gooch''' is a graphics artist who worked at [[Westwood Studios]] during its times under [[Virgin Interactive Entertainment]] and [[Electronic Arts]], but is best known for his role as [[Seth]], [[Kane|Kane's]] right-hand man in ''[[Command & Conquer (1995)|Command & Conquer]]''. He is currently employed at 343 Industries.
 
 
===Trivia===
 
*Gooch appeared as a voice actor in season 5 of ''[[Command & Conquer Legos]]'', recurring the role of Seth in his commando days.
 
*Gooch animated his own demise at the hands of Kane.<ref>https://www.reddit.com/r/IAmA/comments/2c9gfs/i_am_joe_kucan_kane_from_the_command_conquer/cjdenar</ref>
 
 
===External links===
 
*[http://www.cybergooch.com/ CyberGooch.com]
 
*[http://www.ericgooch.com/ Personal blog]
 
 
{{Clear|left}}
 
== Eric Hilleary==
 
'''Eric Hilleary''' is a concept artist, who worked on ''[[Command & Conquer 3: Tiberium Wars]]''.
 
===External links===
 
* [https://web.archive.org/web/20170619073417/http://www.blacksheepproductions.net/portfolios/blacksheep/command-and-conquer-3/ Blacksheep Productions collaborative]
 
 
{{Clear|left}}
 
== Eric Krause==
 
[[File:Erik_home_large.jpg|thumb|80px|left|link=|Eric Krause]]
 
'''Eric Krause''', known to the C&C community as '''EA_CIRE''', was the global Command & Conquer community manager between 2011 and 2013, indirectly succeeding [[#Aaron Kaufman|Aaron Kaufman]]. He was previously a staff member of the German fansite CnC-Inside.com and later the German C&C community manager.
 
 
{{Clear|left}}
 
== Eric Randall==
 
[[File:Greg Burdette.jpg|thumb|80px|left|link=|Eric Randall]]
 
'''Eric Randall''' is the actor that played the [[Nod]]-inclined TV reporter [[Greg Burdette]] in ''[[Command & Conquer: Tiberian Dawn]]''. He was also the narrator in the behind-the-scenes reel of ''[[Command & Conquer: Tiberian Sun]]'' released as part of the 1998 ''Dune 2000''.
 
 
== Erik Yeo==
 
[[File:Erik Yeo.png|thumb|80px|left|link=|Erik Yeo]]
 
'''Erik Yeo''' is a video game designer and producer.
 
 
===External links===
 
*[http://www.mobygames.com/developer/sheet/view/developerId,1937/ Erik Yeo on MobyGames]
 
 
== Eugene Dynarski ==
 
[[File:Stalin3.jpg|thumb|80px|left|link=|Eugene Dynarski ]]
 
'''Eugene Dynarski''' is an actor that played [[Joseph Stalin]] in the 1996 [[Command & Conquer: Red Alert]].
 
 
===Filmography===
 
*''[[Command & Conquer: Red Alert]]'' (1996) (game; as [[Joseph Stalin]])
 
 
==Eydie Laramore==
 
'''Eydie Laramore''' is a video game designer. She is the co-creator of the fictional concepts of ''[[Command & Conquer (1995)|Command & Conquer]]'', along with [[Joseph Bostic]] and [[Brett Sperry]].
 
 
In an interview by [[Battlecast Primetime]], [[Joseph D. Kucan]] mentioned to that the [[Brotherhood of Nod]] was an invention of Laramore in particular, with the two of them having extensively discussed biblical metaphor and imaged backstory.
 
 
===Inventor Revealed===
 
In an interview by [[Battlecast Primetime]], [[Joseph D. Kucan]] who plays Nod's messiah, [[Kane]] mentions to an interviewer that the [[Brotherhood of Nod]] faction was an invention of Laramore in particular, with the two of them having extensively discussed biblical metaphor and imaged backstory.
 
 
Later, Laramore told [[Louis Castle]], the co-founder of [[Westwood Studios]] that Nod's [[Tiberian Dawn]] campaign in Africa had began its shooting there with Seth's half of the missions first, before [[Kane]] makes his appearance (by shooting [[Seth]] in the head for planning an attack on the [[Pentagon]]) to finish the rest of a Nod Commander's campaign and use the hijacked GDI [[Ion Cannon]] to shatter its image by destroying a major site, like the [[White House]] for example to kill [[Robert Fielding]], the President of the [[United States of America]].
 
 
=== External links ===
 
* [http://www.mobygames.com/developer/sheet/view/developerId,2444/ Developer profile at MobyGames]
 
 
{{Clear|left}}
 
== Feng Zhu==
 
'''Feng Zhu''' is a concept artist who works on contracts. He runs his private design school in Singapore, with free lesson recordings uploaded to YouTube.
 
 
===External links===
 
*[https://fzdschool.com/ Feng Zhu Design School official website]
 
*[https://www.youtube.com/user/FZDSCHOOL Feng Zhu Design School official YouTube channel]
 
*[http://www.mobygames.com/developer/sheet/view/developerId,62947/ Feng Zhu on MobyGames]
 
 
{{Clear|left}}
 
== Frank Gibeau==
 
'''Frank Gibeau''' was a long-time [[Electronic Arts]] employee, and was President of EA Games between 2008 and 2011, as well as President of EA Studios (of all labels within Electronic Arts) between 2011 and 2013, during which time he oversaw IP development.
 
 
===External links===
 
*[https://www.linkedin.com/in/frank-gibeau-46151119 LinkedIn profile]
 
 
{{Clear|left}}
 
== Frank Klepacki ==
 
{{Main|Frank Klepacki}}
 
 
{{Clear|left}}
 
== Gavin Simon==
 
[[File:Gavin Simon 2017.png|thumb|80px|left|link=|Gavin Simon]]
 
'''Gavin Simon''' is a video game designer and programmer.
 
