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This page includes a transcript of North Carolina Badlands, the first GDI mission of Command & Conquer 3: Tiberium Wars.[1]

Briefing[]

Investigate possible Nod presence in the Badlands of North Carolina

Loading screen[]

Recent satellite intelligence points to a suspicious level of activity in the North Carolina Badlands. InOps is concerned that the Brotherhood of Nod may be setting up shop there. Your mission is to investigate and report back as soon as possible. An abandoned GDI training facility is located nearby - use that as your base of operations in the area.

Mission script[]

Taking the Training Base[]

Training officer: Greetings, Commander. This is GDI Battle Command, here to get you up to speed on some of the ground operations on this mission.

Establishing video uplink...
James: Commander, we need you to locate the old GDI outpost and investigate rumors of a Nod presence in the area.
Incoming transmission... (main objective)
1. Determine the status of the GDI Outpost
EVA: This outpost was abandoned many years ago after its strategic value waned. Once you arrived at the outpost, it can be reactivated remotely.

GDI rifleman: Good to be off normal patrol duty. Ready for orders, Commander!

Establishing video uplink...
James: Looks like Nod is here after all. Eradicate the Nod forces occupying our outpost. Once those forces are evicted you will restore the outposts remotely, granting you access.

(Intelligence data updated: GDI Archives - GDI Base Closure)

Training officer: Tiberium is the only resource you need to collect. Once you've built a Refinery you Harvester will automatically seek it out. Once the Harvester is full, or the field is depleted, the Harvester will return and begin refining the Tiberium.

(Intelligence data updated: GDI Archives - Tiberium Primer)

Training officer: This is your Mobile Construction Vehicle, once it has unpacked it will allow you to construct various structures.

Establishing video uplink...
James: Commander, you will need a bigger force to stop Nod. Select your Construction Yard or the structure tab on the command bar, then click the Barracks icon.
Incoming transmission... (main objective)
2. Build a Barracks and 3 GDI Riflemen Squads
EVA: Before engaging more Nod forces, bolster your own army with infantry. From your Construction Yard build a Barracks, then from your barracks train three riflemen squads.
On building a Barracks
(Intelligence data updated: GDI Weapons, Tactics, and Systems - Barracks)

Training officer: From a Barracks or other production structure, you can queue up multiple units. Multiple structures of the same type allow for additional build queues.

On training a Rifleman Squad
(Intelligence data updated: GDI Weapons, Tactics, and Systems - GDI Riflemen)

A group of Nod fanatics run towards the Power Plant and detonate themselves.
Fanatics: For Kane! [Blows up]

Training officer: Commander, your base is low on power. For additional power, build a Power Plant from your Production Tab.

Incoming transmission... (main objective)
3. Build a Power Plant
EVA: To restore your base to full power, build a Power Plant. Remember when your base is low on power, units and structures build much slower.

Training officer: In the mean time, you can remove buildings from the power grid to free up more power. This will allow the rest of your base to continue functioning. To do this click on the lighting bolt button on the top on your Command Bar and then click on a structure. Only structures that require power can be turned off. You may need to turn off more than one structure in order to meet your power requirements.

Training officer: Well done, the green power bar located on the left side of the mini-map indicates that your base now has enough power.

Incoming transmission... (main objective)
4. Repair the Command Post
EVA: Repair the Command Post to help restore this GDI base to full operational capacity.

Eliminate the Eastern Outpost[]

EVA: Battlefield expanded.

Training officer: Commander, it seems Nod has noticed us, they are sending a force to destroy our base. Quickly build and deploy a Watchtower Base Defense from the Support Structure Tab.

New bonus objective
1. Build a Watchtower
EVA: Watchtowers are excellent defenses against enemy infantry and can be deployed within your ground control area.
Establishing video uplink...
James: Alright Commander, we need to push forward and destroy the Nod outpost guarding that bridge. I'm sending reinforcements now.
Incoming transmission... (main objective)
5. Eliminate the Nod Outpost
EVA: Nod presence appears to be minor. Eliminate these dangerous Nod structures.

EVA: Missile Squad reinforcements have arrived. New unit types available for training at the barracks.

Training officer: On account of the Nod presence, additional squads of Missile Soldiers have been requisitioned. Missiles are much more effective against structures than standard GDI rifles.

(Intelligence data updated: GDI Weapons, Tactics, and Systems - Missile Squad)

New bonus objective
2. Build a second Infantry Queue
EVA: Building an additional Barracks provides a second infantry queue. This allows for infantry to be trained and fielded in the same amount of time. Each production structure you control gives you an additional build queue.
Incoming transmission... (main objective)
6. Repair the Bridge
EVA: Further investigation of the area is needed. Repair the bridge so that our troops can cross the river.

Training officer: Engineers have two important functions. First, they can repair structures and bridges. Second, they can capture enemy structures and tech buildings allowing you full control of these structures. To do this, select your Engineer and then right-click on the structure you wish to repair or capture.

New bonus objective
3. Capture one of Nod's buildings
EVA: Engineers can take control of a structure away from its commander. Take control of an enemy structure remaining in this area.

Training officer: Engineers are not combat units and cannot protect themselves. Additional Engineers can be trained at the barracks.

EVA: New unit types available for training at the barracks.

On capturing an enemy structure with an Engineer
(Intelligence data updated: GDI Weapons, Tactics, and Systems - GDI Engineer)

Eliminate the Nod Base[]

New bonus objective
4. Sell the captured Nod structure
EVA: Sell a captured Nod structure.
New bonus objective
5. Capture the Tiberium Spike
EVA: The Tiberium Spike tech structure provides its controller with a steady flow of resources over time. Capture this tech structure with an engineer.
Establishing video uplink...
James: Those Nod vehicles present a problem, Commander. Build an Airfield and then some Orcas. They're great against ground vehicles and good against structures, however Orcas have limited ammunition and will return to their Airfield when they run out.
Incoming transmission... (main objective)
7. Build an Airfield
EVA: Orca reinforcements are set to arrive soon. You will need to build an Airfield in order to maintain any aircraft.
Incoming transmission... (main objective)
8. Destroy the Nod Barracks, War Factory and Construction Yard
EVA: Commander, it is imperative that you destroy the Nod base. Eliminate these key structures to rid this area of Nod presence.

Training officer: Each landing pad can only sustain one air unit. Each Airfield has 4 landing pads. Once an air unit has expended its ammo supply it must return to its landing pad, otherwise it will crash.

New bonus objective
6. Build a Tiberium Silo
EVA: Build a Tiberium Silo from your support structure tab. This will increase the maximum amount of resources you are able to store.
Establishing video uplink...
James: That Nod base is quite large, Commander. I'm granting you access to the Ion Cannon controls. Use the Ion Cannon to eliminate the base.

EVA: Ion Cannon control node active. Ion Cannon controls online. Positioning over Eastern Seaboard. Fire when ready.

Training officer: Select the Ion Cannon power by left-clicking on it. Then left-click on the enemy base to fire the Ion Cannon.

Establishing video uplink...
James: Excellent work, Commander!

EVA: Mission accomplished.

References[]

  1. Electronic Arts Los Angeles, Command & Conquer 3: Tiberium Wars. GDI mission 1: "North Carolina Badlands".
Tiberium Wars and Kane's Wrath transcripts
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