Zone raiders were elite infantry available exclusively to the ZOCOM subfaction of GDI in Kane's Wrath.
Background[]
Sleek, agile and heavily-armored, the Zone Raider was initially intended to function as a lighter, speedier anti-air counterpart to GDI's bulky Zone Trooper elite infantry unit. With the establishment of ZOCOM, the Zone Raider's role evolved into that of a a first response Red Zone scouting unit.[1]
As members of the elite ZOCOM division of GDI, the ZOCOM Zone Raiders are often deployed into the devastated and highly toxic Red Zone areas. As such, the Zone Raider is equipped to handle any threat or obstacle on the battlefield – be it enemy combatant, virulent Tiberium spread, or simply a pathway blocked by the destruction. Zone Raiders are armed with rocket-propelled sonic grenades to clear out encroaching Tiberium, and shoulder-mounted missile launchers to deal with potential threats from above.[2]
Game unit[]
Zone Raiders replace the traditional Zone Troopers for ZOCOM. Unlike the railguns of Zone Troopers, their sonic grenades deal splash damage, making them more effective against infantry, but less effective against heavily armored units. The zone raiders should still avoid Black Hand squads, due to their tougher armor and powerful flamethrowers.
Their anti-air rockets fire slowly, and therefore should not be relied upon to fend off aerial threats unless with numerical superiority.
When garrisoned inside Hammerheads or MARVs, they become extremely deadly to nearly all ground units. In the Hammerhead's case, their missile launchers also provide limited defense against aerial targets.
Abilities[]
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Allows the Zone Raider to take flight, clearing large amounts of terrain in a single jump to land at a targeted destination. This activated ability has a 10 second cooldown.
Hotkey: Ctrl+S
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When available, the Zone Raiders can call for pickup by a V-35 Ox transport for a small fee of $200. Has 2:00 cool down, requires Airfield.
Hotkey: Ctrl+A
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Upgrades[]
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Provides Zone Raider with a 20% range and line of sight bonus while also allowing them to detect stealth.
Purchasable at the Command Post for $500 and takes 0:15 to research.
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Makes Zone Raider considerably more durable by adding 50% more hit points and also confers self-healing.
Purchasable at the Armory for $1000 and takes 0:30 to research.
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Changelog[]
- Kane's Wrath patch 1.02: jumpjets no longer have a small pre-jump delay, flying speed increased
Quotes[]
Attack (When ordered to attack a specific unit)
a. Break 'em down!
b. Let's clean up this place.
c. Take 'em out!
d. Target aquired.
e. Targeting sonics.
Create
a. Zone raider.
b. Ready for service.
c. Up and at 'em.
Garris (When ordered to garrison a structure)
a. Goin' in.
b. Inside, let's go!
c. Let's get in there.
MovAtt (When ordered to "Attack Move" with enemy units visible)
a. Engaging!
b. High alert!
c. Watch your six!
Move
a. Let's keep going.
b. Raiders on the move.
c. Run silent.
d. Sure thing.
e. You got it pal!
MovJum (When ordered to use "Jump Jets" ability)
a. Mark!
b. Jump jet engaged!
c. Let's do it!
d. Punch it!
Retrea (When ordered to leave combat)
a. Retreating.
b. RTB.
c. Beginning tactical retreat.
d. If you say so.
SelBat (Selected when firing at enemy)
a. Holding steady...
b. This won't last long.
c. We can handle it!
d. Let's mop 'em up!
Select (Out of combat)
a. At your service.
b. Let's get in there.
c. Raider squad ready.
d. Ready for zone ops.
e. Yeah, what do you want?
Die
a.
b.
c.
d.
e.
f.
g.
h.
i.
j.
k.
l.
m.
n.
o.
Suppre (When suppressed)
a. Down!
b. Cover-Cover!
c. Watch out!
Gallery[]
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Concept art
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Promo art, used in the Global Conquest loading screen
See also[]
- Zone trooper, GDI standard variant
- Enlightened, Marked of Kane equivalent
- Shock trooper, Scrin equivalent
References[]
- ↑ Electronic Arts Los Angeles, Command & Conquer 3: Kane's Wrath. Nod Weaponry, "GDI Zone Raider".
- ↑ Kane's Wrath Zocom Zone Raider Spotlight. EA Command & Conquer 3 Tiberium Wars - News. 2008-02-20. Archived from the original on 2008-09-06.
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