 
He started out as a tester for ''[[Command & Conquer: Red Alert 2: Yuri's Revenge]]'', ''[[Command & Conquer: Generals]]'', ''[[Command & Conquer: Generals - Zero Hour]]'', ''The Lord of the Rings: The Battle for Middle-earth'' and ''Black & White 2''. He was the AI engineer for ''[[Command & Conquer 3: Tiberium Wars]]'' and AI engineer and designer for ''[[Command & Conquer: Red Alert 3]]'' and ''[[Command & Conquer: Red Alert 3: Uprising]]''.
 
 
In August 2009, he left EA Los Angeles with [[Amir Rao]] to found Supergiant Games, where he is currently the studio's engineer. He worked on ''Bastion'', ''Transistor'', and ''Pyre''.
 
 
===External links===
 
*[http://www.mobygames.com/developer/sheet/view/developerId,54160/ Gavin Simon on MobyGames]
 
 
==Greg Black==
 
[[File:Greg_Black_October_2018.jpg|thumb|80px|left|link=|Greg Black]]
 
'''Greg Black''' is a ''Command & Conquer'' developer. He worked at [[Westwood Pacific|Westwood/EA Pacific]] and [[Electronic Arts Los Angeles]] from 2001 to 2009, then at [[Redwood Studios]] from November 2017.
 
 
He was a quality assurance team member for ''[[Command & Conquer: Red Alert 2: Yuri's Revenge|Yuri's Revenge]]'' and cinematic cutscene artist for ''[[Command & Conquer: Generals - Zero Hour|Zero Hour]]''. He was assigned to unit and structure design and balancing in ''The Lord of the Rings: The Battle for Middle-earth II'', ''[[Command & Conquer 3: Tiberium Wars|Tiberium Wars]]'', ''[[Command & Conquer: Red Alert 3|Red Alert 3]]'', and ''[[Command & Conquer: Red Alert 3: Uprising|Uprising]]''. He left EA Los Angeles shortly after ''[[Command & Conquer: Arena]]'' was turned into ''[[Command & Conquer 4: Tiberian Twilight]]'', and provided the community with insight on why the game turned out the way it did.
 
 
He first moved to Zynga to work on ''Empires & Allies'', then to Blizzard Entertainment, where he worked on the 2013 ''StarCraft II: Heart of the Swarm'' and the 2015 ''StarCraft II: Legacy of the Void''. In November 2017, he rejoined Electronic Arts, specifically the [[Redwood Studios]] subsidiary, currently assigned to ''[[Command & Conquer: Rivals]]''.
 
 
He appeared in the majority of ''[[Battlecast Primetime]]'' episodes, analyzing multiplayer matches in the ''Main Event'' segment with [[Jason Bender]] or [[Jeremy Feasel]].
 
 
During his time at EA Los Angeles, his official forum nickname was "Platinum". Since his move to Redwood Studios, it has been "MrBlack".
 
 
=== Interviews ===
 
{{YouTube|-sqZEPCFAuM|Command and Conquer Rivals Developer Interview with Michael Martinez and Greg Black}}
 
{{YouTube|xnKeR3gOopI|RTS Podcast - Greg Black Interview with Sybert}}
 
 
=== External links ===
 
* [https://twitter.com/TheGregBlack Greg Black's Twitter profile]
 
* [http://www.mobygames.com/developer/sheet/view/developerId,54161/ Greg Black on MobyGames]
 
* [https://www.gamereplays.org/redalert3/portals.php?show=news&news_id=633194 2010 interview for CnCSaga.de, mirrored by GameReplays.org]
 
 
==Greg Kasavin==
 
[[File:Greg_Kasavin.png|thumb|80px|left|link=|Greg Kasavin]]
 
'''Greg Kasavin''' was the producer of later ''Command & Conquer'' games by [[Electronic Arts Los Angeles]], which was his first continuous job as a game developer after his term as editor-in-chief at gaming portal GameSpot. He hosted the ''[[Command & Conquer TV#Command School|Command School]]'' show on ''[[Command & Conquer TV]]''.
 
 
He left Electronic Arts Los Angeles in September 2009, first to work with 2K Games on ''Spec Ops: The Line'', then to Supergiant Games with former EALA colleagues [[Amir Rao]] and [[Gavin Simon]], where he wrote all three currently released titles: ''Bastion'', ''Transistor'', and ''Pyre''.
 
 
===Trivia===
 
*Kasavin led the GameSpot interview about ''Emperor: Battle for Dune'' with [[Louis Castle]].
 
*Kasavin's review of ''[[Command & Conquer: Generals: Zero Hour]]'' made for GameSpot was quoted in the game's back cover.
 
 
===Videos===
 
<center>
 
{{#ev:youtube|GpDnnVoxqmg||inline|''Yuri's Revenge'' review for GameSpot (starts at 1:08)||autoplay=false}}
 
{{#ev:youtube|qtuhXqgZwA8||inline|''Emperor: Battle for Dune'' interview with [[Louis Castle]] for GameSpot (starts at 0:59)||autoplay=false}}
 
{{#ev:youtube|rihOGPWgf7E||inline|''Renegade'' review for GameSpot (starts at 0:32)||autoplay=false}}
 
{{#ev:youtube|0onW2Of614Y||inline|''Generals'' review for GameSpot (starts at 0:40)||autoplay=false}}
 
{{#ev:youtube|Wj1cAH1CczM||inline|''Zero Hour'' review for GameSpot||autoplay=false}}
 
{{#ev:youtube|ud1xZ9JVMHI||inline|2008 interview for Giant Bomb||autoplay=false}}
 
{{#ev:youtube|qf_07tzJup8||inline|''Red Alert 3'' PlayStation 3 preview for GameSpot||autoplay=false}}
 
</center>
 
 
===External links===
 
*[https://twitter.com/kasavin Greg Kasavin's Twitter profile]
 
*[http://www.mobygames.com/developer/sheet/view/developerId,185102/ Greg Kasavin on MobyGames]
 
 
{{Clear|left}}
 
== Gregory Fulton==
 
'''Gregory Fulton''' is a video game designer. His only known credits in video games are testing for ''MechWarrior 2: 31st Century Combat'', and the lead game designer role on ''Heroes of Might & Magic III: The Restoration of Erathia'', its first expansion ''Armageddon's Blade'', and ''[[Command & Conquer: Renegade]]''.
 
