Zone raiders (Kane's Wrath)

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KW gameicon.png
CNCKW Zone Raider Cameo.png
KW Zone Raider Symbol.png Zone Raiders

CNCKW Zone Raider.jpg

CNCKW Zone Raider Upgrade.jpg

Unit
Internal name ZOCOMZoneRaider
ZOCOMZoneRaiderSquad
ZOCOMZoneRaiderSquad_Veteran
Affiliation CNCKW ZOCOM Logo.png Zone Operations Command
Role Heavy anti-armour/anti-air infantry
Armament Dual SAM launchers
Sonic grenade launcher
Protection Zone armour
Tier 3
Properties
Hit points 240 per squad member
Armor type Heavy (5% Cannon, 25% Rocket, 75% Grenade, 100% Gun, 100% Sniper)
Amphibious No
Production
Cost $1300
Build time 0:13
Produced by Barracks
Requires Tech Center
Hotkey F7
Combat
Squad size 4
Ground attack 250 per squad member (Cannon)
Air attack 100 per rocket (Rocket)
Cooldown
  • 2,2 seconds (ground)
  • 3,1 seconds (air)
Speed 60
Attack range
  • 310 (ground)
  • 300 (air)
Function
Upgrades CNCTW Scanner Packs Cameo.png Scanner Packs
CNCTW Power Packs Cameo.png Power Packs
Abilities CNCTW Jetpacks Cameo.png Jetpack
CNCTW GDI Call for Transport Cameo.png Call for transport
We can handle it!
- Zone Raider

Zone raiders were elite infantry available exclusively to the ZOCOM subfaction of GDI in Kane's Wrath.

Background

Sleek, agile and heavily-armored, the Zone Raider was initially intended to function as a lighter, speedier anti-air counterpart to GDI's bulky Zone Trooper elite infantry unit. With the establishment of ZOCOM, the Zone Raider's role evolved into that of a a first response Red Zone scouting unit [1].

As members of the elite ZOCOM division of GDI, the ZOCOM Zone Raiders are often deployed into the devastated and highly toxic Red Zone areas. As such, the Zone Raider is equipped to handle any threat or obstacle on the battlefield – be it enemy combatant, virulent Tberium spread, or simply a pathway blocked by the destruction. Zone Raiders are armed with rocket-propelled sonic grenades to clear out encroaching Tiberium, and shoulder-mounted missile launchers to deal with potential threats from above[2].

Abilities

CNCTW Jetpacks Cameo.png
Jetpack Allow Zone Raider to take flight, clearing large amounts of terrain in a single jump to land at a targeted destination. This activated ability has a 10 second cooldown (Ctrl+S).
60pxt
Call for transport Calls in a V-35 Ox to carry the Zone Raider anywhere on the map (Ctrl+A).

Upgrades

CNCTW Scanner Packs Cameo.png
Scanner Packs Provides Zone Raider with a 20% range and line of sight bonus while also allowing them to detect stealth (Ctrl+A). Purchasable at any Command Post for $500 and takes 0:15 to research.
CNCTW Power Packs Cameo.png
Power Packs Makes Zone Raider considerably more durable by adding 50% more hit points and also confers self-healing (Ctrl+D). Purchasable at any Armory for $1000 and takes 0:30 to research.

In-game

Zone Raiders replace the traditional Zone Troopers for ZOCOM. Unlike the railguns of Zone Troopers, their sonic grenades deal splash damage, making them more effective than infantry, but less effective against heavily armored units. The zone raiders should still avoid black hand due to their tougher armor and powerful flamethrowers.

Their anti-air rockets have extremely slow rates of fire, making them very ineffective against enemy aircraft. So it is highly inadvisable to engage enemy aircraft with Zone Raiders unless they are garrisoned.

When garrisoned inside Hammerheads or MARVs, they become extremely deadly to nearly all ground units. And in the Hammerhead's case, even grants limited anti-air capabilities.

Changelog

Quotes

When created

  • Zone Raider!
  • Ready for service!
  • Up and at 'em!

When selected

  • At your service!
  • Let's get in there!
  • Raider squad ready!
  • Ready for Zone ops!
  • Yeah, what you want?

When moving

  • Let's get going!
  • Raiders on the move!
  • Run silent!
  • Sure thing!
  • You got it, pal!

When using jump jets

  • Mark!
  • Jump jet engage!
  • Let do it!
  • Punch it!

When garrisoning a structure

  • Going in!
  • Inside, let go!
  • Let's get in there!

When ordered to attack

  • Engaging!
  • High alert!
  • Watch your six!

When attacking

  • Break 'em down!
  • Let's clean up this place!
  • Take 'em out!
  • Target acquired!
  • Targeting sonics!

In combat

  • Holding steady!
  • This won't last long!
  • We can handle it!
  • Let's mop 'em up!

When retreating

  • Retreating!
  • RTB!
  • Beginning tactical retreat!
  • If you say so!

When suppressed

  • Down!
  • Cover, cover!
  • Watch out!

Gallery

Trivia

Idle animations

  • A zone raider does a one-armed push-up, similar to the commando.
  • A zone raider will beat her chest with one arm.
  • A zone raider will kneel.

References

  1. Electronic Arts Los Angeles, Command & Conquer 3: Kane's Wrath. Nod Weaponry, "GDI Zone Raider".
  2. Kane's Wrath Zocom Zone Raider Spotlight. EA Command & Conquer 3 Tiberium Wars - News. 2008-02-20. Archived from the original on 2008-09-06.
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