This page includes a transcript of Rome, the sixteenth and penultimate GDI mission of Command & Conquer 3: Tiberium Wars.[1]
Briefing[]
Show that the massive alien towers can by taken down by flattening the tower in Rome
(Trip to Rome is the briefing cinematic)
Loading screen[]
It's time to take the fight into the Red Zones and destroy the giant towers under construction by the invaders. Central Command isn't keen on waiting around to find out what those things are actually going to be used for... the answer is sure to be one that we won't like. You're the test case: you're going to take down the tower near Rome. You will deploy into the Italian Red Zone and set up shop behind a large Tiberium chasm that is not connected to the main landmass. While this provides a natural defenses, you'll have to utilize jump jets, call-for-transport and aerial units to move across the chasm and create expansion bases. Scanners indicate several spatial anomalies in the area and Alien entities are flooding into the region at an alarming rate. To make things worse, Nod has set up camp in the northwest. Given Nod's erratic behavior since the arrival of the invaders, you should be prepared for anything. The situation is crazy and getting more so by the minute.
Mission script[]
Three Drop Pods of Zone Troopers land as the MCV is deployed.
- Establishing video uplink...
- James: Commander, it appears we can't destroy the tower until those Phase Generators are down. Eliminate all those structures and blow that tower to hell with the Ion Cannon.
- Incoming transmission...
- 1. Destroy Three Alien Phase Generators
- EVA: The alien tower is protected by a series of Phase Generators, they must be destroyed.
- 2. Destroy the Alien Tower
- EVA: Once the Phase Generators are eliminated, the alien tower will be vulnerable to attack. It must be destroyed.
(Intelligence data updated: GDI Archives - Red Zone Terrain: Tiberium Chasms)
GDI soldier: What is Nod up to?
- New bonus objective
- 1. Destroy the Alien Masterminds teleporting the force
- EVA: The Alien Mastermind is teleporting units across the Tiberium chasm. Locate and destroy it.
- On completing bonus objective 1
- (Intelligence data updated: GDI InOps - Alien Mastermind)
EVA: Wormhole opening.
GDI soldier: There are ion storms everywhere!
- On building an Airfield
- EVA: Airlift capabilities ready. Units can be lifted across the chasm using Call for Transport.
GDI soldier: What does Nod want with that tower anyway?
EVA: Alien units have teleported across the chasm.
- On building an Ion Cannon Control Center
- EVA: The Ion Cannon will have no effect on the Alien Tower until the Phase Generates are destroyed.
- On encountering the Rift Generator to the east
- EVA: Alien superweapon detected
- New bonus objective
- 2. Prevent Aliens from Using Rift Generator
- EVA: The aliens are building a Rift Generator, the weapon that took out our recon team. Prevent them from completing it.
- On completing bonus objective 2
- (Intelligence data updated: GDI InOps - Alien Rift Generator)
EVA: The Phase Generators are still active.
GDI soldier: The alien units have some kind of shield!
- If initial Tiberium field is almost depleted
- GDI soldier: We're going to need to expand and secure more Tiberium soon.
- EVA: Transport a Surveyor across the chasm to setup an expansion base.
- On Nod forces attacking the GDI base
- GDI soldier: Nod forces are retaliating!
- On destroying the first Phase Generator
- EVA: Phase Generator 1 is destroyed.
- On destroying the second Phase Generator
- EVA: Phase Generator 2 is destroyed.
- On destroying the third Phase Generator
- EVA: Phase Generator 3 is destroyed.
GDI soldier: Nod switched their focus to us!
- On destroying all the Phase Generators
- EVA: Wormholes opening.
- EVA: The alien tower is exposed.
EVA: Alien Devastators are headed for our base.
GDI soldier: Holy crap, that tower is enormous!
Ion Cannon is fired upon the Threshold, completely obliterating it.
EVA: Mission accomplished.
References[]
- ↑ Electronic Arts Los Angeles, Command & Conquer 3: Tiberium Wars. GDI mission 16: "Rome".
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