 
===External links===
 
*[http://www.mobygames.com/developer/sheet/view/developerId,8982/ Gregory Fulton on MobyGames]
 
 
==Harvard Bonin==
 
[[File:Harvard Bonin early 2000s.jpg|thumb|80px|left|link=|Harvard Bonin]]
 
'''Harvard Bonin Jr.''' is a video game producer and production director. He was an associate producer and coordinator on several games published by [[Virgin Interactive Entertainment]] between 1993 and 1996 (''Links: The Challenge of Golf'', ''The Jungle Book'', ''Zone Raiders'', ''Pray For Death'', ''Hardline'', ''Grid Runner''). He moved to [[Westwood Pacific]] (ex-Burst) by the time it was bought by [[Electronic Arts]] in 1998, but also shifted to the main Westwood studio if it was needed. There, he worked on ''Golden Nugget 64'', ''Recoil'', the Nintendo 64 ''[[Command & Conquer (1995)#Nintendo 64 edition|Command & Conquer]]'' port by [[Looking Glass Studios]], ''[[Command & Conquer: Red Alert 2]]'' and its ''[[Command & Conquer: Red Alert 2: Yuri's Revenge|Yuri's Revenge]]'' expansion, and ''[[Command & Conquer: Generals]]''. He remained in the studio after the reshuffling and move to Los Angeles. He worked on ''[[Command & Conquer: Generals: Zero Hour|Zero Hour]]'', ''The Lord of the Rings: The Battle for Middle-earth'', and ''[[Command & Conquer 3: Tiberium Wars]]''.
 
 
Bonin moved to Sony Computer Entertainment America in 2007, where he worked on ''God of War III'', ''Starhawk'', ''PlayStation All-Stars Battle Royale'', and ''God of War: Ascension''. After his move to Bethesda Softworks, he produced ''Wolfenstein: The Old Blood'', ''Wolfenstein II: The New Colossus'', and ''The Elder Scrolls: Legends - Heroes of Skyrim''.
 
 
===External links===
 
*[http://www.mobygames.com/developer/sheet/view/developerId,9761/ Harvard Bonin on MobyGames]
 
 
{{Clear|left}}
 
== Jacob Thompson==
 
[[File:TAPreview_Thompson.png|thumb|80px|left|link=|Jacob Thompson]]
 
'''Jacob Thompson''' is the producer of [[Tiberium Alliances]].
 
 
{{Clear|left}}
 
== James Hannigan==
 
[[File:James_Hannigan.jpg|thumb|80px|left|link=|James Hannigan]]
 
'''James Hannigan''' is a composer who worked on the original soundtracks of [[Command & Conquer: Red Alert 3 soundtrack|''Red Alert 3'', ''Uprising'']] and ''[[Command & Conquer 4: Tiberian Twilight soundtrack|Tiberian Twilight]]''.
 
 
{{Clear|left}}
 
== Jarrid Mendelson ==
 
[[File:Jarrid Mendelson.png|thumb|80px|left|link=|Jarrid Mendelson]]
 
'''Jarrid Mendelson''' is a composer who was mentored by [[Frank Klepacki]] in the late 1990s, with whom he collaborated on the [[Command & Conquer: Tiberian Sun soundtrack|''Tiberian Sun'' soundtrack]] and the ''Emperor: Battle for Dune'' soundtrack (Ordos music only). He is currently the owner and president of 24 Seven Productions, a company in Las Vegas that specializes in event production and décor.
 
 
=== Discography ===
 
* ''[[Command & Conquer: Tiberian Sun soundtrack|Command & Conquer: Tiberian Sun]]'' (1999)
 
* ''Emperor: Battle for Dune'' (2001)
 
* ''UFC Sudden Impact'' (2004)
 
* ''MX World Tour'' (2005)
 
 
{{Clear|left}}
 
== Jasen Torres ==
 
'''Jasen Torres''' is a video game designer and producer. At [[Electronic Arts Los Angeles]], he designed ''The Lord of the Rings: The Battle for Middle-earth II'', ''[[Command & Conquer 3: Tiberium Wars]]'', ''[[Command & Conquer: Red Alert 3]]'', and ''[[Command & Conquer: Red Alert 3: Uprising]]''. He was also the campaign supervisor on Relic Entertainment's ''Company of Heroes 2''.
 
 
===External links===
 
*[http://www.mobygames.com/developer/sheet/view/developerId,74430/ Jasen Torres on MobyGames]
 
 
{{Clear|left}}
 
== Jason Bender ==
 
[[File:Cnctv_bcpt_ep4.jpg|thumb|80px|left|link=|Jason Bender]]
 
'''Jason Bender''' was a designer for ''[[Command & Conquer]]''.
 
 
{{Clear|left}}
 
== Jason Graves ==
 
[[File:Jason_Graves.jpg|thumb|80px|left|link=|Jason Graves ]]
 
'''Jason Graves''' is a composer who worked on the original soundtrack for ''[[Command & Conquer 4: Tiberian Twilight soundtrack|Tiberian Twilight]]''.
 
 
{{Clear|left}}
 
== Jason Kokal ==
 
[[File:BIO_JasonKokal.jpg|thumb|80px|left|link=|Jason Kokal]]
 
'''Jason Kokal''', known to the C&C community as '''Robosaur''', was a support community manager for Command & Conquer between 26 September and 29 October 2013, indirectly co-succeeding [[#Aaron Kaufman|Aaron Kaufman]] along with [[#Eric Krause|Eric Krause]].
 
