This page includes a transcript of Cologne, the fourteenth GDI mission of Command & Conquer 3: Tiberium Wars.[1]
Briefing[]
Take a scout team into Cologne to gather intelligence on the size of the alien force there, then retake a GDI base in the city and use it to build a strike force
James: Fantastic work, Commander. Your next target is what we believe to be a major alien presence here in Cologne. Once you determined the level of threat, we can land some reinforcements and help you retake a GDI base there. That should give you all the resources you need to wipe out the enemy. I'm sure you realize a victory here would... well, it would change the entire complexion of this war.
Loading screen[]
Cologne is under attack by the invaders and the city is in its last throes. However, initial recon has revealed that the GDI base in Cologne was left relatively intact by the enemy after it was abandoned by the garrison force when the alien attack started. An advance team is being dispatched to determine the size and scope of the alien presence in the city and you'll be in command. Once you determine what you're up against, we'll send you an engineering team to get the GDI base up and running again. Protect the engineers until they can reach the base, then build up a strike force and drive the aliens from Cologne altogether. It's not too late to save the city.
Mission script[]
EVA: Commander, GDI requires a forward base in order to successfully recapture Europe from the invaders. Cologne's GDI base was left relatively intact by the invasion. Reactivate the power grid and it will return to full functionality.
- Incoming transmission...
- 1. Scout Alien Structure
- EVA: We have reports of alien activity to the northwest of the city. Scout ahead with your advance team and determine the level of resistance.
GDI soldier: Hey wait a second... did I see something move?
GDI soldier: Argh! They're everywhere!
GDI soldier: Aliens man, they freak me out.
GDI soldier: Good god, this city is crawling with them!
GDI soldier 1: Kind of makes you nostalgic for Nod, huh?
GDI soldier 2: Uh no it doesn't. The Brotherhood were at least human though, I'll give them that.
- On encountering an Annihilator Tripod
- GDI soldier 1: What the hell is that?!
- GDI soldier 2: I don't know soldier, but I do that they're big and mean...
- On destroying an Annihilator Tripod
- GDI soldier: The big they come soldier, the harder they fall!
GDI soldier: The darn buzzing things, they're everywhere!
- On reaching the Scrin base to the northeast
- EVA: Scouting objectives are now complete. Reconvene your advance team with the engineering deployment on the east side of the river.
- Incoming transmission...
- 2. Protect the Engineers
- EVA: You must keep the existing engineering detail alive. There are no replacements.
- 3. Capture the northeastern Power Plant
- EVA: Capture the Power Plant to the northeast in order to reactivate the GDI power grid.
Commando: The engineering detail may require additional fire support. Jump jet across the river and cover their asses.
- Incoming transmission...
- 4. Destroy Alien Command Center
- EVA: This structure appears to have direct control over the alien forces. Using your newly acquired base, build up a strike force and take it out.
GDI soldier 1: Hey, this place is wrecked!
GDI soldier 2: Yeah, but it looks like the structures are intact... mostly. Kind of low on power though.
GDI soldier 1: It'll have to do, soldier! We have a city to take back, now get to work!
- New bonus objective
- 1. Capture the Reinforcement Bay
- EVA: Commander, this Reinforcement Bay is pinned down by the aliens on the bridge. Eliminate them and we can requisition heavy artillery from the Danzig substation.
- New bonus objective
- 2. Capture the northwestern Power Plant
- EVA: Capture the northwestern Power Plant and it will reactivate the western Sonic Emitter array.
(Intelligence data updated: GDI News Wire - GDI Field Recon - the Fall of Cologne)
- On completing bonus objective 1
- Juggernaut driver: Juggernaut Team Zeta-Two at your service, sir. Let's pound these monsters into the Earth.
- Juggernaut driver: Commander, if you can get your Sniper Team into spotting distance of the alien base, we can hit 'em from this side of the river.
- On completing bonus objective 2
- Engineer: Power restored to the Sonic Emitter array. Time to kick the tires, sir!
EVA: Mission accomplished.
References[]
- ↑ Electronic Arts Los Angeles, Command & Conquer 3: Tiberium Wars. GDI mission 14: "Cologne".
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