For other uses, see Construction yard. |
The Yuri construction yard was a facility from which Yuri buildings and base defenses were built during the second iteration of the Third World War.
Official description[]
“ | Yuri’s Construction Yard is identical to that of the Allies and Soviets, except that it builds Yuri’s other structures. - Red Alert 2: Yuri's Revenge manual(src) |
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Background[]
As opposed to Second World War, there was a proliferation of construction yard designs leading up to the Third World War, although all continued to provide the same function. As in the previous war, the construction yard generally completed all components before structure assembly began at the desired site. The only major advancement was that it now possessed two separate construction queues. The main queue constructed most production buildings, refineries, and support structures, while the armory queue handled base defenses and superweapons.
Yuri's army also developed a construction yard. Its existence remained a secret until Allied forces traveled back in time to the beginning of the second iteration of the war. Its claw floated in the air when it was in use, suggesting it might have been operated by telekinesis, but beyond this it functioned identically to other construction yards.
Game building[]
Production[]
The Yuri construction yard can build the following structures:
Buildings[]
Provides power to base, can garrison up to 5 infantry units for additional power
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Mobile resource collector (through Slaves) and processor
Requires Bio Reactor
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Infantry training facility
Requires Bio Reactor
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Vehicle production facility
Requires Yuri Barracks and Slave Miner
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Radar provider, provides tier 2 access, and detects enemy troop movements
Requires Slave Miner
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Ship construction and maintenance
Requires Slave Miner
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Unit recycling facility
Requires Yuri War Factory
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Provides tier 3 access
Requires Yuri War Factory and Psychic Radar
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Defenses[]
Vehicle enclosure
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Passive barrier
Requires Yuri Barracks
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Anti-surface and anti-air base defense, can deal increasing damage with sustained fire
Requires Yuri Barracks
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Psychic base defense, can mind control up to three ground units
Requires Psychic Radar
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Infantry cloning facility
Requires Yuri Battle Lab
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Support superweapon (Mutate), mutates infantry into Brutes
Requires Yuri Battle Lab
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Offensive superweapon (Dominate), unleashes psychic wave that destroys buildings and mass mind controls enemy units
Requires Yuri Battle Lab
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Gallery[]
Early concept art by TJ Frame
See also[]
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