 
{{Clear|left}}
 
== Jeremy Feasel ==
 
[[File:Jeremy Feasel 2009.jpg|thumb|80px|left|link=|Jeremy Feasel]]
 
'''Jeremy Feasel''' is a video game designer. He started as a tester for ''Scarface: The World Is Yours'' and ''World in Conflict'' before getting a permanent job at [[Electronic Arts Los Angeles]]. There, he was initially a QA team member on ''[[Command & Conquer 3: Tiberium Wars]]'', ''Medal of Honor: Airborne'', and ''[[Command & Conquer 3: Kane's Wrath]]'', but was then promoted to a balance and skirmish/multiplayer map designer for ''[[Command & Conquer: Red Alert 3]]'' and ''[[Command & Conquer: Red Alert 3: Uprising|Uprising]]''/''[[Command & Conquer: Red Alert 3: Commander's Challenge|Commander's Challenge]]''. He was the lead gameplay designer for ''[[Command & Conquer 4: Tiberian Twilight]]'', and was a regular featured match commentator in ''[[Battlecast Primetime]]'' in the latter half of 2009 and early 2010. During this time, he was also a tester for Massive Entertainment's ''World in Conflict: Soviet Assault''.
 
 
Around the time EA Los Angeles was split in 2010, he joined the ''World of WarCraft'' team at Blizzard Entertainment, and has worked on its expansion packs since [https://wow.gamepedia.com/World_of_Warcraft:_Cataclysm Cataclysm]. There is [https://wow.gamepedia.com/Jeremy_Feasel_(NPC) an ingame NPC named after him].
 
 
===External links===
 
*[https://twitter.com/Muffinus Jeremy Feasel's Twitter profile]
 
*[http://www.mobygames.com/developer/sheet/view/developerId,272563/ Jeremy Feasel on MobyGames]
 
*[https://wow.gamepedia.com/Jeremy_Feasel Jeremy Feasel on Wowpedia]
 
 
{{Clear|left}}
 
== Jim Vessella ==
 
[[File:Jim Vessella 2018.png|thumb|80px|left|link=|Jim Vessella]]
 
'''Jim Vessella''' is a video game producer. He began his career at [[Electronic Arts Los Angeles]] where he worked on ''The Lord of the Rings: The Battle for Middle-earth II'', ''[[Command & Conquer 3: Tiberium Wars]]'', and ''[[Command & Conquer: Red Alert 3]]'' as associate producer, as well as ''[[Command & Conquer 3: Kane's Wrath]]'' and ''[[Command & Conquer 4: Tiberian Twilight]]'' as a producer.
 
 
After EA Los Angeles' titles, Vessella has worked on ''Star Wars: The Force Unleashed II'', ''Empires & Allies'', ''Zynga Slingo'', ''Hidden Shadows'', ''This Means WAR!'', and ''Galaxy Dash''.
 
 
He is currently at [[Electronic Arts Mobile]]. He has worked on ''The Sims Mobile'' and is currently working on ''[[Command & Conquer: Rivals]]'', ''[[Command & Conquer: Remastered]]'' and ''[[Command & Conquer: Red Alert - Remastered]]''.<ref name="Vessella2018RemasterCNCNZ">{{cite web|url=https://forums.cncnz.com/topic/21536-breaking-jim-vessella-confirms-eas-interest-in-pc-cc-titles/?tab=comments#comment-236629|title=BREAKING: Jim Vessella Confirms EA's Interest In PC C&C Titles|last=|first=|date=11 October 2018|publisher=CNCNZ.com|accessdate=11 October 2018}}</ref> <ref name="VessellaAndPetro2018RemasterReddit">{{cite web|url=https://www.reddit.com/r/commandandconquer/comments/9x1zcz/cc_remastered_announcement_from_ea/|title=C&C Remastered Announcement from EA|last=|first=|date=14 November 2018|publisher=Reddit|accessdate=14 November 2018}}</ref>
 
 
{{Clear|left}}
 
== John Hight ==
 
[[File:John Hight 2017.jpg|thumb|80px|left|link=|John Hight]]
 
'''John Hight''' is a video game designer and producer.
 
 
He worked at Capitol Disc Interactive Corporation in the early-to-mid 1990s. Since joining [[Westwood Pacific]] (initially Burst) cca 1996, he worked on ''Golden Nugget'', ''Sports Car GT'', ''Nox'', ''[[Command & Conquer: Red Alert 2]]'' and ''[[Command & Conquer: Red Alert 2: Yuri's Revenge]]''. By 2002, he joined Infogrames (renamed to Atari in 2003) as a director of external production, and as the executive producer on titles such as the ''Neverwinter Nights'' series, ''Desperados 2: Cooper's Revenge'', and ''Godzilla'' licensees, among others. In 2006, he moved to Sony Computer Entertainment America as director of product development, but was also the executive producer for the ''God of War Collection'' and ''Starhawk''.
 
 
He was employed by Blizzard Entertainment in 2012 for their ''World of WarCraft'' team, and he has since worked on every expansion since ''Mists of Pandaria'', but has also worked on ''Diablo III: Reaper of Souls'' as a production director.
 
 
===External links===
 
*[http://www.mobygames.com/developer/sheet/view/developerId,8091/ John Hight on MobyGames]
 
 
{{Clear|left}}
 
== Jon LeMaitre ==
 
[[File:AGMLauncher.jpg|thumb|80px|left|link=|Jon LeMaitre]]
 
'''Jon LeMaitre''' (known by his online nickname '''AGMLauncher''' and the briefly used tag '''EA_AGM''') is the founder and CEO of GameReplays.org. Between 24 May and 29 October 2013, he was a member of the ''[[Generals 2]]'' design team at [[Victory Games]]. He is also known to have helped in reporting issues for ''[[Zero Hour]]'' patches 1.03 and 1.04.
 
 
{{Clear|left}}
 
== Jon Van Caneghem ==
 
{{Main|Jon Van Caneghem}}
 
 
{{Clear|left}}
 
== Joseph Bostic ==
 
[[File:Joe Bostic 2007.jpg|thumb|80px|left|link=|Joseph Bostic]]
 
'''Joseph "Joe" Bostic''' is a video game designer and programmer, who worked at [[Westwood Studios]] from 1990 to 2003, and was the co-founder of Petroglyph Games. Alongside [[Eydie Laramore]] and [[Brett Sperry]], Bostic created the idea and universe of ''[[Command & Conquer (1995)|Command & Conquer]]''.
 
