This page includes a transcript of The Pentagon, the second GDI mission of Command & Conquer 3: Tiberium Wars.[1]
Loading screen[]
The Philadelphia is gone, Reykjavik has been overrun, and Nod forces are now attacking the only remaining GDI world command hub in the Pentagon. If we lose the Pentagon, GDI will be thrown into chaos and the war will be lost. Your mission is to defend this vital installation. The first priority is restoring power to the building defenses and systems so you can repel the main Nod attack. Then you'll need to get an engineer into the Pentagon to reestablish the command and control system links. Your final objective is to counter-attack and drive Nod out of the area.
Mission script[]
A Firehawk gets shot down by a Venom.
Firehawk pilot: Captain Hunter, no!!!
- Incoming transmission...
- 1. Bring the Pentagon's defensive power system online
- EVA: The Pentagon's defenses are without power. Restore power by capturing the Power Plants with Engineers.
(Intelligence data updated: GDI Archives - The Global Defense Initiative)
GDI soldier: That power will buy the Pentagon some time.
- Incoming transmission...
- 2. Capture the Pentagon with an Engineer
- EVA: Take control of the Pentagon with an Engineer to restore command and control systems.
- Establishing video uplink...
- James: Nice work Commander, the radar is back online.
- A group of Vertigos takes out the Power Plants.
- James: Just in the nick of time too, I'm seeing massive troop movements coming from the west, I'm sending you the coordinates... Goddamn it! Nod has destroyed the Power Plants, the defense systems are offline. You're gonna have to defend the Pentagon the hard way.
GDI soldier: They've bombed the Power Plants!
- Incoming transmission...
- 3. Garrison each of the Guard Towers with GDI Riflemen and hold off the Nod infantry wave
- EVA: Garrison each of the four Guard Towers with GDI Riflemen and hold off the Nod infantry wave.
- Establishing video uplink...
- James: Commander, infantry such as the Riflemen and Rocket Squads can hold down an area more effectively by garrisoning a nearby building. Give your troops a move order into an empty building to garrison the building.
(Intelligence data updated: GDI InOps - Garrisoning)
EVA: Reinforcements have arrived.
A group of Guardian APCs arrive.
APC driver: Good afternoon, sorry we're late. We ran into a little resistance across the river.
- Establishing video uplink...
- James: These APCs are transports, they can carry units inside them. You can load and unload troops just like a garrisoned building by giving a move into them to load the troops, or by clicking the drop-off button and then targeting the ground where you want to unload the troops. Also like garrisoned buildings, most units can fire from inside the transport.
Grenadier squads arrive from the south of the Pentagon.
Rifleman: Our rifle's ain't doing too much to that building sir.
Grenadier: You stick to shooting the infantry. We'll clear out those garrisons!
- Establishing video uplink...
- James: GDI Grenadiers excel at clearing enemy garrison structures. Give your Grenadiers an attack order on an enemy structure to clear the bad guys out of the building.
- Incoming transmission...
- 4. Eliminate the Nod Central HQ
- EVA: The Brotherhood of Nod has hastily erected a forward base at the top of the hill. Ensure Nod cannot regroup for another attack on the Pentagon by destroying this forward headquarters.
(Intelligence data updated: GDI Archives - About the Brotherhood of Nod)
- New bonus objective
- 1. Eliminate the small Nod base to the north
- EVA: Fortify the area by eliminating all Nod encampments.
- New bonus objective
- 2. Take back the city by clearing 4 garrisoned buildings
- EVA: Eliminate all Nod forces in the area to ensure a secure perimeter.
EVA: Mission accomplished.
References[]
- ↑ Electronic Arts Los Angeles, Command & Conquer 3: Tiberium Wars. GDI mission 2: "The Pentagon".
|