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CNC4 Zone Captain Cameo.png
Zone Captain
CNC4 Zone Captain In-game.png
Unit
Affiliation GDI Defense Class
Role Elite infantry
Armament Ion cannon designator (Blast)
Protection Zone armour
Tier 3
Properties
Armor type Light
Production
Cost 10 CP
Build time 0:15
Requires Rank 12
Function
Upgrades CNC4 Medical Training Cameo.png Medical training
Abilities Cliffjumping
Jump jets
Sprint
EMP attack (requires Ion Cannon)

The zone captain is the pinnacle of infantry units available to the Defense Class of GDI.

Background

Zone Captains are the leaders of GDI's Zone Infantry in the field. They are equipped with laser designators, which can call down an ion strike from one of GDI's orbital weapons platforms to wipe out massed ground units and entire structures.[1]

In-game

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The Zone Captain is a fairly robust infantry unit, belonging to the Defensive class GDI crawler. It uses a miniature ion cannon that takes about 2 seconds to fire. Also, the weapon has a recharge time around six seconds. The Zone Captain, while being weak to guns, is easily able to beat a Nod Devout in two blasts, and a Nod Raider in three such blasts, preferably keeping the Raider still as the unit fires, because the laser does not follow the Zone Captain's target.

The beam itself is not a laser damaging weapon, but a blast weapon. The weapon has a minimum range, and must move away from its target if it gets too close. The Zone Captain may be upgraded with the Medical Training upgrade to heal himself when garrisoned, and jump packs, to cliff jump, and also allows it to jump quickly to a different destination. An achievement can be earned if the Zone Captain damages 7 units with a single attack from its weapon.

Since the Zone Captain can only attack while stationary, they work best when garrisoned inside neutral structures or Bunkers. A viable tactic is to load them into Armadillos, get in range of enemy structures to fire, then retreat and wait for the next firing cycle.

Quotes

Created

  • Zone Captain, signed in!

Select

  • Let's get to business.
  • Let's make this happen!
  • Let's make a call!
  • Yes, commander!!
  • What are the orders?
  • Just give the word.
  • Let's get this done!

Moving

  • Right away!
  • Directly!
  • Taking the lead!
  • Immediately!
  • Repositioning!
  • Confirmed!
  • Check!
  • Moving!
  • Sooner the better!
  • Received!

Garrisoning structure

  • Securing the target!
  • We'll take it!
  • Enter and take position!

Attacking

  • Targeting!
  • Locking in!
  • Strike target confirmed!
  • Firing!
  • Lining it up!
  • Realigning!

Moving to attack

  • Proceeding to targeting range!
  • Getting into strike range!
  • Moving into position!
  • Target check, moving in!
  • Getting coordinates!
  • Approaching strike zone!

In combat

  • It's lined up!
  • New target?
  • Clearing targets now!
  • Establishing lock!
  • Orbital lock engaged!
  • Evaluating situation!

Under fire

  • Reporting fire!
  • Armor's holding!
  • We've got attacks!
  • They're onto me!
  • Zone Captain, taking fire!

Retreating

  • Tactical retreat!
  • Clearing for range!
  • Gotta be a better position!

Gallery

References

  1. Command & Conquer: Tiberian Twilight: Instruction Manual. Los Angeles, California: EALA, 2010.
CNC4 GDI Logo.png Global Defense Initiative Ascension Conflict Arsenal CNC4 GDI Logo.png