 
===External links ===
 
*[http://www.mobygames.com/developer/sheet/view/developerId,29305/ Developer profile at MobyGames]
 
*[https://www.arcadeattack.co.uk/joe-bostic/ 2018 interview for Arcade Attack]
 
 
{{Clear|left}}
 
== Joseph David Kucan ==
 
{{Main|Joseph David Kucan}}
 
[[File:Joe_Kucan_2014.png|thumb|80px|left|link=|Joseph David Kucan]]
 
'''Joseph David Kucan''' (often called '''Joe''') was the lead video director in most ''Command & Conquer'' games, best known for his role of [[Kane]] in [[Tiberium Universe]] games and the [[Command & Conquer: Red Alert|first ''Red Alert'' game]]. He has two brothers, [[#Daniel Kucan|Daniel]] and Michael. Daniel Kucan also appeared in some ''Command & Conquer'' games.
 
 
Joe Kucan holds the Guiness World Record as the ''Longest running actor in a video-game series'', having played Kane for thirteen years (1995-2008) at the time of receiving the award, which was later lengthened to fifteen years with ''[[Command & Conquer 4: Tiberian Twilight]]'', and later to twenty-four years with a taunt update for ''[[Command & Conquer: Rivals]]'', though the World Record itself was never updated.
 
 
He is the co-founder and producer of A Public Fit, a theatre company in Las Vegas.
 
 
{{Clear|left}}
 
== Kich Ma ==
 
[[File:Kich_Ma_Crop.png|thumb|80px|left|link=|Kich Ma]]
 
'''Kich Thien Ma''' (often referred to as simply '''Kich Ma''') is a concept and 3D artist, who worked at [[Electronic Arts Los Angeles]] on all ''Battle for Middle-Earth'' titles, as well as ''[[Zero Hour]]'', ''[[Tiberium Wars]]'', ''[[Kane's Wrath]]'' and ''[[Tiberian Twilight]]''. Prior to that, he had several contract jobs for various companies, including SEGA, ORIGIN Systems, Paradigm Entertainment and Gaelco.
 
 
===External links===
 
* [http://kich-ma.blogspot.com/ Kich Ma's portfolio]
 
 
{{Clear|left}}
 
== Louis Castle ==
 
[[File:Louis-castle-portrait.jpg|thumb|80px|left|link=|Louis Castle]]
 
'''Louis J. Castle''' is a video game programmer, designer and producer. He co-founded [[Westwood Studios]] with [[Brett Sperry]] in 1985. He was a major creative contributor to the [[Command & Conquer (series)|''Command & Conquer'' series]] since the original [[Command & Conquer (1995)|''Command & Conquer'']] from 1995, as well as ''Young Merlin'', ''Blade Runner'', and the ''Lands of Lore'' series, among others.
 
 
After the studio was closed, Castle moved to [[Electronic Arts Los Angeles]], to which Westwood's assets had been merged and has some of its staff transferred along with the secondary studio, Westwood/EA Pacific. At EA Los Angeles, Castle was the vice-president of creative development, and continued to contribute to the ''Command & Conquer'' and ''The Lord of the Rings: The Battle for Middle-earth'' series. His work was not limited to the RTS team within EA Los Angeles, as he produced ''Boom Blox'' and ''Boom Blox Bash Party'' in cooperation with the film director [https://en.wikipedia.org/wiki/Steven_Spielberg Steven Spielberg].
 
 
In June 2009, Castle left the company and made frequent shifts in studios, and even briefly left the gaming industry as he became the chief strategy officer of Shufflemaster (later known as SHFL Entertainment). He returned to the game industry with Kixeye's 2016 game ''War Commander: Rogue Assault''. As of 9 March 2017, he has been the studio lead of Amazon Game Studios Seattle.
 
 
In 2015, Castle and Sperry received the Industry Icon Award at The Game Awards in the name of Westwood Studios.
 
 
===Awards===
 
*Spotlight Awards (GDC) 1999 - Lifetime Achievement Award
 
*BAFTA 2009 - for ''Boom Blox'' (along with Steven Spielberg and [[Amir Rahimi]])
 
 
===Videos===
 
<center>
 
{{#ev:youtube|qtuhXqgZwA8||inline|''Emperor: Battle for Dune'' interview for GameSpot with [[Greg Kasavin]] (starts at 0:59)||autoplay=false}}
 
{{#ev:youtube|1G8t366N9L8||inline|Presenting the history of ''C&C'' at [[CommandCom 2009]], part 1||autoplay=false}}
 
{{#ev:youtube|gGAa2jNaW8U||inline|Presenting the history of ''C&C'' at CommandCom 2009, part 2||autoplay=false}}
 
{{#ev:youtube|3-aIF4FQgck||inline|Presenting the history of ''C&C'' at CommandCom 2009, part 3||autoplay=false}}
 
</center>
 
 
===External links===
 
*[http://www.mobygames.com/developer/sheet/view/developerId,690/ Louis Castle on MobyGames]
 
*[https://en.wikipedia.org/wiki/Louis_Castle Louis Castle on Wikipedia]
 
 
{{Clear|left}}
 
== Mark Skaggs ==
 
[[File:Mark_Skaggs.jpeg|thumb|80px|left|link=|Mark Skaggs]]
 
'''Mark Skaggs''' is a video game programmer and producer. He first entered the industry with his own company Tetragon, Inc. in 1993. In August 1997, he joined [[Westwood Studios]]. In August 1998, after the studio's acquisition by [[Electronic Arts]], he was appointed as vice-president of the Westwood Pacific branch, where he also took the role of executive producer in all its projects, and remained in both positions after the studio was merged with [[Electronic Arts Los Angeles]] in 2003.
 
