The weapons factory was a GDI vehicle production structure during the First Tiberium War.
Background[]
“ | This structure builds GDI's vehicles. It is well armored, but is also a favorite target for enemy Engineers. If your Weapons Factory is captured, not only do you lose the ability to build vehicles, but the enemy is able to build your vehicles in addition to his own. Building multiple Weapons Factories will decrease the amount of time it takes to create a vehicle. - Command & Conquer (1995) manual |
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Game building[]
The Weapons factory is a production structure essential for producing vehicles, only one unit may be built at a time in the build queue. The more weapons factories will be built, owned and maintained, the faster vehicles will be produced.
Production[]
Tier 1[]
Tiberium resource gatherer
Requires Tiberium Refinery
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Fast light scout
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Main battle tank, can crush infantry
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Armored infantry transport, carries up to 5 infantry units
Requires Barracks
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Tier 2[]
Heavy assault tank, can attack air targets, and self-repairs up to 50% of health
Requires Repair Facility
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Tier 3[]
Base construction, can deploy into a Nod Construction Yard
Requires Advanced Communications Center
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Artillery support vehicle, can attack air targets
Requires Advanced Communications Center
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Gallery[]
Cameos[]
DOS | English | Textless |
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See also[]
- Airstrip, Nod counterpart
- Weapons factory, Renegade variant
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