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This page includes a transcript of The White House, the final mission of Act I of the GDI campaign in Command & Conquer 3: Tiberium Wars.[1]

Briefing[]

Endgame in DC: Retake the White House from Nod.

James: Well commander, you've done a tremendous job in this sector, but there's still one more battle to win: you need to retake the White House. From a tactical standpoint we both know it's purely symbolic but we cannot underestimate the value of perception in this war. We want to show the world we've stopped the bleeding and have Nod under control. A word of caution however, Nod's elite forces are employing stealth. Your countermeasure is to take out their Disruption Towers. Do this and you'll blow their cover. Good luck, commander.

Loading screen[]

GDI morale sagged when Nod troops unfurled their red banners over the White House. Now you'll turn the tide by retaking this powerful symbol. Since Nod has a staging area nearby, you'll also get a change to wipe out a large stockpile of high-end Nod weapons. Start with a small force to take out Nod's air defenses. A Firehawk squadron from Langley AFB will turn Nod's parked military hardware to burning junk. Then attack the Nod base right outside the White House itself.

Mission script[]

Incoming transmission...
1. Destroy the Nod air defenses
EVA: Nod's forces are too numerous for engagement, eliminate the Nod anti-air defenses to allow air support from recently reclaimed Langley Air Force Base.
Incoming transmission...
2. Use your Firehawk Airstrike power on Nod's artillery outpost
EVA: Air support needs the target marked. Use the Firehawk Airstrike power to mark the target.

EVA: Air support is incoming.
Firehawk pilot: Target in visual. Blow'em to hell boys!
The Nod outpost is obliterated in the bombing.
Firehawk pilot: Target destroyed, returning to base.

Incoming transmission...
3. Destroy the surrounding Nod base to reclaim the White House
EVA: Nod has setup a base in front of the White House. Destroy it's production structures to reclaim this region.

GDI soldier: What the? Nod's base just vanished!

Incoming transmission...
4. Destroy the Disruption Towers around the Nod base
EVA: Nod is using these Disruption Towers to cloak its base. Destroy them and it should make their base vulnerable to our attacks.
New bonus objective
1. Suppress the Nod infantry advances by putting Snipers into the designated buildings
EVA: The Nod infantry pose a threat in numbers. Suppress them by garrisoning Snipers into the designated buildings.
New bonus objective
2. Destroy Nod's Power Plants
EVA: Commander, Nod appears to have a large number of their Power Plants just northwest of the White House. Destroying these might bring down their defenses and leave them more open to our attack.
New bonus objective
3. Destroy Nod Secret Shrine
EVA: The Nod Shadows can be stopped by destroying the Secret Shrine to the northeast.
On building a Crane
(Intelligence data updated: GDI Weapons, Tactics, and Systems - Crane)
On building a War Factory
EVA: Commander, the Predator Tank has been released to you for this mission. You may construct them at your War Factory. You'll find the Predator Tank to be most effective against Nod's vehicles and structures.
On building a Watchtower
(Intelligence data updated: GDI Weapons, Tactics, and Systems - GDI Base Defenses)

(Intelligence data updated: GDI Eyewitness Accounts - Nod Base Defenses)

Nod banners are removed and GDI banners are unfurled over the White House.

EVA: Mission accomplished.

References[]

  1. Electronic Arts Los Angeles, Command & Conquer 3: Tiberium Wars. GDI mission 5: "The White House".
Tiberium Wars and Kane's Wrath transcripts
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