 
On 8 December 2004, Skaggs announced ''[[Command & Conquer: Red Alert 3]]'' to select ''Command & Conquer'' fan communities<ref name="RA3Skaggs">{{cite web|url=http://web.archive.org/web/20050211023723/http://www.cncnz.com/games/ra3/|title=Red Alert 3 announcement|last=|first=|date=8 December 2004|publisher=CNCNZ.com (archived)|accessdate=15 September 2012}}</ref>, but despite its short pre-production stage in early 2005, Electronic Arts gave the project a window of nine months to complete, which he refused and took a leave of absence, eventually leaving the company in May 2005 despite meetings made to convince him to stay.<ref name="RA3Skaggs_Departure">{{cite web|url=http://www.united-forum.de/united-talk-f12/geschichtsunterricht-mit-mark-skaggs-94743/|title=Geschichtsunterricht mit Mark Skaggs|last=|first=|date=27 February 2010|publisher=United-Forum.de|accessdate=14 July 2017}}</ref>
 
 
After founding and running the short-lived company Trilogy Studios, he was a managing member in Funstar Ventures and senior vice-president of games at Zynga between November 2008 and October 2015.
 
 
He is currently an advisory member at Apmetrix (since January 2013) and director and board member at Moonfrog Labs (since 2016).
 
 
===External links===
 
*[http://markskaggs.com/ MarkSkaggs.com]
 
*[http://gamemakershub.com/ Game Makers Hub]
 
 
{{Clear|left}}
 
== Michael Bell==
 
[[File:Generals_General_Kwai.jpg|thumb|80px|left|link=|Michael Bell]]
 
'''Michael Bell''' is an actor who played Chinese [[General]], [[Ta Hun Kwai]] and a GLA Saboteur in [[Command & Conquer: Generals: Zero Hour]]. He is also known for playing a few GIs, but most of the in-game Allied infantry such as the [[Attack dog (Red Alert 2)|Attack dog]], [[Technician (Red Alert)|Technician]], [[Spy (Red Alert)|Spy]] and the British [[Sniper (Red Alert)|Sniper]] in [[Command & Conquer: Red Alert 2]] which features an invasion of [[America (Red Alert)|America]] by Soviet forces from all sides except [[Canada (Red Alert)|Canada]] as an Allied country contributing the [[Allies]].
 
{{Clear|left}}
 
== Michael Biehn==
 
[[File:Michael_McNeil.jpg|thumb|80px|left|link=|Michael Biehn]]
 
'''Michael Biehn''' is an actor who played [[Michael McNeil]] in ''[[Tiberian Sun]]''. Michael Biehn was also known for playing Kyle Reese the 1984 ''[[wikipedia:The Terminator|The Terminator]]'' and corporal Dwayne Hicks in the 1986 ''[[Wikipedia:Aliens (film)|Aliens]]''.
 
{{Clear|left}}
 
== Michael Legg ==
 
[[File:Michael Legg 2018.png|thumb|80px|left|link=|Michael Legg]]
 
'''Michael "Mike" Legg''' is a video game programmer and designer, who worked at [[Westwood Studios]] from 1986 to 2003, and is the current president of [[Petroglyph Games]], where he has worked since its opening in 2003.
 
 
===External links ===
 
*[https://www.mobygames.com/developer/sheet/view/developerId,6686/ Michael Legg at MobyGames]
 
*[https://www.arcadeattack.co.uk/mike-legg/ 2019 interview for Arcade Attack]
 
 
{{Clear|left}}
 
== Michael Lightner ==
 
[[File:Michael Lightner.png|thumb|80px|left|link=|Michael Lightner]]
 
'''Michael Lightner''' was a video game designer.
 
 
He was a quality assurance team member at [[Westwood Studios]] from 1992 to 1994, after which he was promoted to a designer. In this capacity, he contributed to ''[[Command & Conquer (1995)]]'' and its ''[[Command & Conquer: The Covert Operations|The Covert Operations]]'' expansion pack, ''[[Command & Conquer: Red Alert]]'' and its ''[[Command & Conquer: Red Alert: Counterstrike|Counterstrike]]'' and ''[[Command & Conquer: Red Alert: The Aftermath|The Aftermath]]'' expansion packs, ''[[Command & Conquer: Sole Survivor]]'', ''[[Command & Conquer: Tiberian Sun]]'' and its ''[[Command & Conquer: Tiberian Sun: Firestorm|Firestorm]]'' expansion pack, ''[[Command & Conquer: Red Alert 2]]'', ''Earth & Beyond'', ''[[Command & Conquer: Generals - Zero Hour]]'', and ''The Lord of the Rings: The Battle for Middle-earth''.
 
 
===External links===
 
*[http://www.mobygames.com/developer/sheet/view/developerId,1936/ Michael Lightner on MobyGames]
 
 
{{Clear|left}}
 
== Michael Martinez ==
 
[[File:Michael Martinez at EA Play 2018.png|thumb|80px|left|link=|Michael Martinez]]
 
'''Michael Martinez''' is a video game product manager. He is currently the general manager of [[Redwood Studios]].
 
 
{{Clear|left}}
 
== Mikael Sandgren ==
 
'''Mikael Sandgren''' was a composer worked on the original soundtrack with [[Bill Brown]] on the [[Command & Conquer: Generals soundtrack|''Command & Conquer: Generals'' soundtrack]] for both ''[[Command & Conquer: Generals]]'' and [[Command & Conquer: Generals - Zero Hour|''Zero Hour'']].
 
 
=== Discography ===
 
* ''Command & Conquer: Generals''
 
* ''Command & Conquer: Generals - Zero Hour''
 
 
{{Clear|left}}
 
== Michelle Tasic ==
 
'''Michelle Tasic''' was one of the artists who did the concept art of a costume for [[Jack Granger]], the Supreme [[GDI]] Commander in ''[[Command & Conquer 3: Tiberium Wars]]''. In the art bit was that Lieutenant General Granger's costume was yellow, but in the production-making of the game in 2007, his uniform was blue.
 
 
{{Clear|left}}
 
== Mike Verdu ==
 
[[File:Mike_Verdu.jpg|thumb|80px|left|link=|Mike Verdu]]
 
'''Mike Verdu''' was a producer at [[Electronic Arts Los Angeles]]. He was the senior producer of ''[[Generals]]'', additional production manager of ''[[Zero Hour]]'' executive producer of ''[[Tiberium Wars]]'' and ''[[Kane's Wrath]]'', as well as a designer of the cancelled ''[[Project Camacho]]''.
 
