|This article is about the Yuri's Revenge hero unit. For other uses, see Yuri.|
Super Mind control|
Super Psi Wave
|Produced by||Yuri barracks|
|Requires||Yuri battle lab|
|Elite upgrade||Increased strength, firepower, rate of fire, self-healing|
Psychic blast does not cause own casualties|
Immune to psychic blasts of Yuri clones (1.001)
|“||There's only one true Yuri.
- Yuri Prime, announcing his arrival
Yuri Prime is a significantly more powerful version of the Yuri clone in that he can mind control enemy units and most structures. These exclude garrisonable buildings, tech buildings, superweapons, and faction-specific economy-supporting buildings (ore purifier, Industrial Plant, cloning vat). He can control an empty tank bunker or the tank inside it, but not both simultaneously.
A controlled building can be ordered to attack (if a turret), if needed. Moreover, any controlled building can be sold, effectively destroying it and, to add insult to injury, giving funds and units to Yuri's side. When unopposed, Yuri can desolate enemy bases even faster than other commando units.
He can also cross water thanks to his floating platform. His version of the psychic blast has a longer range, faster recharge time, and it can damage vehicles. This helps him deal with attack dogs, terror drones, war miners, and other threats more quickly and safely.
Like Yuri clones, Yuri Prime also can auto-detect and mind-control a disguised spy, with the sole exception if the spy disguises himself as a Yuri Prime.
Only one Yuri Prime may be trained from the barracks, although two can be produced if a cloning vat is built.
Yuri Prime controlled by the AI have the following attack patterns:
- 1x targeting power plants
- 1x targeting production structures; accompanied by 2 Viruses and 3 Brutes
- Yuri's Revenge patch 1.001:
- Yuri Prime is now immune to Yuri clones' psychic blasts.
- AI-controlled Yuri Prime units now sell every structure they capture.
- in a multiplayer game, if the host loads a Yuri clone, Yuri Prime, or psi commando into a Battle Fortress, then mind-controls enemy units, then orders this Battle Fortress into a grinder and exits the game, the guests' games will no longer crash.
- if a commando (Tanya, Boris, Yuri Prime) is placed into a transport, and that transport is destroyed on water, the training slot for that commando unit is now properly freed.
- There's only one true Yuri.
- I'm here.
- You disturb me?
- You will learn from me.
- Be of one mind.
- Your orders, my ideas.
- Yes, my exquisite mind.
- Your thoughts are mine.
- Most unimaginative.
- You will move me there.
- Yes, I know.
- I have taught you well!
- A trivial matter.
- I've seen this already.
When ordered to attack
- He will be ours!
- I bring you peace.
- I foresaw this need.
- He will listen.
- He shall serve me well.
- Another pawn joins us.
- Come to Yuri.
- I sense trouble.
- This could be a problem!
- I did not foresee this.
When enemy tries to mind-control him
- I cannot be overcome!
- I am my own master, always.
- A pathetic attempt.
- Fool, you can't control me!
Concept art, escorted by two brutes
In order: English, French, German, Korean, Chinese. Top row is standard, bottom row is veteran.
- Yuri Prime is voiced by Udo Kier the actor who is also playing Yuri in the cutscenes.
- This Yuri Prime does not overwrite the old sprite of the original Yuri Prime. If the player removes the label "Image=YURIX" in the rulesmd.ini file, the Yuri Prime sprite from Red Alert 2 will be shown, until the change is reverted.
- Yuri Prime is the only commando unit in the Command & Conquer series which does not make an appearance in the campaign.
- In the official Polish manual for Yuri's Revenge, Yuri Prime is refered to as "Superjurij" which literally translates to "Super Yuri".