The war factory is the Soviet Union's infantry training facility in Red Alert 3 and Uprising.
Background[]
It is responsible for the production of Soviet infantry. Somehow they can train large amount of Soviet infantry, possibly meaning that what is seen is a door to and from an underground complex. Soviet Barracks may house the largest machine shop of all infantry producing structures, as they can assemble heavy cladded armor for Tesla troopers and Desolators (in Uprising only), even the ability to construct Mortar Cycles (ditto). They also have their own detention center, for "punitive program" of Flak troopers. Their canteen has the "efficient" garbage disposal treat in the form of War bear pens.
Game structure[]
The design of the barracks changed greatly from the previous game. However, the basic function remained the same: to train infantries and send them into battle. It is very fragile and will crumble easily under enemy fire. For commanders who would use infantries widely, it is suggested to set up some defence structures around it and if possible, keep an engineer beside it so that it could be repaired quickly.
Production[]
Tier 1[]
Amphibious combat scout, can roar to stun infantry around it
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Basic infantry, can switch to Molotov cocktails to clear out garrisons
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Anti-armor/anti-air infantry, can place Magnetic Mines
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Base support infantry, can capture and repair structures, and construct Battle Bunkers
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Mortar Cycle (Uprising only)
Light bombardment vehicle, can switch to Molotov cocktails to clear out garrisons
Requires War Factory
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Tier 2[]
Anti-surface infantry, is uncrushable, and can charge friendly Tesla Coils
Requires Super Reactor
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Tier 3[]
Desolator Trooper (Uprising only)
Advanced anti-infantry trooper, can switch between anti-infantry/garrison-clearing Deathspray and anti-armor Splattershot modes
Requires Battle Lab
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Commando, can Pilot Snipe enemy vehicles and call in Badger airstrkes on structures
Requires Battle Lab, only one can be trained per player
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See also[]
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