 
{{Clear|left}}
 
== Patrick Connelly ==
 
'''Patrick Connelly''' was a video game designer. He worked at [[Westwood Studios]] fron 1995 to 1999 initially as a tester. He was the compression assistant on ''[[Command & Conquer: Red Alert]]'' and in the video post-production team on ''Lands of Lore: Guardians of Destiny''. He then became a campaign mission designer for ''[[Command & Conquer: Red Alert: Counterstrike]]'' and ''[[Command & Conquer: Red Alert: The Aftermath]]'', and finally a designer on ''[[Command & Conquer: Tiberian Sun]]''.
 
 
===External links===
 
*[http://www.mobygames.com/developer/sheet/view/developerId,8344/ Patrick Connelly on MobyGames]
 
 
{{Clear|left}}
 
== Patrick Pannullo ==
 
[[File:Patrick Pannullo.jpg|thumb|80px|left|link=|Patrick Pannullo]]
 
'''Patrick Pannullo''' is a video game designer.
 
 
He started out as a tester on ''The Legend of Kyrandia: Book 3 - Malcolm's Revenge'' in 1994, and in August 1995 he was fully employed by [[Westwood Studios]] as a designer. He worked on ''[[Command & Conquer: Tiberian Sun]]'', then on its ''[[Command & Conquer: Tiberian Sun - Firestorm|Firestorm]]'' expansion and ''Pirates: Legend of the Black Kat'' as a lead designer. He was also an uncredited tech support team member on ''Blade Runner''.
 
 
After leaving Westwood Studios in May 2002, he joined Petroglyph Games in November 2003, where he is currently employed.
 
 
===External links===
 
*[http://www.mobygames.com/developer/sheet/view/developerId,7780/ Patrick Pannullo on MobyGames]
 
 
{{Clear|left}}
 
== PAGENAME ==
 
'''Phil Robb''' was a concept artist for the [[Command & Conquer (series)|''Command & Conquer'' series]]. He worked on ''Nox'', ''Nox Quest'', ''[[Command & Conquer: Red Alert 2|Red Alert 2]]'', ''[[Command & Conquer: Red Alert 2: Yuri's Revenge|Yuri's Revenge]]'', ''Emperor: Battle for Dune'', ''[[Command & Conquer 3: Incursion|Incursion]]'', and ''[[Command & Conquer: Generals|Generals]]''.
 
 
===External links===
 
*[https://web.archive.org/web/20130602083102/http://www.filrobb.com/ Personal portfolio (via Archive.org)]
 
 
{{Clear|left}}
 
== Rade Stojsavljević ==
 
[[File:Rade_Stojsavljevic.jpg|thumb|80px|left|link=|Rade Stojsavljević]]
 
'''Rade Stojsavljević''' was the producer of several early ''Command & Conquer'' games and author of several ''C&C'' manuals. He was the co-founder and president of Jet Set Games, which he led along with his old colleagues from [[Westwood Studios]], [[Brett Sperry]] and [[Adam Isgreen]] until 2014. He is currently employed at OculusVR in the production and publishing department.
 
 
===External links===
 
*[http://gamasutra.com/view/feature/131595/postmortem_westwood_studios_.php Rade's post-mortem of ''Tiberian Sun'' for Gamasutra]
 
 
{{Clear|left}}
 
== Raj Joshi ==
 
[[File:Joshi.png|thumb|80px|left|link=|Raj Joshi]]
 
'''Rajeev "Raj" Joshi''' was the producer of ''[[Command & Conquer 3: Tiberium Wars]]'', executive producer of ''[[Command & Conquer 4: Tiberian Twilight]]'' and a host in [[Battlecast Primetime]].
 
 
{{Clear|left}}
 
== Raymond Swanland ==
 
'''Raymond Swanland''' is the creator of the Global Liberation Army's [[Salvage]] [[General]], [[Junkyard]] and won a prize for the best artwork portraying him from a special competition. Swanland's artwork of [[Junkyard]] will later be used in the upcoming [[Command & Conquer]] game previously known as [[Generals 2]] featuring the [[Global Liberation Army]] as a returning faction with a different logo.
 
 
{{Clear|left}}
 
== Richard Taylor ==
 
[[File:Richard Taylor 2008.png|thumb|80px|left|link=|Richard Taylor]]
 
'''Richard Winn Taylor II''' is a film director, graphic artist, designer, and modeler. He has been known for his work on models for ''Star Trek: The Motion Picture'', graphics design and special effects in ''TRON'', and the special effects in ''Looker''.
 
 
In the video game industry, he has directed the full-motion video cutscenes in ''[[Command & Conquer 3: Tiberium Wars]]'' and its ''[[Command & Conquer 3: Kane's Wrath|Kane's Wrath]]'' expansion pack, and ''[[Command & Conquer: Red Alert 3]]'' and its ''[[Command & Conquer: Red Alert 3: Uprising|Uprising]]'' standalone expansion pack. He has also directed in-engine cutscenes in ''Links 2004'', ''Amped 2'', ''The Lord of the Rings: The Battle for Middle-earth II'', ''[[Command & Conquer: Arena]]'', ''Teenage Mutant Ninja Turtles: Smash Up'', and ''Call of Juarez: The Cartel''.
 
 
He has also directed advertisements and idents for various companies since the 1970s.
 
 
===External links===
 
*[http://richardtaylordesign.com/ Richard Taylor's personal website]
 
 
{{Clear|left}}
 
== Robert Eustice ==
 
[[File:Monnage.jpg|thumb|80px|left|link=|Robert Eustice]]
 
 
'''Robert Eustice''' is an actor who appeared in [[Red Alert 1]], [[Command & Conquer: Red Alert: Retaliation|Retaliation]] and [[Command & Conquer: Red Alert 2]]. In both games, he plays General [[Monnage]], who appears along with general [[Ben Carville]]. Robert Eustice also played Monnage as an Air Force General in [[Yuri's Revenge]].
 
