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==Mission script==
 
==Mission script==
  +
===Taking the Outpost===
 
'''Training officer''': Greetings, Commander. This is GDI Battle Command, here to get you up to speed on some of the ground operations on this mission.
 
'''Training officer''': Greetings, Commander. This is GDI Battle Command, here to get you up to speed on some of the ground operations on this mission.
   
 
; Establishing video uplink...
 
; Establishing video uplink...
: '''[[Kirce James]]''': Commander, we need you to locate the old GDI outpost and investigate rumors of a Nod presence in the area.
+
: '''[[Kirce James|James]]''': Commander, we need you to locate the old GDI outpost and investigate rumors of a Nod presence in the area.
   
; Incoming transmission...
+
; Incoming transmission... (primary objective)
 
: '''Determine the status of the GDI Outpost'''
 
: '''Determine the status of the GDI Outpost'''
 
: '''[[Electronic Video Agent|EVA]]''': This outpost was abandoned many years ago after its strategic value waned. One you arrived at the outpost, it can be reactivated remotely.
 
: '''[[Electronic Video Agent|EVA]]''': This outpost was abandoned many years ago after its strategic value waned. One you arrived at the outpost, it can be reactivated remotely.
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; Establishing video uplink...
 
; Establishing video uplink...
 
: '''James''': Looks like Nod is here after all. Eradicate the Nod forces occupying our outpost. Once those forces are evicted you will restore the outposts remotely, granting you access.
 
: '''James''': Looks like Nod is here after all. Eradicate the Nod forces occupying our outpost. Once those forces are evicted you will restore the outposts remotely, granting you access.
  +
  +
'''Training officer''': Tiberium is the only resource you need to collect. Once you've built a Refinery you Harvester will automatically seek it out. Once the Harvester is full, or the field is depleted, the Harvester will return and begin refining the Tiberium.
   
 
'''Training officer''': This is your Mobile Construction Vehicle, once it has unpacked it will allow you to construct various structures.
 
'''Training officer''': This is your Mobile Construction Vehicle, once it has unpacked it will allow you to construct various structures.
   
  +
; Establishing video uplink...
; Incoming transmission...
 
  +
: '''James''': Commander, you will need a bigger force to stop Nod. Select your Construction Yard or the structure tab on the command bar, then click the Barracks icon.
  +
 
; Incoming transmission... (primary objective)
 
: '''Build a Barracks and 3 GDI Riflemen Squads'''
 
: '''Build a Barracks and 3 GDI Riflemen Squads'''
 
: '''EVA''': Before engaging more Nod forces, bolster your own army with infantry. From your construction yard build a barracks, then from your barracks train three riflemen squads.
 
: '''EVA''': Before engaging more Nod forces, bolster your own army with infantry. From your construction yard build a barracks, then from your barracks train three riflemen squads.
   
 
'''Training officer''': From a Barracks or other production structure, you can queue up multiple units. Multiple structures of the same type allow for additional build queues.
 
'''Training officer''': From a Barracks or other production structure, you can queue up multiple units. Multiple structures of the same type allow for additional build queues.
  +
  +
''A group of Nod fanatics run towards the Power Plant and detonate themselves.''
  +
  +
'''[[Fanatics (Tiberium Wars)|Fanatics]]''': For Kane! [Blows up]
  +
  +
'''Training officer''': Commander, your base is low on power. For additional power, build a Power Plant from your Production Tab.
  +
  +
; Incoming transmission... (primary objective)
  +
: '''Build a Power Plant'''
  +
: '''EVA''': To restore your base to full power, build a Power Plant. Remember when your base is low on power, units and structures build much slower.
  +
  +
'''Training officer''': In the mean time, you can remove buildings from the power grid to free up more power. This will allow the rest of your base to continue functioning. To do this click on the lighting bolt button on the top on your Command Bar and then click on a structure. Only structures that require power can be turned off. You may need to turn off more than one structure in order to meet your power requirements.
  +
  +
'''Training officer''': Well done, the green power bar located on the left side of the mini-map indicates that your base now has enough power.
  +
  +
; Incoming transmission... (primary objective)
  +
: '''Repair the Command Post'''
  +
: '''EVA''': Repair the Command Post to help restore this GDI base to full operational capacity.
  +
  +
'''EVA''': Battlefield expanded...
   
 
==References==
 
==References==

Revision as of 02:22, 28 July 2021

This page includes a transcript of North Carolina Badlands, the first GDI mission of Command & Conquer 3: Tiberium Wars.[1]

Briefing

Recent satellite intelligence points to a suspicious level of activity in the North Carolina Badlands. InOps is concerned that the Brotherhood of Nod may be setting up shop there. Your mission is to investigate and report back as soon as possible. An abandoned GDI training facility is located nearby - use that as your base of operations in the area.

Mission script

Taking the Outpost

Training officer: Greetings, Commander. This is GDI Battle Command, here to get you up to speed on some of the ground operations on this mission.

Establishing video uplink...
James: Commander, we need you to locate the old GDI outpost and investigate rumors of a Nod presence in the area.
Incoming transmission... (primary objective)
Determine the status of the GDI Outpost
EVA: This outpost was abandoned many years ago after its strategic value waned. One you arrived at the outpost, it can be reactivated remotely.

GDI rifleman: Good to be off normal patrol duty. Ready for orders, Commander!

Establishing video uplink...
James: Looks like Nod is here after all. Eradicate the Nod forces occupying our outpost. Once those forces are evicted you will restore the outposts remotely, granting you access.

Training officer: Tiberium is the only resource you need to collect. Once you've built a Refinery you Harvester will automatically seek it out. Once the Harvester is full, or the field is depleted, the Harvester will return and begin refining the Tiberium.

Training officer: This is your Mobile Construction Vehicle, once it has unpacked it will allow you to construct various structures.

Establishing video uplink...
James: Commander, you will need a bigger force to stop Nod. Select your Construction Yard or the structure tab on the command bar, then click the Barracks icon.
Incoming transmission... (primary objective)
Build a Barracks and 3 GDI Riflemen Squads
EVA: Before engaging more Nod forces, bolster your own army with infantry. From your construction yard build a barracks, then from your barracks train three riflemen squads.

Training officer: From a Barracks or other production structure, you can queue up multiple units. Multiple structures of the same type allow for additional build queues.

A group of Nod fanatics run towards the Power Plant and detonate themselves.

Fanatics: For Kane! [Blows up]

Training officer: Commander, your base is low on power. For additional power, build a Power Plant from your Production Tab.

Incoming transmission... (primary objective)
Build a Power Plant
EVA: To restore your base to full power, build a Power Plant. Remember when your base is low on power, units and structures build much slower.

Training officer: In the mean time, you can remove buildings from the power grid to free up more power. This will allow the rest of your base to continue functioning. To do this click on the lighting bolt button on the top on your Command Bar and then click on a structure. Only structures that require power can be turned off. You may need to turn off more than one structure in order to meet your power requirements.

Training officer: Well done, the green power bar located on the left side of the mini-map indicates that your base now has enough power.

Incoming transmission... (primary objective)
Repair the Command Post
EVA: Repair the Command Post to help restore this GDI base to full operational capacity.

EVA: Battlefield expanded...

References

  1. Electronic Arts Los Angeles, Command & Conquer 3: Tiberium Wars. GDI mission 1: "North Carolina Badlands".
Tiberium Wars and Kane's Wrath transcripts