{{Clear|left}}
 
== Samuel Bass ==
 
[[File:samul bass in the coommunity summit.jpeg|thumb|80px|left|link=|Samuel Bass]]
 
'''Samuel Bass''' was a lead designer for ''[[Command & Conquer 3: Tiberium Wars]]'', ''[[Command & Conquer 3: Kane's Wrath|Kane's Wrath]]'' and ''[[Command & Conquer 4: Tiberian Twilight]]''. He also worked at [[Victory Games]] on ''[[Command & Conquer (2013)|Command & Conquer]]''.
 
 
{{Clear|left}}
 
== T. J. Frame ==
 
'''T. J. Frame''' is a freelance concept artist.
 
 
At [[Westwood Studios]], he worked on ''Nox'', ''[[Command & Conquer: Tiberian Sun: Firestorm]]'', ''[[Command & Conquer: Red Alert 2]]'', ''[[Command & Conquer: Red Alert 2: Yuri's Revenge]]'', ''[[Command & Conquer 3: Incursion]]'', ''[[Command & Conquer: Continuum]]'', and ''[[Command & Conquer: Generals]]''. At [[Electronic Arts Los Angeles]], he was called for ''[[Command & Conquer: Generals: Zero Hour]]'', ''[[Command & Conquer: Red Alert 3]]'', and ''[[Command & Conquer: Red Alert 3: Uprising]]''.
 
 
His other work in the video game industry includes ''Revenant'', ''Star Wars: Knights of the Old Republic II - The Sith Lords'', ''Supreme Commander'', ''Supreme Commander: Forged Alliance'', ''Enemy Territory: Quake Wars'', ''Crysis'', ''BlackSite: Area 51'', and ''Evolve''.
 
 
He has also worked for the BMW Special Projects Group and JAK Films (Skywalker Ranch) on ''Star Wars: Episode III - Revenge of the Sith''.
 
 
===External links===
 
*[http://tjframe.net/ T. J. Frame's personal website]
 
*[https://www.artstation.com/tjframe T. J. Frame's ArtStation profile]
 
*[http://www.mobygames.com/developer/sheet/view/developerId,8108/ T. J. Frame on MobyGames]
 
 
{{Clear|left}}
 
== Tim Goodlett ==
 
'''Tim Goodlett''' is a video game designer and producer. At [[BreakAway Games]], he designed ''The Lord of the Rings: The Battle for Middle-earth II - The Rise of the Witch-king'' and ''[[Command & Conquer 3: Kane's Wrath]]''.
 
 
===External links===
 
*[http://www.mobygames.com/developer/sheet/view/developerId,4812/ Tim Goodlett on MobyGames]
 
 
{{Clear|left}}
 
== Tim Morten ==
 
[[File:TimMorten_CVG_interview.jpg|thumb|80px|left|link=|Tim Morten]]
 
'''Tim Morten''' was the senior development director of ''[[Command & Conquer (2013)]]''.
 
 
{{Clear|left}}
 
== Timothy Michael Wynn ==
 
[[File:Timothy_Michael_Wynn.jpg|thumb|80px|left|link=|Timothy Michael Wynn]]
 
'''Timothy Michael Wynn''' is a composer who worked on the original soundtracks of [[Command & Conquer: Red Alert 3 soundtrack|''Red Alert 3'', ''Uprising'']] and ''[[Command & Conquer 4: Tiberian Twilight soundtrack|Tiberian Twilight]]''.
 
 
{{Clear|left}}
 
== Todd Owens ==
 
'''Todd Owens''' is a video game designer.
 
 
His career began at Novalogic, where he worked on mission designs for ''MiG-29 Fulcrum'', ''F-16 Multirole Fighter'', ''Delta Force'', ''Comanche Gold'', and ''F-22 Lightning 3''. After joining [[Westwood Pacific]] (later [[Electronic Arts Los Angeles]]), he worked as a designer on ''[[Command & Conquer: Red Alert 2]]'' and its ''[[Command & Conquer: Red Alert 2: Yuri's Revenge|Yuri's Revenge]]'' expansion pack, ''[[Command & Conquer: Generals]]'' and its ''[[Command & Conquer: Generals - Zero Hour|Zero Hour]]'' expansion pack, ''The Lord of the Rings: The Battle for Middle-earth'' and ''The Lord of the Rings: The Battle for Middle-earth II''. He then moved to Ubisoft Shanghai to work on level designs for ''Tom Clancy's EndWar'', but returned to EA Los Angeles for the ''[[Command & Conquer 4: Tiberian Twilight]]'' project.
 
 
===External links===
 
*[http://www.mobygames.com/developer/sheet/view/developerId,29306/ Todd Owens on MobyGames]
 
 
{{Clear|left}}
 
== Tse-Cheng Lo ==
 
[[File:Tse_Cheng_Lo_2013.jpg|thumb|80px|left|link=|Tse-Cheng Lo]]
 
'''Tse-Cheng Lo''' is a digital artist, who worked on art and models for the [[Command & Conquer (series)|''Command & Conquer'' series]] from ''[[Command & Conquer: Tiberian Sun]]'' to ''[[Command & Conquer (2013)]]''.
 
 
===External links===
 
*[http://www.mobygames.com/developer/sheet/view/developerId,7794/ Tse-Cheng Lo on MobyGames]
 
 
{{Clear|left}}
 
== Umberto Bossi ==
 
[[File:Umberto Bossi 2013.jpg|thumb|80px|left|link=|Umberto Bossi]]
 
'''Umberto Bossi''' is a digital artist, who worked on art and models for the [[Command & Conquer (series)|''Command & Conquer'' series]] from ''[[Command & Conquer 3: Tiberium Wars]]'' to ''[[Command & Conquer (2013)]]''.
 
 
===External links===
 
*[http://www.mobygames.com/developer/sheet/view/developerId,107289/ Umberto Bossi on MobyGames]
 
*[https://www.youtube.com/user/bossianimator Umberto Bossi's YouTube channel]
 
 
{{Clear|left}}
 
== References ==
 
<references/>
 
 
[[Category:Developers]]
 

Latest revision as of 18:52, 30 March 2021